Synchronized with trunk
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1068 4e206d99-4929-0410-ac5d-dfc041789085
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commit
b194b9969a
81 changed files with 4492 additions and 2174 deletions
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@ -159,6 +159,16 @@ public :
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////////////////////////////////////////////////////////////
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void SetPosition(const Vector3f& Position);
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////////////////////////////////////////////////////////////
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/// Make the sound's position relative to the listener's
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/// position, or absolute.
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/// The default value is false (absolute)
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///
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/// \param Relative : True to set the position relative, false to set it absolute
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///
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////////////////////////////////////////////////////////////
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void SetRelativeToListener(bool Relative);
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////////////////////////////////////////////////////////////
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/// Set the minimum distance - closer than this distance,
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/// the listener will hear the sound at its maximum volume.
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@ -227,6 +237,15 @@ public :
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////////////////////////////////////////////////////////////
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Vector3f GetPosition() const;
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////////////////////////////////////////////////////////////
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/// Tell if the sound's position is relative to the listener's
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/// position, or if it's absolute
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///
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/// \return True if the position is relative, false if it's absolute
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///
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////////////////////////////////////////////////////////////
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bool IsRelativeToListener() const;
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////////////////////////////////////////////////////////////
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/// Get the minimum distance
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///
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@ -53,11 +53,13 @@ public :
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using Sound::SetPitch;
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using Sound::SetVolume;
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using Sound::SetPosition;
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using Sound::SetRelativeToListener;
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using Sound::SetMinDistance;
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using Sound::SetAttenuation;
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using Sound::GetPitch;
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using Sound::GetVolume;
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using Sound::GetPosition;
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using Sound::IsRelativeToListener;
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using Sound::GetMinDistance;
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using Sound::GetAttenuation;
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