Improve Xcode 4 templates (close #285)

This is a complete rewrite.
This commit is contained in:
Marco Antognini 2012-12-29 22:08:19 +01:00
parent e11ed81f72
commit b4941d0f9e
26 changed files with 1523 additions and 1719 deletions

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@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Marco Antognini (antognini.marco@gmail.com),
// Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com),
// Laurent Gomila (laurent.gom@gmail.com),
//
// This software is provided 'as-is', without any express or implied warranty.

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@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Marco Antognini (antognini.marco@gmail.com),
// Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com),
// Laurent Gomila (laurent.gom@gmail.com),
//
// This software is provided 'as-is', without any express or implied warranty.
@ -34,17 +34,17 @@ std::string resourcePath(void)
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
std::string rpath;
NSBundle* bundle = [NSBundle mainBundle];
std::string rpath;
NSBundle* bundle = [NSBundle mainBundle];
if (bundle == nil) {
if (bundle == nil) {
#ifdef DEBUG
NSLog(@"bundle is nil... thus no resources path can be found.");
NSLog(@"bundle is nil... thus no resources path can be found.");
#endif
} else {
NSString* path = [bundle resourcePath];
rpath = [path UTF8String] + std::string("/");
}
} else {
NSString* path = [bundle resourcePath];
rpath = [path UTF8String] + std::string("/");
}
[pool drain];

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@ -0,0 +1,226 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<!--
SFML - Simple and Fast Multimedia Library
Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com),
Laurent Gomila (laurent.gom@gmail.com),
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented;
you must not claim that you wrote the original software.
If you use this software in a product, an acknowledgment
in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such,
and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
-->
<!--
This template can create a SFML 2.0 Bundle Application project.
-->
<plist version="1.0">
<dict>
<!--
BASIC INFO
-->
<key>Identifier</key>
<string>org.sfml-dev.app</string>
<key>Concrete</key>
<true />
<key>Description</key>
<string>This template creates a SFML Application Bundle.</string>
<key>Kind</key>
<string>Xcode.Xcode3.ProjectTemplateUnitKind</string>
<key>Ancestors</key>
<array>
<string>org.sfml-dev.bundle</string>
<string>org.sfml-dev.compiler</string>
<string>org.sfml-dev.linker</string>
</array>
<!--
FILES
-->
<key>Nodes</key>
<array>
<string>ResourcePath.mm</string>
<string>ResourcePath.hpp</string>
<string>main.cpp</string>
<string>cute_image.jpg</string>
<string>nice_music.ogg</string>
<string>sansation.ttf</string>
<string>icon.png</string>
</array>
<!--
DEFINITIONS
-->
<key>Definitions</key>
<dict>
<!-- RESOURCE PATH -->
<key>ResourcePath.mm</key>
<dict>
<key>Path</key>
<string>ResourcePath.mm</string>
</dict>
<key>ResourcePath.hpp</key>
<dict>
<key>Path</key>
<string>ResourcePath.hpp</string>
<key>TargetIndices</key>
<array /> <!-- don't copy it to "Resources" ! -->
</dict>
<!-- MAIN -->
<key>main.cpp</key>
<dict>
<key>Path</key>
<string>main.cpp</string>
</dict>
<!-- RESOURCES -->
<key>cute_image.jpg</key>
<dict>
<key>Path</key>
<string>cute_image.jpg</string>
<key>Group</key>
<string>Resources</string>
</dict>
<key>nice_music.ogg</key>
<dict>
<key>Path</key>
<string>nice_music.ogg</string>
<key>Group</key>
<string>Resources</string>
</dict>
<key>sansation.ttf</key>
<dict>
<key>Path</key>
<string>sansation.ttf</string>
<key>Group</key>
<string>Resources</string>
</dict>
<key>icon.png</key>
<dict>
<key>Path</key>
<string>icon.png</string>
<key>Group</key>
<string>Resources</string>
</dict>
</dict>
<!--
COPY LIBRARY PHASE
-->
<key>Targets</key>
<array>
<dict>
<key>BuildPhases</key>
<array>
<dict>
<key>Class</key>
<string>ShellScript</string>
<key>ShellPath</key>
<string>/bin/sh</string>
<key>ShellScript</key>
<string># This shell script simply copies required sfml dylibs/frameworks into the application bundle frameworks folder.
# If you're using static libraries (which is not recommended) you should remove this script from your project.
# Are we building a project that uses framework or dylibs ?
case "$SFML_BINARY_TYPE" in
DYLIBS)
frameworks="false"
;;
*)
frameworks="true"
;;
esac
require () # $1 is a SFML module like 'system' or 'audio'
{
dest="$BUILT_PRODUCTS_DIR/$PRODUCT_NAME.app/Contents/Frameworks"
if [ -z "$1" ]
then
echo "no parameter! ERROR!"
exit
else
# clean potentially old stuff
rm -f "$dest/libsfml-$1.2.dylib"
rm -f "$dest/libsfml-$1-d.2.dylib"
rm -fr "$dest/sfml-$1.framework"
# copy SFML libraries
if [ "$frameworks" = "true" ]
then
ditto "/Library/Frameworks/sfml-$1.framework" "$dest/sfml-$1.framework"
elif [ $CONFIGURATION = "Debug" ] &amp;&amp; [ $SFML_LINK_DYLIBS_SUFFIX_DEBUG != "" ]
then
ditto "/usr/local/lib/libsfml-$1-d.2.dylib" "$dest/libsfml-$1-d.2.dylib"
else
ditto "/usr/local/lib/libsfml-$1.2.dylib" "$dest/libsfml-$1.2.dylib"
fi
if [ "$1" = "audio" ]
then
# copy sndfile framework too
ditto "/Library/Frameworks/sndfile.framework" "$dest/sndfile.framework"
fi
fi
}
if [ -n "$SFML_SYSTEM" ]
then
require "system"
fi
if [ -n "$SFML_AUDIO" ]
then
require "audio"
fi
if [ -n "$SFML_NETWORK" ]
then
require "network"
fi
if [ -n "$SFML_WINDOW" ]
then
require "window"
fi
if [ -n "$SFML_GRAPHICS" ]
then
require "graphics"
fi
</string>
<key>RunOnlyForDeploymentPostprocessing</key>
<string>NO</string>
</dict>
</array>
</dict>
</array>
</dict>
</plist>

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@ -0,0 +1,91 @@
//
// Disclamer:
// ----------
//
// This code will work only if you selected window, graphics and audio.
//
// Note that the "Run Script" build phase will copy the required frameworks
// or dylibs to your application bundle so you can execute it on any OS X
// computer.
//
// Your resource files (images, sounds, fonts, ...) are also copied to your
// application bundle. To get the path to these resource, use the helper
// method resourcePath() from ResourcePath.hpp
//
#include <SFML/Audio.hpp>
#include <SFML/Graphics.hpp>
// Here is a small helper for you ! Have a look.
#include "ResourcePath.hpp"
int main(int, char const**)
{
// Create the main window
sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
// Set the Icon
sf::Image icon;
if (!icon.loadFromFile(resourcePath() + "icon.png")) {
return EXIT_FAILURE;
}
window.setIcon(icon.getSize().x, icon.getSize().y, icon.getPixelsPtr());
// Load a sprite to display
sf::Texture texture;
if (!texture.loadFromFile(resourcePath() + "cute_image.jpg")) {
return EXIT_FAILURE;
}
sf::Sprite sprite(texture);
// Create a graphical text to display
sf::Font font;
if (!font.loadFromFile(resourcePath() + "sansation.ttf")) {
return EXIT_FAILURE;
}
sf::Text text("Hello SFML", font, 50);
text.setColor(sf::Color::Black);
// Load a music to play
sf::Music music;
if (!music.openFromFile(resourcePath() + "nice_music.ogg")) {
return EXIT_FAILURE;
}
// Play the music
music.play();
// Start the game loop
while (window.isOpen())
{
// Process events
sf::Event event;
while (window.pollEvent(event))
{
// Close window : exit
if (event.type == sf::Event::Closed) {
window.close();
}
// Espace pressed : exit
if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Escape) {
window.close();
}
}
// Clear screen
window.clear();
// Draw the sprite
window.draw(sprite);
// Draw the string
window.draw(text);
// Update the window
window.display();
}
return EXIT_SUCCESS;
}

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@ -1,797 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<!--
SFML - Simple and Fast Multimedia Library
Copyright (C) 2007-2012 Marco Antognini (antognini.marco@gmail.com),
Laurent Gomila (laurent.gom@gmail.com),
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented;
you must not claim that you wrote the original software.
If you use this software in a product, an acknowledgment
in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such,
and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
-->
<!--
###########################################################################
*************************** org.sfml-dev.AppBase template *****************
###########################################################################
-->
<key>Kind</key>
<string>Xcode.Xcode3.ProjectTemplateUnitKind</string>
<key>Identifier</key>
<string>org.sfml-dev.AppBase</string>
<key>Ancestors</key>
<array>
<string>com.apple.dt.unit.macBase</string>
</array>
<!-- ############################################################### Options -->
<key>Options</key>
<array>
<!-- ****************************************** Framework option -->
<dict>
<key>Identifier</key>
<string>useFrameworks</string>
<key>Name</key>
<string>Use frameworks</string>
<key>Description</key>
<string>Indicates whether frameworks should be used instead of dylibs or not.</string>
<key>Type</key>
<string>checkbox</string>
<key>SortOrder</key>
<integer>1</integer>
<key>Default</key>
<string>true</string>
<key>Units</key>
<dict>
<!-- ON -->
<key>true</key>
<dict>
<!-- compilation options -->
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_BINARY_TYPE</key>
<string>FRAMEWORKS</string>
<key>SFML_LINK_DYLIBS_SUFFIX_DEBUG</key>
<string></string>
</dict>
</dict>
</dict>
<!-- OFF -->
<key>false</key>
<dict>
<!-- compilation options -->
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_BINARY_TYPE</key>
<string>DYLIBS</string>
</dict>
</dict>
</dict>
</dict>
</dict>
<!-- ******************************************* Use debug dylib -->
<dict>
<key>Identifier</key>
<string>useDebug</string>
<key>Name</key>
<string>Use debug dylibs in debug mode</string>
<key>Description</key>
<string>Checking this setting requires the use of dylibs instead of frameworks. It will link the project against the debug version of SFML when you build your project for debugging. It is recommended to leave this unchecked.</string>
<key>Type</key>
<string>checkbox</string>
<key>SortOrder</key>
<integer>1</integer>
<key>Default</key>
<string>false</string>
<key>RequiredOptions</key>
<dict>
<key>useFrameworks</key>
<string>false</string>
</dict>
<key>Units</key>
<dict>
<!-- ON -->
<key>true</key>
<dict>
<!-- compilation options -->
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_LINK_DYLIBS_SUFFIX_DEBUG</key>
<string>-d</string>
</dict>
</dict>
</dict>
<!-- OFF -->
<key>false</key>
<dict>
<!-- compilation options -->
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_LINK_DYLIBS_SUFFIX_DEBUG</key>
<string></string>
</dict>
</dict>
</dict>
</dict>
</dict>
<!-- ********************************************* Window Module -->
<dict>
<key>Identifier</key>
<string>windowModule</string>
<key>Name</key>
<string>Use window module</string>
<key>Description</key>
<string>Indicates whether window module should be used or not.</string>
<key>Type</key>
<string>checkbox</string>
<key>SortOrder</key>
<integer>1</integer>
<key>Default</key>
<string>true</string>
<key>Units</key>
<dict>
<!-- ON -->
<key>true</key>
<dict>
<!-- compilation options -->
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_WINDOW</key>
<string>$(SFML_LINK_PREFIX)sfml-window$(SFML_LINK_SUFFIX)</string>
</dict>
</dict>
<!-- content definition -->
<key>Definitions</key>
<dict>
<key>main.cpp:window:include</key>
<string>#include &lt;SFML/Window.hpp&gt;</string>
<key>main.cpp:main:window:content</key>
<string>sf::Window window(sf::VideoMode(800, 600), "SFML window");</string>
<!-- erase system/audio module content -->
<key>main.cpp:system:include</key>
<string></string>
<key>main.cpp:main:audio_loop</key>
<string></string>
</dict>
</dict>
<!-- OFF -->
<key>false</key>
<dict>
<!-- compilation options -->
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_WINDOW</key>
<string></string>
</dict>
</dict>
<!-- content definition -->
<key>Definitions</key>
<dict>
<key>main.cpp:window:include</key>
<string></string>
<key>main.cpp:main:window:content</key>
<string></string>
<!-- erase main loop & display -->
<key>main.cpp:main:event_loop</key>
<string></string>
<key>main.cpp:main:display</key>
<string></string>
</dict>
</dict>
</dict>
</dict>
<!-- ******************************************* Graphics Module -->
<dict>
<key>Identifier</key>
<string>graphicsModule</string>
<key>RequiredOptions</key>
<dict>
<key>windowModule</key>
<string>true</string>
</dict>
<key>Name</key>
<string>Use graphics module</string>
<key>Description</key>
<string>Indicates whether graphics module should be used or not.</string>
<key>Type</key>
<string>checkbox</string>
<key>SortOrder</key>
<integer>1</integer>
<key>Default</key>
<string>true</string>
<key>Units</key>
<dict>
<!-- ON -->
<key>true</key>
<dict>
<!-- compilation options -->
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_GRAPHICS</key>
<string>$(SFML_LINK_PREFIX)sfml-graphics$(SFML_LINK_SUFFIX)</string>
</dict>
</dict>
<!-- content definition -->
<key>Definitions</key>
<dict>
<key>main.cpp:graphics:include</key>
<string>#include &lt;SFML/Graphics.hpp&gt;</string>
<key>main.cpp:main:graphics_init_window</key>
<string>// Create the main window
sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
</string>
<key>main.cpp:main:image_init</key>
<string>
// Load a sprite to display
sf::Texture texture;
</string>
<key>main.cpp:main:image_finalize</key>
<string> return EXIT_FAILURE;
sf::Sprite sprite(texture);
</string>
<key>main.cpp:main:image_load</key>
<string>if (!texture.loadFromFile(resourcePath() + "cute_image.jpg"))</string>
<key>main.cpp:main:text_init</key>
<string>
// Create a graphical text to display
sf::Font font;
</string>
<key>main.cpp:main:text_finalize</key>
<string> return EXIT_FAILURE;
sf::Text text("Hello SFML", font, 50);
text.setColor(sf::Color::Black);
</string>
<key>main.cpp:main:text_load</key>
<string>if (!font.loadFromFile(resourcePath() + "sansation.ttf"))</string>
<key>main.cpp:main:graphics_display</key>
<string>
// Clear screen
window.clear();
// Draw the sprite
window.draw(sprite);
// Draw the string
window.draw(text);
</string>
<!-- erase window module content -->
<key>main.cpp:window:include</key>
<string></string>
<key>main.cpp:main:window:content</key>
<string></string>
<key>sansation.ttf</key>
<dict>
<key>Group</key>
<string>Resources</string>
<key>Path</key>
<string>sansation.ttf</string>
</dict>
<key>cute_image.jpg</key>
<dict>
<key>Group</key>
<string>Resources</string>
<key>Path</key>
<string>cute_image.jpg</string>
</dict>
</dict>
<!-- resources -->
<key>Nodes</key>
<array>
<string>sansation.ttf</string>
<string>cute_image.jpg</string>
</array>
</dict>
<!-- OFF -->
<key>false</key>
<dict>
<!-- compilation options -->
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_GRAPHICS</key>
<string></string>
</dict>
</dict>
<!-- content definition : none -->
<key>Definitions</key>
<dict>
<key>main.cpp:graphics:include</key>
<string></string>
<key>main.cpp:main:graphics_init</key>
<string></string>
<key>main.cpp:main:graphics_display</key>
<string></string>
<key>main.cpp:main:image_load</key>
<string></string>
</dict>
</dict>
</dict>
</dict>
<!-- ********************************************** Audio Module -->
<dict>
<key>Identifier</key>
<string>audioModule</string>
<key>Name</key>
<string>Use audio module</string>
<key>Description</key>
<string>Indicates whether audio module should be used or not.</string>
<key>Type</key>
<string>checkbox</string>
<key>SortOrder</key>
<integer>1</integer>
<key>Default</key>
<string>true</string>
<key>Units</key>
<dict>
<!-- ON -->
<key>true</key>
<dict>
<!-- compilation options -->
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_AUDIO</key>
<string>$(SFML_LINK_PREFIX)sfml-audio$(SFML_LINK_SUFFIX)</string>
</dict>
</dict>
<!-- content definition -->
<key>Definitions</key>
<dict>
<key>main.cpp:audio:include</key>
<string>#include &lt;SFML/Audio.hpp&gt;</string>
<key>main.cpp:main:audio:content</key>
<string>
// Load a music to play
sf::Music music;
if (!music.openFromFile(resourcePath() + "nice_music.ogg"))
return EXIT_FAILURE;
// Play the music
music.play();
</string>
<key>nice_music.ogg</key>
<dict>
<key>Group</key>
<string>Resources</string>
<key>Path</key>
<string>nice_music.ogg</string>
</dict>
</dict>
<!-- resources -->
<key>Nodes</key>
<array>
<string>nice_music.ogg</string>
</array>
</dict>
<!-- OFF -->
<key>false</key>
<dict>
<!-- compilation options -->
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_AUDIO</key>
<string></string>
</dict>
</dict>
<!-- content definition -->
<key>Definitions</key>
<dict>
<key>main.cpp:audio:include</key>
<string></string>
<key>main.cpp:main:audio:content</key>
<string></string>
<key>main.cpp:main:audio_loop</key>
<string></string>
</dict>
</dict>
</dict>
</dict>
<!-- ******************************************** Network Module -->
<dict>
<key>Identifier</key>
<string>networkModule</string>
<key>Name</key>
<string>Use network module</string>
<key>Description</key>
<string>Indicates whether network module should be used or not.</string>
<key>Type</key>
<string>checkbox</string>
<key>SortOrder</key>
<integer>1</integer>
<key>Default</key>
<string>true</string>
<key>Units</key>
<dict>
<!-- ON -->
<key>true</key>
<dict>
<!-- compilation options -->
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_NETWORK</key>
<string>$(SFML_LINK_PREFIX)sfml-network$(SFML_LINK_SUFFIX)</string>
</dict>
</dict>
<!-- content definition -->
<key>Definitions</key>
<dict>
<key>main.cpp:network:include</key>
<string>#include &lt;SFML/Network.hpp&gt;</string>
<!-- no content example for network -->
</dict>
</dict>
<!-- OFF -->
<key>false</key>
<dict>
<!-- compilation options -->
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_NETWORK</key>
<string></string>
</dict>
</dict>
<!-- content definition -->
<key>Definitions</key>
<dict>
<key>main.cpp:network:include</key>
<string></string>
<!-- no content example for network -->
</dict>
</dict>
</dict>
</dict>
</array>
<!-- ################################################################# Nodes -->
<key>Nodes</key>
<array>
<string>main.cpp:system:include</string>
<string>main.cpp:window:include</string>
<string>main.cpp:graphics:include</string>
<string>main.cpp:audio:include</string>
<string>main.cpp:network:include</string>
<string>main.cpp:resources:include</string>
<string>main.cpp:main:window:content</string>
<string>main.cpp:main:graphics_init_window</string>
<string>main.cpp:main:image_init</string>
<string>main.cpp:main:image_load</string>
<string>main.cpp:main:image_finalize</string>
<string>main.cpp:main:text_init</string>
<string>main.cpp:main:text_load</string>
<string>main.cpp:main:text_finalize</string>
<string>main.cpp:main:audio:content</string>
<string>main.cpp:main:audio_loop</string>
<string>main.cpp:main:event_loop</string>
<string>main.cpp:main:graphics_display</string>
<string>main.cpp:main:display</string>
<string>ResourcePath.mm</string>
<string>ResourcePath.hpp</string>
</array>
<!-- ########################################################### Definitions -->
<key>Definitions</key>
<dict>
<!-- main function -->
<key>*:main</key>
<dict>
<key>Beginning</key>
<string>
int main (int argc, const char * argv[])
{</string>
<key>End</key>
<string>
return EXIT_SUCCESS;
}</string>
<key>Indent</key>
<integer>1</integer>
</dict>
<key>ResourcePath.mm</key>
<dict>
<key>Path</key>
<string>ResourcePath.mm</string>
</dict>
<key>ResourcePath.hpp</key>
<dict>
<key>Path</key>
<string>ResourcePath.hpp</string>
<key>TargetIndices</key>
<array/>
</dict>
<key>main.cpp:system:include</key>
<string>#include &lt;SFML/System.hpp&gt;</string>
<key>main.cpp:main:event_loop</key>
<string>
// Start the game loop
while (window.isOpen())
{
// Process events
sf::Event event;
while (window.pollEvent(event))
{
// Close window : exit
if (event.type == sf::Event::Closed)
window.close();
// Escape pressed : exit
if (event.type == sf::Event::KeyPressed &amp;&amp; event.key.code == sf::Keyboard::Escape)
window.close();
}
</string>
<key>main.cpp:main:display</key>
<string>
// Update the window
window.display();
}
</string>
<key>main.cpp:resources:include</key>
<string>#include "ResourcePath.hpp"</string>
<key>main.cpp:main:audio_loop</key>
<string>while (music.getStatus() == sf::Music::Playing) {
sf::sleep(sf::microseconds(100));
}</string>
</dict>
<!-- ###################################################### Project Settings -->
<key>Project</key>
<dict>
<!-- *************************************************** Basic stuff -->
<key>Name</key>
<string>___PACKAGENAME___</string>
<!-- *********************************************** Shared Settings -->
<key>SharedSettings</key>
<dict>
<key>PRODUCT_NAME</key>
<string>$(TARGET_NAME)</string>
<key>SFML_LINK_DYLIBS_PREFIX</key>
<string>-l</string>
<key>SFML_LINK_FRAMEWORKS_PREFIX</key>
<string>-framework </string>
<key>SFML_SYSTEM</key>
<string>$(SFML_LINK_PREFIX)sfml-system$(SFML_LINK_SUFFIX)</string>
<key>SFML_LINK_FRAMEWORKS_SUFFIX</key>
<string></string>
<key>SFML_LINK_PREFIX</key>
<string>$(SFML_LINK_$(SFML_BINARY_TYPE)_PREFIX)</string>
<key>SFML_LINK_SUFFIX</key>
<string>$(SFML_LINK_$(SFML_BINARY_TYPE)_SUFFIX)</string>
<key>CLANG_ENABLE_OBJC_ARC</key>
<string></string>
<key>GCC_ENABLE_OBJC_GC</key>
<string>unsupported</string>
<key>FRAMEWORK_SEARCH_PATHS</key>
<string>$(FRAMEWORK_SEARCH_PATHS) /Library/Frameworks/**</string>
<key>HEADER_SEARCH_PATHS</key>
<string>$(HEADER_SEARCH_PATHS) /usr/local/include/**</string>
<key>LIBRARY_SEARCH_PATHS</key>
<string>$(LIBRARY_SEARCH_PATHS) /usr/local/lib/**</string>
</dict>
<key>Configurations</key>
<dict>
<!-- ***************************************************** Debug -->
<key>Debug</key>
<dict>
<key>SFML_LINK_DYLIBS_SUFFIX</key>
<string>$(SFML_LINK_DYLIBS_SUFFIX_DEBUG)</string>
<key>OTHER_LDFLAGS</key>
<string>$(OTHER_LDFLAGS) $(SFML_SYSTEM) $(SFML_WINDOW) $(SFML_GRAPHICS) $(SFML_AUDIO) $(SFML_NETWORK)</string>
</dict>
<!-- *************************************************** Release -->
<key>Release</key>
<dict>
<key>SFML_LINK_DYLIBS_SUFFIX</key>
<string></string>
<key>OTHER_LDFLAGS</key>
<string>$(OTHER_LDFLAGS) $(SFML_SYSTEM) $(SFML_WINDOW) $(SFML_GRAPHICS) $(SFML_AUDIO) $(SFML_NETWORK)</string>
</dict>
</dict>
</dict>
<key>Targets</key>
<array>
<dict>
<key>Frameworks</key>
<array>
<string>Foundation</string>
</array>
<key>BuildPhases</key>
<array>
<dict>
<key>Class</key>
<string>ShellScript</string>
<key>ShellPath</key>
<string>/bin/sh</string>
<key>ShellScript</key>
<string># This shell script simply copies required sfml dylibs/frameworks into the application bundle frameworks folder.
# If you're using static libraries (which is not recommended) you should remove this script from your project.
# Are we building a project that uses framework or dylibs ?
case "$SFML_BINARY_TYPE" in
DYLIBS)
frameworks="false"
;;
*)
frameworks="true"
;;
esac
require () # $1 is a SFML module like 'system' or 'audio'
{
dest="$BUILT_PRODUCTS_DIR/$PRODUCT_NAME.app/Contents/Frameworks"
if [ -z "$1" ]
then
echo "no parameter! ERROR!"
exit
else
# clean potentially old stuff
rm -f "$dest/libsfml-$1.2.dylib"
rm -f "$dest/libsfml-$1-d.2.dylib"
rm -fr "$dest/sfml-$1.framework"
# copy SFML libraries
if [ "$frameworks" = "true" ]
then
ditto "/Library/Frameworks/sfml-$1.framework" "$dest/sfml-$1.framework"
elif [ $CONFIGURATION = "Debug" ] &amp;&amp; [ $SFML_LINK_DYLIBS_SUFFIX_DEBUG != "" ]
then
ditto "/usr/local/lib/libsfml-$1-d.2.dylib" "$dest/libsfml-$1-d.2.dylib"
else
ditto "/usr/local/lib/libsfml-$1.2.dylib" "$dest/libsfml-$1.2.dylib"
fi
if [ "$1" = "audio" ]
then
# copy sndfile framework too
ditto "/Library/Frameworks/sndfile.framework" "$dest/sndfile.framework"
fi
fi
}
if [ -n "$SFML_SYSTEM" ]
then
require "system"
fi
if [ -n "$SFML_AUDIO" ]
then
require "audio"
fi
if [ -n "$SFML_NETWORK" ]
then
require "network"
fi
if [ -n "$SFML_WINDOW" ]
then
require "window"
fi
if [ -n "$SFML_GRAPHICS" ]
then
require "graphics"
fi
</string>
<key>RunOnlyForDeploymentPostprocessing</key>
<string>NO</string>
</dict>
</array>
</dict>
</array>
</dict>
</plist>

View file

@ -1,127 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<!--
SFML - Simple and Fast Multimedia Library
Copyright (C) 2007-2012 Marco Antognini (antognini.marco@gmail.com),
Laurent Gomila (laurent.gom@gmail.com),
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented;
you must not claim that you wrote the original software.
If you use this software in a product, an acknowledgment
in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such,
and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
-->
<!--
###########################################################################
******************************** org.sfml-dev.app template ****************
###########################################################################
-->
<!-- *** Ancestors Hierarchy *** -->
<key>Ancestors</key>
<array>
<string>org.sfml-dev.AppBase</string>
<string>com.apple.dt.unit.bundleBase</string>
</array>
<!-- *** This is a Concrete Template *** -->
<key>Concrete</key>
<true/>
<!-- *** Basic Stuff *** -->
<key>Description</key>
<string>This template builds bundle application using SFML.</string>
<key>Identifier</key>
<string>org.sfml-dev.app</string>
<key>Kind</key>
<string>Xcode.Xcode3.ProjectTemplateUnitKind</string>
<key>Nodes</key>
<array>
<string>___PACKAGENAME___-Info.plist:Basics</string>
</array>
<key>Definitions</key>
<dict>
<key>___PACKAGENAME___-Info.plist:Basics</key>
<string>&lt;key&gt;CFBundleDevelopmentRegion&lt;/key&gt;
&lt;string&gt;en&lt;/string&gt;
&lt;key&gt;CFBundleExecutable&lt;/key&gt;
&lt;string&gt;${EXECUTABLE_NAME}&lt;/string&gt;
&lt;key&gt;CFBundleIconFile&lt;/key&gt;
&lt;string&gt;&lt;/string&gt;
&lt;key&gt;CFBundleInfoDictionaryVersion&lt;/key&gt;
&lt;string&gt;6.0&lt;/string&gt;
&lt;key&gt;CFBundleName&lt;/key&gt;
&lt;string&gt;${PRODUCT_NAME}&lt;/string&gt;
&lt;key&gt;CFBundlePackageType&lt;/key&gt;
&lt;string&gt;APPL&lt;/string&gt;
&lt;key&gt;CFBundleSignature&lt;/key&gt;
&lt;string&gt;????&lt;/string&gt;
</string>
</dict>
<!-- *** Project's Targets *** -->
<key>Targets</key>
<array>
<dict>
<key>ProductType</key>
<string>com.apple.product-type.application</string>
<key>SharedSettings</key>
<dict>
<key>WRAPPER_EXTENSION</key>
<string>app</string>
<key>GCC_PRECOMPILE_PREFIX_HEADER</key>
<string>NO</string>
<key>GCC_PREFIX_HEADER</key>
<string></string>
</dict>
<key>Configurations</key>
<dict>
<key>Debug</key>
<dict>
<key>COPY_PHASE_STRIP</key>
<string>NO</string>
<key>GCC_DYNAMIC_NO_PIC</key>
<string>NO</string>
</dict>
<key>Release</key>
<dict>
<key>COPY_PHASE_STRIP</key>
<string>YES</string>
</dict>
</dict>
<key>BuildPhases</key>
<array>
<dict>
<key>Class</key>
<string>Sources</string>
</dict>
<dict>
<key>Class</key>
<string>Frameworks</string>
</dict>
<dict>
<key>Class</key>
<string>Resources</string>
</dict>
</array>
</dict>
</array>
</dict>
</plist>

View file

@ -0,0 +1,116 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<!--
SFML - Simple and Fast Multimedia Library
Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com),
Laurent Gomila (laurent.gom@gmail.com),
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented;
you must not claim that you wrote the original software.
If you use this software in a product, an acknowledgment
in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such,
and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
-->
<!--
This template defines :
- the product name
- the organization name
- the bundle prefix
-->
<plist version="1.0">
<dict>
<!--
BASIC INFO
-->
<key>Identifier</key>
<string>org.sfml-dev.base</string>
<key>Kind</key>
<string>Xcode.Xcode3.ProjectTemplateUnitKind</string>
<key>Platforms</key>
<array>
<string>com.apple.platform.macosx</string>
</array>
<!--
OPTIONS
-->
<key>Options</key>
<array>
<dict>
<key>Identifier</key>
<string>productName</string>
<key>Required</key>
<true />
<key>Name</key>
<string>Product Name</string>
<key>NotPersisted</key>
<true />
<key>Description</key>
<string>Your new product&apos;s name</string>
<key>EmptyReplacement</key>
<string>ProductName</string>
<key>Type</key>
<string>text</string>
</dict>
<dict>
<key>Identifier</key>
<string>organizationName</string>
<key>Name</key>
<string>Organization Name</string>
<key>Description</key>
<string>Your company&apos;s name</string>
<key>Type</key>
<string>text</string>
<key>Default</key>
<string>___FULLUSERNAME___</string>
</dict>
<dict>
<key>Identifier</key>
<string>bundleIdentifierPrefix</string>
<key>Required</key>
<true />
<key>Name</key>
<string>Company Identifier</string>
<key>Description</key>
<string>Your company&apos;s bundle identifier prefix</string>
<key>EmptyReplacement</key>
<string>com.yourcompany</string>
<key>Type</key>
<string>text</string>
</dict>
<dict>
<key>Identifier</key>
<string>bundleIdentifier</string>
<key>Name</key>
<string>Bundle Identifier</string>
<key>NotPersisted</key>
<true />
<key>Description</key>
<string>Your new product&apos;s bundle identifier</string>
<key>Default</key>
<string>___VARIABLE_bundleIdentifierPrefix:bundleIdentifier___.___VARIABLE_productName:RFC1034Identifier___</string>
<key>Type</key>
<string>static</string>
</dict>
</array>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<!--
SFML - Simple and Fast Multimedia Library
Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com),
Laurent Gomila (laurent.gom@gmail.com),
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented;
you must not claim that you wrote the original software.
If you use this software in a product, an acknowledgment
in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such,
and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
-->
<!--
This template defines :
- the bundle properties (plist)
- the target type (.app)
- the build phases
-->
<plist version="1.0">
<dict>
<!--
BASIC INFO
-->
<key>Identifier</key>
<string>org.sfml-dev.bundle</string>
<key>Kind</key>
<string>Xcode.Xcode3.ProjectTemplateUnitKind</string>
<key>Ancestors</key>
<array>
<string>org.sfml-dev.base</string>
</array>
<!--
FILES
-->
<key>Nodes</key>
<array>
<string>___PACKAGENAME___-Info.plist:Content</string>
</array>
<!--
DEFINITIONS
-->
<key>Definitions</key>
<dict>
<key>___PACKAGENAME___-Info.plist:Content</key> <!-- TODO add more fields here -->
<string>&lt;?xml version=&quot;1.0&quot; encoding=&quot;UTF-8&quot;?&gt;
&lt;!DOCTYPE plist PUBLIC &quot;-//Apple//DTD PLIST 1.0//EN&quot; &quot;http://www.apple.com/DTDs/PropertyList-1.0.dtd&quot;&gt;
&lt;plist version=&quot;1.0&quot;&gt;
&lt;dict&gt;
&lt;key&gt;CFBundleIdentifier&lt;/key&gt;
&lt;string&gt;___VARIABLE_bundleIdentifierPrefix:bundleIdentifier___.${PRODUCT_NAME:rfc1034identifier}&lt;/string&gt;
&lt;key&gt;CFBundleDevelopmentRegion&lt;/key&gt;
&lt;string&gt;en&lt;/string&gt;
&lt;key&gt;CFBundleExecutable&lt;/key&gt;
&lt;string&gt;${EXECUTABLE_NAME}&lt;/string&gt;
&lt;key&gt;CFBundleIconFile&lt;/key&gt;
&lt;string&gt;&lt;/string&gt;
&lt;key&gt;CFBundleInfoDictionaryVersion&lt;/key&gt;
&lt;string&gt;6.0&lt;/string&gt;
&lt;key&gt;CFBundleName&lt;/key&gt;
&lt;string&gt;${PRODUCT_NAME}&lt;/string&gt;
&lt;key&gt;CFBundlePackageType&lt;/key&gt;
&lt;string&gt;APPL&lt;/string&gt;
&lt;key&gt;CFBundleSignature&lt;/key&gt;
&lt;string&gt;????&lt;/string&gt;
&lt;/dict&gt;
&lt;/plist&gt;
</string>
<key>___PACKAGENAME___-Info.plist</key>
<dict>
<key>Group</key>
<string>Supporting Files</string>
<key>TargetIndices</key>
<array />
<key>SubstituteMacros</key>
<true />
</dict>
</dict>
<!--
TARGET
-->
<key>Targets</key>
<array>
<dict>
<key>BuildPhases</key>
<array>
<dict>
<key>Class</key>
<string>Sources</string>
</dict>
<dict>
<key>Class</key>
<string>Frameworks</string>
</dict>
<dict>
<key>Class</key>
<string>Resources</string>
</dict>
</array>
<key>ProductType</key>
<string>com.apple.product-type.application</string>
<key>SharedSettings</key>
<dict>
<key>INFOPLIST_FILE</key>
<string>___PACKAGENAME___/___PACKAGENAME___-Info.plist</string>
</dict>
</dict>
</array>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<!--
SFML - Simple and Fast Multimedia Library
Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com),
Laurent Gomila (laurent.gom@gmail.com),
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented;
you must not claim that you wrote the original software.
If you use this software in a product, an acknowledgment
in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such,
and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
-->
<!--
This template can create a SFML 2.0 Command Line Tool project.
-->
<plist version="1.0">
<dict>
<!--
BASIC INFO
-->
<key>Identifier</key>
<string>org.sfml-dev.clt</string>
<key>Concrete</key>
<true />
<key>Description</key>
<string>This template creates a SFML Command Line Tool.</string>
<key>Kind</key>
<string>Xcode.Xcode3.ProjectTemplateUnitKind</string>
<key>Ancestors</key>
<array>
<string>org.sfml-dev.base</string>
<string>org.sfml-dev.compiler</string>
<string>org.sfml-dev.linker</string>
</array>
<!--
FILES
-->
<key>Nodes</key>
<array>
<string>main.cpp</string>
<string>cute_image.jpg</string>
<string>nice_music.ogg</string>
<string>sansation.ttf</string>
<string>icon.png</string>
</array>
<!--
DEFINITIONS
-->
<key>Definitions</key>
<dict>
<!-- MAIN -->
<key>main.cpp</key>
<dict>
<key>Path</key>
<string>main.cpp</string>
</dict>
<!-- RESOURCES -->
<key>cute_image.jpg</key>
<dict>
<key>Path</key>
<string>cute_image.jpg</string>
<key>Group</key>
<string>Resources</string>
</dict>
<key>nice_music.ogg</key>
<dict>
<key>Path</key>
<string>nice_music.ogg</string>
<key>Group</key>
<string>Resources</string>
</dict>
<key>sansation.ttf</key>
<dict>
<key>Path</key>
<string>sansation.ttf</string>
<key>Group</key>
<string>Resources</string>
</dict>
<key>icon.png</key>
<dict>
<key>Path</key>
<string>icon.png</string>
<key>Group</key>
<string>Resources</string>
</dict>
</dict>
<!--
TARGET
-->
<key>Targets</key>
<array>
<dict>
<key>BuildPhases</key>
<array>
<dict>
<key>Class</key>
<string>Sources</string>
</dict>
<dict>
<key>Class</key>
<string>Frameworks</string>
</dict>
</array>
<key>ProductType</key>
<string>com.apple.product-type.tool</string>
</dict>
</array>
</dict>
</plist>

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//
// Disclamer:
// ----------
//
// This code will work only if you selected window, graphics and audio.
//
// In order to load the resources like cute_image.png, you have to set up
// your target scheme :
//
// - Select "Edit Scheme…" in the "Product" menu;
// - Check the box "use custom working directory";
// - Fill the text field with the folder path containing your resources;
// (e.g. your project folder)
// - Click OK.
//
#include <SFML/Audio.hpp>
#include <SFML/Graphics.hpp>
int main(int argc, char const** argv)
{
// Create the main window
sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
// Set the Icon
sf::Image icon;
if (!icon.loadFromFile("icon.png")) {
return EXIT_FAILURE;
}
window.setIcon(icon.getSize().x, icon.getSize().y, icon.getPixelsPtr());
// Load a sprite to display
sf::Texture texture;
if (!texture.loadFromFile("cute_image.jpg")) {
return EXIT_FAILURE;
}
sf::Sprite sprite(texture);
// Create a graphical text to display
sf::Font font;
if (!font.loadFromFile("sansation.ttf")) {
return EXIT_FAILURE;
}
sf::Text text("Hello SFML", font, 50);
text.setColor(sf::Color::Black);
// Load a music to play
sf::Music music;
if (!music.openFromFile("nice_music.ogg")) {
return EXIT_FAILURE;
}
// Play the music
music.play();
// Start the game loop
while (window.isOpen())
{
// Process events
sf::Event event;
while (window.pollEvent(event))
{
// Close window : exit
if (event.type == sf::Event::Closed) {
window.close();
}
// Espace pressed : exit
if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Escape) {
window.close();
}
}
// Clear screen
window.clear();
// Draw the sprite
window.draw(sprite);
// Draw the string
window.draw(text);
// Update the window
window.display();
}
return EXIT_SUCCESS;
}

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@ -1,696 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<!--
SFML - Simple and Fast Multimedia Library
Copyright (C) 2007-2012 Marco Antognini (antognini.marco@gmail.com),
Laurent Gomila (laurent.gom@gmail.com),
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented;
you must not claim that you wrote the original software.
If you use this software in a product, an acknowledgment
in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such,
and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
-->
<!--
###########################################################################
******************* org.sfml-dev.commandLineToolBase template *************
###########################################################################
-->
<key>Kind</key>
<string>Xcode.Xcode3.ProjectTemplateUnitKind</string>
<key>Identifier</key>
<string>org.sfml-dev.commandLineToolBase</string>
<key>Ancestors</key>
<array>
<string>com.apple.dt.unit.macBase</string>
</array>
<!-- ############################################################### Options -->
<key>Options</key>
<array>
<!-- ****************************************** Framework option -->
<dict>
<key>Identifier</key>
<string>useFrameworks</string>
<key>Name</key>
<string>Use frameworks</string>
<key>Description</key>
<string>Indicates whether frameworks should be used instead of dylibs or not.</string>
<key>Type</key>
<string>checkbox</string>
<key>SortOrder</key>
<integer>1</integer>
<key>Default</key>
<string>true</string>
<key>Units</key>
<dict>
<!-- ON -->
<key>true</key>
<dict>
<!-- compilation options -->
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_BINARY_TYPE</key>
<string>FRAMEWORKS</string>
<key>SFML_LINK_DYLIBS_SUFFIX_DEBUG</key>
<string></string>
</dict>
</dict>
</dict>
<!-- OFF -->
<key>false</key>
<dict>
<!-- compilation options -->
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_BINARY_TYPE</key>
<string>DYLIBS</string>
</dict>
</dict>
</dict>
</dict>
</dict>
<!-- ******************************************* Use debug dylib -->
<dict>
<key>Identifier</key>
<string>useDebug</string>
<key>Name</key>
<string>Use debug dylibs in debug mode</string>
<key>Description</key>
<string>Checking this setting requires the use of dylibs instead of frameworks. It will link the project against the debug version of SFML when you build your project for debugging. It is recommended to leave this unchecked.</string>
<key>Type</key>
<string>checkbox</string>
<key>SortOrder</key>
<integer>1</integer>
<key>Default</key>
<string>false</string>
<key>RequiredOptions</key>
<dict>
<key>useFrameworks</key>
<string>false</string>
</dict>
<key>Units</key>
<dict>
<!-- ON -->
<key>true</key>
<dict>
<!-- compilation options -->
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_LINK_DYLIBS_SUFFIX_DEBUG</key>
<string>-d</string>
</dict>
</dict>
</dict>
<!-- OFF -->
<key>false</key>
<dict>
<!-- compilation options -->
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_LINK_DYLIBS_SUFFIX_DEBUG</key>
<string></string>
</dict>
</dict>
</dict>
</dict>
</dict>
<!-- ********************************************* Window Module -->
<dict>
<key>Identifier</key>
<string>windowModule</string>
<key>Name</key>
<string>Use window module</string>
<key>Description</key>
<string>Indicates whether window module should be used or not.</string>
<key>Type</key>
<string>checkbox</string>
<key>SortOrder</key>
<integer>1</integer>
<key>Default</key>
<string>true</string>
<key>Units</key>
<dict>
<!-- ON -->
<key>true</key>
<dict>
<!-- compilation options -->
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_WINDOW</key>
<string>$(SFML_LINK_PREFIX)sfml-window$(SFML_LINK_SUFFIX)</string>
</dict>
</dict>
<!-- content definition -->
<key>Definitions</key>
<dict>
<key>main.cpp:window:include</key>
<string>#include &lt;SFML/Window.hpp&gt;</string>
<key>main.cpp:main:window:content</key>
<string>sf::Window window(sf::VideoMode(800, 600), "SFML window");</string>
<!-- erase system/audio module content -->
<key>main.cpp:system:include</key>
<string></string>
<key>main.cpp:main:audio_loop</key>
<string></string>
</dict>
</dict>
<!-- OFF -->
<key>false</key>
<dict>
<!-- compilation options -->
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_WINDOW</key>
<string></string>
</dict>
</dict>
<!-- content definition -->
<key>Definitions</key>
<dict>
<key>main.cpp:window:include</key>
<string></string>
<key>main.cpp:main:window:content</key>
<string></string>
<!-- erase main loop & display -->
<key>main.cpp:main:event_loop</key>
<string></string>
<key>main.cpp:main:display</key>
<string></string>
</dict>
</dict>
</dict>
</dict>
<!-- ******************************************* Graphics Module -->
<dict>
<key>Identifier</key>
<string>graphicsModule</string>
<key>RequiredOptions</key>
<dict>
<key>windowModule</key>
<string>true</string>
</dict>
<key>Name</key>
<string>Use graphics module</string>
<key>Description</key>
<string>Indicates whether graphics module should be used or not.</string>
<key>Type</key>
<string>checkbox</string>
<key>SortOrder</key>
<integer>1</integer>
<key>Default</key>
<string>true</string>
<key>Units</key>
<dict>
<!-- ON -->
<key>true</key>
<dict>
<!-- compilation options -->
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_GRAPHICS</key>
<string>$(SFML_LINK_PREFIX)sfml-graphics$(SFML_LINK_SUFFIX)</string>
</dict>
</dict>
<!-- content definition -->
<key>Definitions</key>
<dict>
<key>main.cpp:graphics:include</key>
<string>#include &lt;SFML/Graphics.hpp&gt;</string>
<key>main.cpp:main:graphics_init_window</key>
<string>// Create the main window
sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
</string>
<key>main.cpp:main:image_init</key>
<string>
// Load a sprite to display
sf::Texture texture;
</string>
<key>main.cpp:main:image_finalize</key>
<string> return EXIT_FAILURE;
sf::Sprite sprite(texture);
</string>
<key>main.cpp:main:image_load</key>
<string>if (!texture.loadFromFile("cute_image.jpg"))</string>
<key>main.cpp:main:text_init</key>
<string>
// Create a graphical text to display
sf::Font font;
</string>
<key>main.cpp:main:text_finalize</key>
<string> return EXIT_FAILURE;
sf::Text text("Hello SFML", font, 50);
text.setColor(sf::Color::Black);
</string>
<key>main.cpp:main:text_load</key>
<string>if (!font.loadFromFile("sansation.ttf"))</string>
<key>main.cpp:main:graphics_display</key>
<string>
// Clear screen
window.clear();
// Draw the sprite
window.draw(sprite);
// Draw the string
window.draw(text);
</string>
<!-- erase window module content -->
<key>main.cpp:window:include</key>
<string></string>
<key>main.cpp:main:window:content</key>
<string></string>
<key>sansation.ttf</key>
<dict>
<key>Group</key>
<string>Supporting Files</string>
<key>Path</key>
<string>sansation.ttf</string>
</dict>
<key>cute_image.jpg</key>
<dict>
<key>Group</key>
<string>Supporting Files</string>
<key>Path</key>
<string>cute_image.jpg</string>
</dict>
</dict>
<!-- resources -->
<key>Nodes</key>
<array>
<string>sansation.ttf</string>
<string>cute_image.jpg</string>
</array>
</dict>
<!-- OFF -->
<key>false</key>
<dict>
<!-- compilation options -->
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_GRAPHICS</key>
<string></string>
</dict>
</dict>
<!-- content definition : none -->
<key>Definitions</key>
<dict>
<key>main.cpp:graphics:include</key>
<string></string>
<key>main.cpp:main:graphics_init</key>
<string></string>
<key>main.cpp:main:graphics_display</key>
<string></string>
<key>main.cpp:main:image_load</key>
<string></string>
</dict>
</dict>
</dict>
</dict>
<!-- ********************************************** Audio Module -->
<dict>
<key>Identifier</key>
<string>audioModule</string>
<key>Name</key>
<string>Use audio module</string>
<key>Description</key>
<string>Indicates whether audio module should be used or not.</string>
<key>Type</key>
<string>checkbox</string>
<key>SortOrder</key>
<integer>1</integer>
<key>Default</key>
<string>true</string>
<key>Units</key>
<dict>
<!-- ON -->
<key>true</key>
<dict>
<!-- compilation options -->
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_AUDIO</key>
<string>$(SFML_LINK_PREFIX)sfml-audio$(SFML_LINK_SUFFIX)</string>
</dict>
</dict>
<!-- content definition -->
<key>Definitions</key>
<dict>
<key>main.cpp:audio:include</key>
<string>#include &lt;SFML/Audio.hpp&gt;</string>
<key>main.cpp:main:audio:content</key>
<string>
// Load a music to play
sf::Music music;
if (!music.openFromFile("nice_music.ogg"))
return EXIT_FAILURE;
// Play the music
music.play();
</string>
<key>nice_music.ogg</key>
<dict>
<key>Group</key>
<string>Supporting Files</string>
<key>Path</key>
<string>nice_music.ogg</string>
</dict>
</dict>
<!-- resources -->
<key>Nodes</key>
<array>
<string>nice_music.ogg</string>
</array>
</dict>
<!-- OFF -->
<key>false</key>
<dict>
<!-- compilation options -->
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_AUDIO</key>
<string></string>
</dict>
</dict>
<!-- content definition -->
<key>Definitions</key>
<dict>
<key>main.cpp:audio:include</key>
<string></string>
<key>main.cpp:main:audio:content</key>
<string></string>
<key>main.cpp:main:audio_loop</key>
<string></string>
</dict>
</dict>
</dict>
</dict>
<!-- ******************************************** Network Module -->
<dict>
<key>Identifier</key>
<string>networkModule</string>
<key>Name</key>
<string>Use network module</string>
<key>Description</key>
<string>Indicates whether network module should be used or not.</string>
<key>Type</key>
<string>checkbox</string>
<key>SortOrder</key>
<integer>1</integer>
<key>Default</key>
<string>true</string>
<key>Units</key>
<dict>
<!-- ON -->
<key>true</key>
<dict>
<!-- compilation options -->
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_NETWORK</key>
<string>$(SFML_LINK_PREFIX)sfml-network$(SFML_LINK_SUFFIX)</string>
</dict>
</dict>
<!-- content definition -->
<key>Definitions</key>
<dict>
<key>main.cpp:network:include</key>
<string>#include &lt;SFML/Network.hpp&gt;</string>
<!-- no content example for network -->
</dict>
</dict>
<!-- OFF -->
<key>false</key>
<dict>
<!-- compilation options -->
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_NETWORK</key>
<string></string>
</dict>
</dict>
<!-- content definition -->
<key>Definitions</key>
<dict>
<key>main.cpp:network:include</key>
<string></string>
<!-- no content example for network -->
</dict>
</dict>
</dict>
</dict>
</array>
<!-- ################################################################# Nodes -->
<key>Nodes</key>
<array>
<string>main.cpp:system:include</string>
<string>main.cpp:window:include</string>
<string>main.cpp:graphics:include</string>
<string>main.cpp:audio:include</string>
<string>main.cpp:network:include</string>
<string>main.cpp:resources_comment</string>
<string>main.cpp:main:window:content</string>
<string>main.cpp:main:graphics_init_window</string>
<string>main.cpp:main:image_init</string>
<string>main.cpp:main:image_load</string>
<string>main.cpp:main:image_finalize</string>
<string>main.cpp:main:text_init</string>
<string>main.cpp:main:text_load</string>
<string>main.cpp:main:text_finalize</string>
<string>main.cpp:main:audio:content</string>
<string>main.cpp:main:audio_loop</string>
<string>main.cpp:main:event_loop</string>
<string>main.cpp:main:graphics_display</string>
<string>main.cpp:main:display</string>
</array>
<!-- ########################################################### Definitions -->
<key>Definitions</key>
<dict>
<!-- main function -->
<key>*:main</key>
<dict>
<key>Beginning</key>
<string>
int main (int argc, const char * argv[])
{</string>
<key>End</key>
<string>
return EXIT_SUCCESS;
}</string>
<key>Indent</key>
<integer>1</integer>
</dict>
<key>main.cpp:system:include</key>
<string>#include &lt;SFML/System.hpp&gt;</string>
<key>main.cpp:main:event_loop</key>
<string>
// Start the game loop
while (window.isOpen())
{
// Process events
sf::Event event;
while (window.pollEvent(event))
{
// Close window : exit
if (event.type == sf::Event::Closed)
window.close();
// Escape pressed : exit
if (event.type == sf::Event::KeyPressed &amp;&amp; event.key.code == sf::Keyboard::Escape)
window.close();
}
</string>
<key>main.cpp:main:display</key>
<string>
// Update the window
window.display();
}
</string>
<key>main.cpp:resources_comment</key>
<string>
/* Resources :
* ===========
*
* In order to load the resources like cute_image.png, you have to set up
* your target scheme :
*
* - Select "Edit Scheme…" in the "Product" menu;
* - Check the box "use custom working directory";
* - Fill the text field with the folder path containing your resources;
* (e.g. your project folder)
* - Click OK.
*/
</string>
<key>main.cpp:main:audio_loop</key>
<string>while (music.getStatus() == sf::Music::Playing) {
sf::sleep(sf::microseconds(100));
}</string>
</dict>
<!-- ###################################################### Project Settings -->
<key>Project</key>
<dict>
<!-- *************************************************** Basic stuff -->
<key>Name</key>
<string>___PACKAGENAME___</string>
<!-- *********************************************** Shared Settings -->
<key>SharedSettings</key>
<dict>
<key>PRODUCT_NAME</key>
<string>$(TARGET_NAME)</string>
<key>SFML_LINK_DYLIBS_PREFIX</key>
<string>-l</string>
<key>SFML_LINK_FRAMEWORKS_PREFIX</key>
<string>-framework </string>
<key>SFML_SYSTEM</key>
<string>$(SFML_LINK_PREFIX)sfml-system$(SFML_LINK_SUFFIX)</string>
<key>SFML_LINK_FRAMEWORKS_SUFFIX</key>
<string></string>
<key>SFML_LINK_PREFIX</key>
<string>$(SFML_LINK_$(SFML_BINARY_TYPE)_PREFIX)</string>
<key>SFML_LINK_SUFFIX</key>
<string>$(SFML_LINK_$(SFML_BINARY_TYPE)_SUFFIX)</string>
<key>CLANG_ENABLE_OBJC_ARC</key>
<string></string>
<key>GCC_ENABLE_OBJC_GC</key>
<string>unsupported</string>
<key>FRAMEWORK_SEARCH_PATHS</key>
<string>$(FRAMEWORK_SEARCH_PATHS) /Library/Frameworks/**</string>
<key>HEADER_SEARCH_PATHS</key>
<string>$(HEADER_SEARCH_PATHS) /usr/local/include/**</string>
<key>LIBRARY_SEARCH_PATHS</key>
<string>$(LIBRARY_SEARCH_PATHS) /usr/local/lib/**</string>
</dict>
<key>Configurations</key>
<dict>
<!-- ***************************************************** Debug -->
<key>Debug</key>
<dict>
<key>SFML_LINK_DYLIBS_SUFFIX</key>
<string>$(SFML_LINK_DYLIBS_SUFFIX_DEBUG)</string>
<key>OTHER_LDFLAGS</key>
<string>$(OTHER_LDFLAGS) $(SFML_SYSTEM) $(SFML_WINDOW) $(SFML_GRAPHICS) $(SFML_AUDIO) $(SFML_NETWORK)</string>
</dict>
<!-- *************************************************** Release -->
<key>Release</key>
<dict>
<key>SFML_LINK_DYLIBS_SUFFIX</key>
<string></string>
<key>OTHER_LDFLAGS</key>
<string>$(OTHER_LDFLAGS) $(SFML_SYSTEM) $(SFML_WINDOW) $(SFML_GRAPHICS) $(SFML_AUDIO) $(SFML_NETWORK)</string>
</dict>
</dict>
</dict>
</dict>
</plist>

View file

@ -1,74 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<!--
SFML - Simple and Fast Multimedia Library
Copyright (C) 2007-2012 Marco Antognini (antognini.marco@gmail.com),
Laurent Gomila (laurent.gom@gmail.com),
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented;
you must not claim that you wrote the original software.
If you use this software in a product, an acknowledgment
in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such,
and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
-->
<!--
###########################################################################
*********************** org.sfml-dev.commandLineTool template *************
###########################################################################
-->
<!-- *** Ancestors Hierarchy *** -->
<key>Ancestors</key>
<array>
<string>org.sfml-dev.commandLineToolBase</string>
<string>com.apple.dt.unit.base</string>
</array>
<!-- *** This is a Concrete Template *** -->
<key>Concrete</key>
<true/>
<!-- *** Basic Stuff *** -->
<key>Description</key>
<string>This template builds a command-line tool using SFML.</string>
<key>Identifier</key>
<string>org.sfml-dev.commandLineTool</string>
<key>Kind</key>
<string>Xcode.Xcode3.ProjectTemplateUnitKind</string>
<!-- *** Project's Targets *** -->
<key>Targets</key>
<array>
<dict>
<!-- *** Basic Stuff *** -->
<key>BuildPhases</key>
<array>
<dict>
<key>Class</key>
<string>Sources</string>
</dict>
<dict>
<key>Class</key>
<string>Frameworks</string>
</dict>
</array>
<key>ProductType</key>
<string>com.apple.product-type.tool</string>
</dict>
</array>
</dict>
</plist>

View file

@ -0,0 +1,275 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<!--
SFML - Simple and Fast Multimedia Library
Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com),
Laurent Gomila (laurent.gom@gmail.com),
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented;
you must not claim that you wrote the original software.
If you use this software in a product, an acknowledgment
in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such,
and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
-->
<!--
This template defines :
- the compiler & std lib
- the supported arch
- some other target's settings (e.g. warnings flags)
- the search paths
-->
<plist version="1.0">
<dict>
<!--
BASIC INFO
-->
<key>Identifier</key>
<string>org.sfml-dev.compiler</string>
<key>Kind</key>
<string>Xcode.Xcode3.ProjectTemplateUnitKind</string>
<!--
OPTIONS
-->
<key>Options</key>
<array>
<dict>
<key>Identifier</key>
<string>compilerSettingsType</string>
<key>Name</key>
<string>[ADVANCED] C++ Compiler and Standard Library</string>
<key>Description</key>
<string>If you don't know what is it about, use the default value. Note that you'll need a version of SFML compiled with Clang and libc++ to use C++11 !</string>
<key>Default</key>
<string>C++98 with Clang and libstdc++</string>
<key>NotPersisted</key>
<true />
<key>Type</key>
<string>popup</string>
<key>Units</key>
<dict>
<!-- Use GCC and libstdc++ -->
<key>C++98 with GCC and libstdc++</key>
<dict>
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>GCC_VERSION</key>
<string>com.apple.compilers.llvmgcc42</string>
</dict>
</dict>
</dict>
<!-- Use Clang and libstdc++ -->
<key>C++98 with Clang and libstdc++</key>
<dict>
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>GCC_VERSION</key>
<string>com.apple.compilers.llvm.clang.1_0</string>
<key>CLANG_CXX_LANGUAGE_STANDARD</key>
<string>c++98</string>
<key>CLANG_CXX_LIBRARY</key>
<string>libstdc++</string>
</dict>
</dict>
</dict>
<!-- Use Clang and libc++ -->
<key>C++11 with Clang and libc++</key>
<dict>
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>GCC_VERSION</key>
<string>com.apple.compilers.llvm.clang.1_0</string>
<key>CLANG_CXX_LANGUAGE_STANDARD</key>
<string>c++0x</string>
<key>CLANG_CXX_LIBRARY</key>
<string>libc++</string>
</dict>
</dict>
</dict>
</dict>
</dict>
<dict>
<key>Identifier</key>
<string>archType</string>
<key>Name</key>
<string>[ADVANCED] Architectures</string>
<key>Description</key>
<string>Choose which architecture(s) you want to support</string>
<key>Default</key>
<string>Universal</string>
<key>NotPersisted</key>
<true />
<key>Type</key>
<string>popup</string>
<key>Units</key>
<dict>
<!-- Support 32 + 64 bits -->
<key>Universal</key>
<dict>
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>ARCHS</key>
<string>$(ARCHS_STANDARD_32_64_BIT)</string>
</dict>
</dict>
</dict>
<!-- Support 64 bits -->
<key>64 bits</key>
<dict>
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>ARCHS</key>
<string>$(ARCHS_STANDARD_64_BIT)</string>
</dict>
</dict>
</dict>
<!-- Support 32 bits -->
<key>32 bits</key>
<dict>
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>ARCHS</key>
<string>$(ARCHS_STANDARD_32_BIT)</string>
</dict>
</dict>
</dict>
</dict>
</dict>
</array>
<!--
SETTINGS
-->
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict
<!-- PLATFORM -->
<key>SUPPORTED_PLATFORMS</key>
<string>macosx</string>
<!-- WARNINGS -->
<!-- TODO add more warnings -->
<key>GCC_WARN_ABOUT_RETURN_TYPE</key>
<string>YES</string>
<key>GCC_WARN_UNINITIALIZED_AUTOS</key>
<string>YES</string>
<key>GCC_WARN_UNUSED_VARIABLE</key>
<string>YES</string>
<key>CLANG_WARN__DUPLICATE_METHOD_MATCH</key>
<string>YES</string>
<key>CLANG_WARN_EMPTY_BODY</key>
<string>YES</string>
<!-- SERACH PATHS -->
<key>FRAMEWORK_SEARCH_PATHS</key>
<string> /Library/Frameworks/ $(inherited) </string>
<key>HEADER_SEARCH_PATHS</key>
<string> /usr/local/include/ $(inherited) </string>
<key>LIBRARY_SEARCH_PATHS</key>
<string> /usr/local/lib/ $(inherited) </string>
</dict>
<key>Configurations</key>
<dict>
<key>Debug</key>
<dict>
<key>GCC_OPTIMIZATION_LEVEL</key>
<string>0</string>
<key>GCC_PREPROCESSOR_DEFINITIONS</key>
<string>DEBUG=1 $(inherited)</string>
<!-- Don't compile all arch in debug -->
<key>ONLY_ACTIVE_ARCH</key>
<string>YES</string>
</dict>
<key>Release</key>
<dict>
<key>COPY_PHASE_STRIP</key>
<string>YES</string>
<!-- Compile all arch in release -->
<key>ONLY_ACTIVE_ARCH</key>
<string>NO</string>
</dict>
</dict>
</dict>
<!--
TARGET
-->
<key>Targets</key>
<array>
<dict>
<key>Name</key>
<string>___PACKAGENAME___</string>
<key>SharedSettings</key>
<dict>
<key>PRODUCT_NAME</key>
<string>$(TARGET_NAME)</string>
</dict>
<key>Configurations</key>
<dict>
<key>Debug</key>
<dict />
<key>Release</key>
<dict />
</dict>
</dict>
</array>
</dict>
</plist>

View file

@ -0,0 +1,363 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<!--
SFML - Simple and Fast Multimedia Library
Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com),
Laurent Gomila (laurent.gom@gmail.com),
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented;
you must not claim that you wrote the original software.
If you use this software in a product, an acknowledgment
in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such,
and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
-->
<!--
This template defines :
- whether the project uses dylibs or frameworks
- which modules are used
- how the project links against those modules
-->
<plist version="1.0">
<dict>
<!--
BASIC INFO
-->
<key>Identifier</key>
<string>org.sfml-dev.linker</string>
<key>Kind</key>
<string>Xcode.Xcode3.ProjectTemplateUnitKind</string>
<!--
OPTIONS
-->
<key>Options</key>
<array>
<!-- BINARY TYPE -->
<dict>
<key>Identifier</key>
<string>binaryType</string>
<key>Name</key>
<string>[ADVANCED] SFML binaries</string>
<key>Description</key>
<string>Choose between dylibs and frameworks. If you're not sure, keep the default value.</string>
<key>Default</key>
<string>Frameworks</string>
<key>NotPersisted</key>
<true />
<key>Type</key>
<string>popup</string>
<key>Units</key>
<dict>
<!-- Use frameworks -->
<key>Frameworks</key>
<dict>
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_BINARY_TYPE</key>
<string>FRAMEWORKS</string>
<key>SFML_LINK_DYLIBS_SUFFIX</key>
<string></string>
</dict>
</dict>
</dict>
<!-- Use dylibs -->
<key>Dylibs</key>
<dict>
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_BINARY_TYPE</key>
<string>DYLIBS</string>
<key>SFML_LINK_DYLIBS_SUFFIX</key>
<string></string>
</dict>
</dict>
</dict>
<!-- Use dylibs (debug) -->
<key>Dylibs (debug)</key>
<dict>
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_BINARY_TYPE</key>
<string>DYLIBS</string>
</dict>
<key>Configurations</key>
<dict>
<key>Debug</key>
<dict>
<key>SFML_LINK_DYLIBS_SUFFIX</key>
<string>-d</string>
</dict>
<key>Release</key>
<dict>
<key>SFML_LINK_DYLIBS_SUFFIX</key>
<string></string>
</dict>
</dict>
</dict>
</dict>
</dict>
</dict>
<!-- WINDOW MODULE -->
<dict>
<key>Identifier</key>
<string>windowModule</string>
<key>Name</key>
<string>Use window module</string>
<key>Description</key>
<string>Indicates whether window module should be used or not.</string>
<key>Type</key>
<string>checkbox</string>
<key>Default</key>
<string>true</string>
<key>Units</key>
<dict>
<!-- WINDOW MODULE : YES -->
<key>true</key>
<dict>
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_WINDOW</key>
<string>$(SFML_LINK_PREFIX)sfml-window$(SFML_LINK_SUFFIX)</string>
</dict>
</dict>
</dict>
<!-- WINDOW MODULE : NO -->
<key>false</key>
<dict>
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_WINDOW</key>
<string></string>
</dict>
</dict>
</dict>
</dict>
</dict>
<!-- GRAPHICS MODULE -->
<dict>
<key>Identifier</key>
<string>graphicsModule</string>
<key>Name</key>
<string>Use graphics module</string>
<key>Description</key>
<string>Indicates whether graphics module should be used or not.</string>
<key>RequiredOptions</key>
<dict>
<key>windowModule</key>
<string>true</string>
</dict>
<key>Type</key>
<string>checkbox</string>
<key>Default</key>
<string>true</string>
<key>Units</key>
<dict>
<!-- GRAPHICS MODULE : YES -->
<key>true</key>
<dict>
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_GRAPHICS</key>
<string>$(SFML_LINK_PREFIX)sfml-graphics$(SFML_LINK_SUFFIX)</string>
</dict>
</dict>
</dict>
<!-- GRAPHICS MODULE : NO -->
<key>false</key>
<dict>
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_GRAPHICS</key>
<string></string>
</dict>
</dict>
</dict>
</dict>
</dict>
<!-- AUDIO MODULE -->
<dict>
<key>Identifier</key>
<string>audioModule</string>
<key>Name</key>
<string>Use audio module</string>
<key>Description</key>
<string>Indicates whether audio module should be used or not.</string>
<key>Type</key>
<string>checkbox</string>
<key>Default</key>
<string>true</string>
<key>Units</key>
<dict>
<!-- AUDIO MODULE : YES -->
<key>true</key>
<dict>
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_AUDIO</key>
<string>$(SFML_LINK_PREFIX)sfml-audio$(SFML_LINK_SUFFIX)</string>
</dict>
</dict>
</dict>
<!-- AUDIO MODULE : NO -->
<key>false</key>
<dict>
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_AUDIO</key>
<string></string>
</dict>
</dict>
</dict>
</dict>
</dict>
<!-- NETWORK MODULE -->
<dict>
<key>Identifier</key>
<string>networkModule</string>
<key>Name</key>
<string>Use network module</string>
<key>Description</key>
<string>Indicates whether network module should be used or not.</string>
<key>Type</key>
<string>checkbox</string>
<key>Default</key>
<string>true</string>
<key>Units</key>
<dict>
<!-- NETWORK MODULE : YES -->
<key>true</key>
<dict>
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_NETWORK</key>
<string>$(SFML_LINK_PREFIX)sfml-network$(SFML_LINK_SUFFIX)</string>
</dict>
</dict>
</dict>
<!-- NETWORK MODULE : NO -->
<key>false</key>
<dict>
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<key>SFML_NETWORK</key>
<string></string>
</dict>
</dict>
</dict>
</dict>
</dict>
</array>
<!--
SETTINGS
-->
<key>Project</key>
<dict>
<key>SharedSettings</key>
<dict>
<!-- Define some prefixes and suffixes -->
<key>SFML_LINK_DYLIBS_PREFIX</key>
<string>-l</string>
<key>SFML_LINK_FRAMEWORKS_PREFIX</key>
<string>-framework </string>
<key>SFML_LINK_FRAMEWORKS_SUFFIX</key>
<string></string>
<key>SFML_LINK_PREFIX</key>
<string>$(SFML_LINK_$(SFML_BINARY_TYPE)_PREFIX)</string>
<key>SFML_LINK_SUFFIX</key>
<string>$(SFML_LINK_$(SFML_BINARY_TYPE)_SUFFIX)</string>
<!-- SFML SYSTEM : always used -->
<key>SFML_SYSTEM</key>
<string>$(SFML_LINK_PREFIX)sfml-system$(SFML_LINK_SUFFIX)</string>
<!-- LINKER FLAGS -->
<key>OTHER_LDFLAGS</key>
<string>$(inherited) $(SFML_SYSTEM) $(SFML_WINDOW) $(SFML_GRAPHICS) $(SFML_AUDIO) $(SFML_NETWORK)</string>
</dict>
</dict>
</dict>
</plist>