Allow creation of a window without an OpenGL context in order to support use cases where the user wants to render using other graphics APIs.

This commit is contained in:
binary1248 2018-09-15 13:08:28 +02:00
parent 04131e1607
commit ae337952a9
No known key found for this signature in database
GPG key ID: E5E52A5D6082224A
24 changed files with 1009 additions and 574 deletions

View file

@ -46,7 +46,7 @@ RenderWindow::RenderWindow(VideoMode mode, const String& title, Uint32 style, co
m_defaultFrameBuffer(0)
{
// Don't call the base class constructor because it contains virtual function calls
create(mode, title, style, settings);
Window::create(mode, title, style, settings);
}
@ -55,7 +55,7 @@ RenderWindow::RenderWindow(WindowHandle handle, const ContextSettings& settings)
m_defaultFrameBuffer(0)
{
// Don't call the base class constructor because it contains virtual function calls
create(handle, settings);
Window::create(handle, settings);
}

View file

@ -158,7 +158,7 @@ Vector2i InputImpl::getMousePosition()
////////////////////////////////////////////////////////////
Vector2i InputImpl::getMousePosition(const Window& relativeTo)
Vector2i InputImpl::getMousePosition(const WindowBase& relativeTo)
{
return getMousePosition();
}
@ -172,7 +172,7 @@ void InputImpl::setMousePosition(const Vector2i& position)
////////////////////////////////////////////////////////////
void InputImpl::setMousePosition(const Vector2i& position, const Window& relativeTo)
void InputImpl::setMousePosition(const Vector2i& position, const WindowBase& relativeTo)
{
setMousePosition(position);
}
@ -203,7 +203,7 @@ Vector2i InputImpl::getTouchPosition(unsigned int finger)
////////////////////////////////////////////////////////////
Vector2i InputImpl::getTouchPosition(unsigned int finger, const Window& relativeTo)
Vector2i InputImpl::getTouchPosition(unsigned int finger, const WindowBase& relativeTo)
{
return getTouchPosition(finger);
}

View file

@ -95,7 +95,7 @@ public:
/// \return Current position of the mouse
///
////////////////////////////////////////////////////////////
static Vector2i getMousePosition(const Window& relativeTo);
static Vector2i getMousePosition(const WindowBase& relativeTo);
////////////////////////////////////////////////////////////
/// \brief Set the current position of the mouse in desktop coordinates
@ -120,7 +120,7 @@ public:
/// \param relativeTo Reference window
///
////////////////////////////////////////////////////////////
static void setMousePosition(const Vector2i& position, const Window& relativeTo);
static void setMousePosition(const Vector2i& position, const WindowBase& relativeTo);
////////////////////////////////////////////////////////////
/// \brief Check if a touch event is currently down
@ -157,7 +157,7 @@ public:
/// \return Current position of \a finger, or undefined if it's not down
///
////////////////////////////////////////////////////////////
static Vector2i getTouchPosition(unsigned int finger, const Window& relativeTo);
static Vector2i getTouchPosition(unsigned int finger, const WindowBase& relativeTo);
};
} // namespace priv

View file

@ -41,6 +41,8 @@ set(SRC
${SRCROOT}/VideoModeImpl.hpp
${SRCROOT}/Window.cpp
${INCROOT}/Window.hpp
${SRCROOT}/WindowBase.cpp
${INCROOT}/WindowBase.hpp
${INCROOT}/WindowHandle.hpp
${SRCROOT}/WindowImpl.cpp
${SRCROOT}/WindowImpl.hpp

View file

@ -47,7 +47,7 @@ Vector2i Mouse::getPosition()
////////////////////////////////////////////////////////////
Vector2i Mouse::getPosition(const Window& relativeTo)
Vector2i Mouse::getPosition(const WindowBase& relativeTo)
{
return priv::InputImpl::getMousePosition(relativeTo);
}
@ -61,7 +61,7 @@ void Mouse::setPosition(const Vector2i& position)
////////////////////////////////////////////////////////////
void Mouse::setPosition(const Vector2i& position, const Window& relativeTo)
void Mouse::setPosition(const Vector2i& position, const WindowBase& relativeTo)
{
priv::InputImpl::setMousePosition(position, relativeTo);
}

View file

@ -96,7 +96,7 @@ public:
/// \return Current position of the mouse
///
////////////////////////////////////////////////////////////
static Vector2i getMousePosition(const Window& relativeTo);
static Vector2i getMousePosition(const WindowBase& relativeTo);
////////////////////////////////////////////////////////////
/// \brief Set the current position of the mouse in desktop coordinates
@ -121,7 +121,7 @@ public:
/// \param relativeTo Reference window
///
////////////////////////////////////////////////////////////
static void setMousePosition(const Vector2i& position, const Window& relativeTo);
static void setMousePosition(const Vector2i& position, const WindowBase& relativeTo);
////////////////////////////////////////////////////////////
/// \brief Check if a touch event is currently down
@ -158,7 +158,7 @@ public:
/// \return Current position of \a finger, or undefined if it's not down
///
////////////////////////////////////////////////////////////
static Vector2i getTouchPosition(unsigned int finger, const Window& relativeTo);
static Vector2i getTouchPosition(unsigned int finger, const WindowBase& relativeTo);
};
} // namespace priv

View file

@ -55,7 +55,7 @@ namespace priv
/// \return nil if something went wrong or a SFOpenGLView*.
///
////////////////////////////////////////////////////////////
SFOpenGLView* getSFOpenGLViewFromSFMLWindow(const Window& window)
SFOpenGLView* getSFOpenGLViewFromSFMLWindow(const WindowBase& window)
{
id nsHandle = (id)window.getSystemHandle();
@ -158,7 +158,7 @@ Vector2i InputImpl::getMousePosition()
////////////////////////////////////////////////////////////
Vector2i InputImpl::getMousePosition(const Window& relativeTo)
Vector2i InputImpl::getMousePosition(const WindowBase& relativeTo)
{
SFOpenGLView* view = getSFOpenGLViewFromSFMLWindow(relativeTo);
@ -193,7 +193,7 @@ void InputImpl::setMousePosition(const Vector2i& position)
////////////////////////////////////////////////////////////
void InputImpl::setMousePosition(const Vector2i& position, const Window& relativeTo)
void InputImpl::setMousePosition(const Vector2i& position, const WindowBase& relativeTo)
{
SFOpenGLView* view = getSFOpenGLViewFromSFMLWindow(relativeTo);
@ -226,7 +226,7 @@ Vector2i InputImpl::getTouchPosition(unsigned int /*finger*/)
////////////////////////////////////////////////////////////
Vector2i InputImpl::getTouchPosition(unsigned int /*finger*/, const Window& /*relativeTo*/)
Vector2i InputImpl::getTouchPosition(unsigned int /*finger*/, const WindowBase& /*relativeTo*/)
{
// Not applicable
return Vector2i();

View file

@ -46,7 +46,7 @@ Vector2i Touch::getPosition(unsigned int finger)
////////////////////////////////////////////////////////////
Vector2i Touch::getPosition(unsigned int finger, const Window& relativeTo)
Vector2i Touch::getPosition(unsigned int finger, const WindowBase& relativeTo)
{
return priv::InputImpl::getTouchPosition(finger, relativeTo);
}

View file

@ -240,7 +240,7 @@ Vector2i InputImpl::getMousePosition()
////////////////////////////////////////////////////////////
Vector2i InputImpl::getMousePosition(const Window& relativeTo)
Vector2i InputImpl::getMousePosition(const WindowBase& relativeTo)
{
WindowHandle handle = relativeTo.getSystemHandle();
if (handle)
@ -284,7 +284,7 @@ void InputImpl::setMousePosition(const Vector2i& position)
////////////////////////////////////////////////////////////
void InputImpl::setMousePosition(const Vector2i& position, const Window& relativeTo)
void InputImpl::setMousePosition(const Vector2i& position, const WindowBase& relativeTo)
{
// Open a connection with the X server
Display* display = OpenDisplay();
@ -318,7 +318,7 @@ Vector2i InputImpl::getTouchPosition(unsigned int /*finger*/)
////////////////////////////////////////////////////////////
Vector2i InputImpl::getTouchPosition(unsigned int /*finger*/, const Window& /*relativeTo*/)
Vector2i InputImpl::getTouchPosition(unsigned int /*finger*/, const WindowBase& /*relativeTo*/)
{
// Not applicable
return Vector2i();

View file

@ -95,7 +95,7 @@ public:
/// \return Current position of the mouse
///
////////////////////////////////////////////////////////////
static Vector2i getMousePosition(const Window& relativeTo);
static Vector2i getMousePosition(const WindowBase& relativeTo);
////////////////////////////////////////////////////////////
/// \brief Set the current position of the mouse in desktop coordinates
@ -120,7 +120,7 @@ public:
/// \param relativeTo Reference window
///
////////////////////////////////////////////////////////////
static void setMousePosition(const Vector2i& position, const Window& relativeTo);
static void setMousePosition(const Vector2i& position, const WindowBase& relativeTo);
////////////////////////////////////////////////////////////
/// \brief Check if a touch event is currently down
@ -157,7 +157,7 @@ public:
/// \return Current position of \a finger, or undefined if it's not down
///
////////////////////////////////////////////////////////////
static Vector2i getTouchPosition(unsigned int finger, const Window& relativeTo);
static Vector2i getTouchPosition(unsigned int finger, const WindowBase& relativeTo);
};
} // namespace priv

View file

@ -572,12 +572,28 @@ m_lastInputTime (0)
int width = mode.width;
int height = mode.height;
// Choose the visual according to the context settings
XVisualInfo visualInfo = ContextType::selectBestVisual(m_display, mode.bitsPerPixel, settings);
Visual* visual = NULL;
int depth = 0;
// Check if the user chose to not create an OpenGL context (settings.attributeFlags will be 0xFFFFFFFF)
if (settings.attributeFlags == 0xFFFFFFFF)
{
// Choose default visual since the user is going to use their own rendering API
visual = DefaultVisual(m_display, m_screen);
depth = DefaultDepth(m_display, m_screen);
}
else
{
// Choose the visual according to the context settings
XVisualInfo visualInfo = ContextType::selectBestVisual(m_display, mode.bitsPerPixel, settings);
visual = visualInfo.visual;
depth = visualInfo.depth;
}
// Define the window attributes
XSetWindowAttributes attributes;
attributes.colormap = XCreateColormap(m_display, DefaultRootWindow(m_display), visualInfo.visual, AllocNone);
attributes.colormap = XCreateColormap(m_display, DefaultRootWindow(m_display), visual, AllocNone);
attributes.event_mask = eventMask;
attributes.override_redirect = (m_fullscreen && !ewmhSupported()) ? True : False;
@ -586,9 +602,9 @@ m_lastInputTime (0)
windowPosition.x, windowPosition.y,
width, height,
0,
visualInfo.depth,
depth,
InputOutput,
visualInfo.visual,
visual,
CWEventMask | CWOverrideRedirect | CWColormap,
&attributes);

View file

@ -191,7 +191,7 @@ Vector2i InputImpl::getMousePosition()
////////////////////////////////////////////////////////////
Vector2i InputImpl::getMousePosition(const Window& relativeTo)
Vector2i InputImpl::getMousePosition(const WindowBase& relativeTo)
{
WindowHandle handle = relativeTo.getSystemHandle();
if (handle)
@ -216,7 +216,7 @@ void InputImpl::setMousePosition(const Vector2i& position)
////////////////////////////////////////////////////////////
void InputImpl::setMousePosition(const Vector2i& position, const Window& relativeTo)
void InputImpl::setMousePosition(const Vector2i& position, const WindowBase& relativeTo)
{
WindowHandle handle = relativeTo.getSystemHandle();
if (handle)
@ -245,7 +245,7 @@ Vector2i InputImpl::getTouchPosition(unsigned int /*finger*/)
////////////////////////////////////////////////////////////
Vector2i InputImpl::getTouchPosition(unsigned int /*finger*/, const Window& /*relativeTo*/)
Vector2i InputImpl::getTouchPosition(unsigned int /*finger*/, const WindowBase& /*relativeTo*/)
{
// Not applicable
return Vector2i();

View file

@ -95,7 +95,7 @@ public:
/// \return Current position of the mouse
///
////////////////////////////////////////////////////////////
static Vector2i getMousePosition(const Window& relativeTo);
static Vector2i getMousePosition(const WindowBase& relativeTo);
////////////////////////////////////////////////////////////
/// \brief Set the current position of the mouse in desktop coordinates
@ -120,7 +120,7 @@ public:
/// \param relativeTo Reference window
///
////////////////////////////////////////////////////////////
static void setMousePosition(const Vector2i& position, const Window& relativeTo);
static void setMousePosition(const Vector2i& position, const WindowBase& relativeTo);
////////////////////////////////////////////////////////////
/// \brief Check if a touch event is currently down
@ -157,7 +157,7 @@ public:
/// \return Current position of \a finger, or undefined if it's not down
///
////////////////////////////////////////////////////////////
static Vector2i getTouchPosition(unsigned int finger, const Window& relativeTo);
static Vector2i getTouchPosition(unsigned int finger, const WindowBase& relativeTo);
};
} // namespace priv

View file

@ -32,20 +32,12 @@
#include <SFML/System/Err.hpp>
namespace
{
const sf::Window* fullscreenWindow = NULL;
}
namespace sf
{
////////////////////////////////////////////////////////////
Window::Window() :
m_impl (NULL),
m_context (NULL),
m_frameTimeLimit(Time::Zero),
m_size (0, 0)
m_frameTimeLimit(Time::Zero)
{
}
@ -53,23 +45,19 @@ m_size (0, 0)
////////////////////////////////////////////////////////////
Window::Window(VideoMode mode, const String& title, Uint32 style, const ContextSettings& settings) :
m_impl (NULL),
m_context (NULL),
m_frameTimeLimit(Time::Zero),
m_size (0, 0)
m_frameTimeLimit(Time::Zero)
{
create(mode, title, style, settings);
Window::create(mode, title, style, settings);
}
////////////////////////////////////////////////////////////
Window::Window(WindowHandle handle, const ContextSettings& settings) :
m_impl (NULL),
m_context (NULL),
m_frameTimeLimit(Time::Zero),
m_size (0, 0)
m_frameTimeLimit(Time::Zero)
{
create(handle, settings);
Window::create(handle, settings);
}
@ -80,6 +68,13 @@ Window::~Window()
}
////////////////////////////////////////////////////////////
void Window::create(VideoMode mode, const String& title, Uint32 style)
{
Window::create(mode, title, style, ContextSettings());
}
////////////////////////////////////////////////////////////
void Window::create(VideoMode mode, const String& title, Uint32 style, const ContextSettings& settings)
{
@ -90,7 +85,7 @@ void Window::create(VideoMode mode, const String& title, Uint32 style, const Con
if (style & Style::Fullscreen)
{
// Make sure there's not already a fullscreen window (only one is allowed)
if (fullscreenWindow)
if (getFullscreenWindow())
{
err() << "Creating two fullscreen windows is not allowed, switching to windowed mode" << std::endl;
style &= ~Style::Fullscreen;
@ -105,7 +100,7 @@ void Window::create(VideoMode mode, const String& title, Uint32 style, const Con
}
// Update the fullscreen window
fullscreenWindow = this;
setFullscreenWindow(this);
}
}
@ -131,6 +126,13 @@ void Window::create(VideoMode mode, const String& title, Uint32 style, const Con
}
////////////////////////////////////////////////////////////
void Window::create(WindowHandle handle)
{
Window::create(handle, ContextSettings());
}
////////////////////////////////////////////////////////////
void Window::create(WindowHandle handle, const ContextSettings& settings)
{
@ -138,7 +140,7 @@ void Window::create(WindowHandle handle, const ContextSettings& settings)
close();
// Recreate the window implementation
m_impl = priv::WindowImpl::create(handle);
WindowBase::create(handle);
// Recreate the context
m_context = priv::GlContext::create(settings, m_impl, VideoMode::getDesktopMode().bitsPerPixel);
@ -155,20 +157,8 @@ void Window::close()
delete m_context;
m_context = NULL;
// Delete the window implementation
delete m_impl;
m_impl = NULL;
// Update the fullscreen window
if (this == fullscreenWindow)
fullscreenWindow = NULL;
}
////////////////////////////////////////////////////////////
bool Window::isOpen() const
{
return m_impl != NULL;
// Close the base window
WindowBase::close();
}
@ -181,97 +171,6 @@ const ContextSettings& Window::getSettings() const
}
////////////////////////////////////////////////////////////
bool Window::pollEvent(Event& event)
{
if (m_impl && m_impl->popEvent(event, false))
{
return filterEvent(event);
}
else
{
return false;
}
}
////////////////////////////////////////////////////////////
bool Window::waitEvent(Event& event)
{
if (m_impl && m_impl->popEvent(event, true))
{
return filterEvent(event);
}
else
{
return false;
}
}
////////////////////////////////////////////////////////////
Vector2i Window::getPosition() const
{
return m_impl ? m_impl->getPosition() : Vector2i();
}
////////////////////////////////////////////////////////////
void Window::setPosition(const Vector2i& position)
{
if (m_impl)
m_impl->setPosition(position);
}
////////////////////////////////////////////////////////////
Vector2u Window::getSize() const
{
return m_size;
}
////////////////////////////////////////////////////////////
void Window::setSize(const Vector2u& size)
{
if (m_impl)
{
m_impl->setSize(size);
// Cache the new size
m_size.x = size.x;
m_size.y = size.y;
// Notify the derived class
onResize();
}
}
////////////////////////////////////////////////////////////
void Window::setTitle(const String& title)
{
if (m_impl)
m_impl->setTitle(title);
}
////////////////////////////////////////////////////////////
void Window::setIcon(unsigned int width, unsigned int height, const Uint8* pixels)
{
if (m_impl)
m_impl->setIcon(width, height, pixels);
}
////////////////////////////////////////////////////////////
void Window::setVisible(bool visible)
{
if (m_impl)
m_impl->setVisible(visible);
}
////////////////////////////////////////////////////////////
void Window::setVerticalSyncEnabled(bool enabled)
{
@ -280,38 +179,6 @@ void Window::setVerticalSyncEnabled(bool enabled)
}
////////////////////////////////////////////////////////////
void Window::setMouseCursorVisible(bool visible)
{
if (m_impl)
m_impl->setMouseCursorVisible(visible);
}
////////////////////////////////////////////////////////////
void Window::setMouseCursorGrabbed(bool grabbed)
{
if (m_impl)
m_impl->setMouseCursorGrabbed(grabbed);
}
////////////////////////////////////////////////////////////
void Window::setMouseCursor(const Cursor& cursor)
{
if (m_impl)
m_impl->setMouseCursor(cursor.getImpl());
}
////////////////////////////////////////////////////////////
void Window::setKeyRepeatEnabled(bool enabled)
{
if (m_impl)
m_impl->setKeyRepeatEnabled(enabled);
}
////////////////////////////////////////////////////////////
void Window::setFramerateLimit(unsigned int limit)
{
@ -322,14 +189,6 @@ void Window::setFramerateLimit(unsigned int limit)
}
////////////////////////////////////////////////////////////
void Window::setJoystickThreshold(float threshold)
{
if (m_impl)
m_impl->setJoystickThreshold(threshold);
}
////////////////////////////////////////////////////////////
bool Window::setActive(bool active) const
{
@ -353,22 +212,6 @@ bool Window::setActive(bool active) const
////////////////////////////////////////////////////////////
void Window::requestFocus()
{
if (m_impl)
m_impl->requestFocus();
}
////////////////////////////////////////////////////////////
bool Window::hasFocus() const
{
return m_impl && m_impl->hasFocus();
}
////////////////////////////////////////////////////////////
void Window::display()
{
// Display the backbuffer on screen
@ -384,66 +227,20 @@ void Window::display()
}
////////////////////////////////////////////////////////////
WindowHandle Window::getSystemHandle() const
{
return m_impl ? m_impl->getSystemHandle() : 0;
}
////////////////////////////////////////////////////////////
void Window::onCreate()
{
// Nothing by default
}
////////////////////////////////////////////////////////////
void Window::onResize()
{
// Nothing by default
}
////////////////////////////////////////////////////////////
bool Window::filterEvent(const Event& event)
{
// Notify resize events to the derived class
if (event.type == Event::Resized)
{
// Cache the new size
m_size.x = event.size.width;
m_size.y = event.size.height;
// Notify the derived class
onResize();
}
return true;
}
////////////////////////////////////////////////////////////
void Window::initialize()
{
// Setup default behaviors (to get a consistent behavior across different implementations)
setVisible(true);
setMouseCursorVisible(true);
setVerticalSyncEnabled(false);
setKeyRepeatEnabled(true);
setFramerateLimit(0);
// Get and cache the initial size of the window
m_size = m_impl->getSize();
// Reset frame time
m_clock.restart();
// Activate the window
setActive();
// Notify the derived class
onCreate();
WindowBase::initialize();
}
} // namespace sf

View file

@ -0,0 +1,372 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/WindowBase.hpp>
#include <SFML/Window/ContextSettings.hpp>
#include <SFML/Window/WindowImpl.hpp>
#include <SFML/System/Err.hpp>
namespace
{
const sf::WindowBase* fullscreenWindow = NULL;
}
namespace sf
{
////////////////////////////////////////////////////////////
WindowBase::WindowBase() :
m_impl (NULL),
m_size (0, 0)
{
}
////////////////////////////////////////////////////////////
WindowBase::WindowBase(VideoMode mode, const String& title, Uint32 style) :
m_impl (NULL),
m_size (0, 0)
{
WindowBase::create(mode, title, style);
}
////////////////////////////////////////////////////////////
WindowBase::WindowBase(WindowHandle handle) :
m_impl (NULL),
m_size (0, 0)
{
WindowBase::create(handle);
}
////////////////////////////////////////////////////////////
WindowBase::~WindowBase()
{
close();
}
////////////////////////////////////////////////////////////
void WindowBase::create(VideoMode mode, const String& title, Uint32 style)
{
// Destroy the previous window implementation
close();
// Fullscreen style requires some tests
if (style & Style::Fullscreen)
{
// Make sure there's not already a fullscreen window (only one is allowed)
if (getFullscreenWindow())
{
err() << "Creating two fullscreen windows is not allowed, switching to windowed mode" << std::endl;
style &= ~Style::Fullscreen;
}
else
{
// Make sure that the chosen video mode is compatible
if (!mode.isValid())
{
err() << "The requested video mode is not available, switching to a valid mode" << std::endl;
mode = VideoMode::getFullscreenModes()[0];
}
// Update the fullscreen window
setFullscreenWindow(this);
}
}
// Check validity of style according to the underlying platform
#if defined(SFML_SYSTEM_IOS) || defined(SFML_SYSTEM_ANDROID)
if (style & Style::Fullscreen)
style &= ~Style::Titlebar;
else
style |= Style::Titlebar;
#else
if ((style & Style::Close) || (style & Style::Resize))
style |= Style::Titlebar;
#endif
// Recreate the window implementation
m_impl = priv::WindowImpl::create(mode, title, style, ContextSettings(0, 0, 0, 0, 0, 0xFFFFFFFF, false));
// Perform common initializations
initialize();
}
////////////////////////////////////////////////////////////
void WindowBase::create(WindowHandle handle)
{
// Destroy the previous window implementation
close();
// Recreate the window implementation
m_impl = priv::WindowImpl::create(handle);
// Perform common initializations
initialize();
}
////////////////////////////////////////////////////////////
void WindowBase::close()
{
// Delete the window implementation
delete m_impl;
m_impl = NULL;
// Update the fullscreen window
if (this == getFullscreenWindow())
setFullscreenWindow(NULL);
}
////////////////////////////////////////////////////////////
bool WindowBase::isOpen() const
{
return m_impl != NULL;
}
////////////////////////////////////////////////////////////
bool WindowBase::pollEvent(Event& event)
{
if (m_impl && m_impl->popEvent(event, false))
{
return filterEvent(event);
}
else
{
return false;
}
}
////////////////////////////////////////////////////////////
bool WindowBase::waitEvent(Event& event)
{
if (m_impl && m_impl->popEvent(event, true))
{
return filterEvent(event);
}
else
{
return false;
}
}
////////////////////////////////////////////////////////////
Vector2i WindowBase::getPosition() const
{
return m_impl ? m_impl->getPosition() : Vector2i();
}
////////////////////////////////////////////////////////////
void WindowBase::setPosition(const Vector2i& position)
{
if (m_impl)
m_impl->setPosition(position);
}
////////////////////////////////////////////////////////////
Vector2u WindowBase::getSize() const
{
return m_size;
}
////////////////////////////////////////////////////////////
void WindowBase::setSize(const Vector2u& size)
{
if (m_impl)
{
m_impl->setSize(size);
// Cache the new size
m_size.x = size.x;
m_size.y = size.y;
// Notify the derived class
onResize();
}
}
////////////////////////////////////////////////////////////
void WindowBase::setTitle(const String& title)
{
if (m_impl)
m_impl->setTitle(title);
}
////////////////////////////////////////////////////////////
void WindowBase::setIcon(unsigned int width, unsigned int height, const Uint8* pixels)
{
if (m_impl)
m_impl->setIcon(width, height, pixels);
}
////////////////////////////////////////////////////////////
void WindowBase::setVisible(bool visible)
{
if (m_impl)
m_impl->setVisible(visible);
}
////////////////////////////////////////////////////////////
void WindowBase::setMouseCursorVisible(bool visible)
{
if (m_impl)
m_impl->setMouseCursorVisible(visible);
}
////////////////////////////////////////////////////////////
void WindowBase::setMouseCursorGrabbed(bool grabbed)
{
if (m_impl)
m_impl->setMouseCursorGrabbed(grabbed);
}
////////////////////////////////////////////////////////////
void WindowBase::setMouseCursor(const Cursor& cursor)
{
if (m_impl)
m_impl->setMouseCursor(cursor.getImpl());
}
////////////////////////////////////////////////////////////
void WindowBase::setKeyRepeatEnabled(bool enabled)
{
if (m_impl)
m_impl->setKeyRepeatEnabled(enabled);
}
////////////////////////////////////////////////////////////
void WindowBase::setJoystickThreshold(float threshold)
{
if (m_impl)
m_impl->setJoystickThreshold(threshold);
}
////////////////////////////////////////////////////////////
void WindowBase::requestFocus()
{
if (m_impl)
m_impl->requestFocus();
}
////////////////////////////////////////////////////////////
bool WindowBase::hasFocus() const
{
return m_impl && m_impl->hasFocus();
}
////////////////////////////////////////////////////////////
WindowHandle WindowBase::getSystemHandle() const
{
return m_impl ? m_impl->getSystemHandle() : 0;
}
////////////////////////////////////////////////////////////
void WindowBase::onCreate()
{
// Nothing by default
}
////////////////////////////////////////////////////////////
void WindowBase::onResize()
{
// Nothing by default
}
////////////////////////////////////////////////////////////
bool WindowBase::filterEvent(const Event& event)
{
// Notify resize events to the derived class
if (event.type == Event::Resized)
{
// Cache the new size
m_size.x = event.size.width;
m_size.y = event.size.height;
// Notify the derived class
onResize();
}
return true;
}
////////////////////////////////////////////////////////////
void WindowBase::initialize()
{
// Setup default behaviors (to get a consistent behavior across different implementations)
setVisible(true);
setMouseCursorVisible(true);
setKeyRepeatEnabled(true);
// Get and cache the initial size of the window
m_size = m_impl->getSize();
// Notify the derived class
onCreate();
}
////////////////////////////////////////////////////////////
const WindowBase* WindowBase::getFullscreenWindow()
{
return fullscreenWindow;
}
////////////////////////////////////////////////////////////
void WindowBase::setFullscreenWindow(const WindowBase* window)
{
fullscreenWindow = window;
}
} // namespace sf

View file

@ -95,7 +95,7 @@ public:
/// \return Current position of the mouse
///
////////////////////////////////////////////////////////////
static Vector2i getMousePosition(const Window& relativeTo);
static Vector2i getMousePosition(const WindowBase& relativeTo);
////////////////////////////////////////////////////////////
/// \brief Set the current position of the mouse in desktop coordinates
@ -120,7 +120,7 @@ public:
/// \param relativeTo Reference window
///
////////////////////////////////////////////////////////////
static void setMousePosition(const Vector2i& position, const Window& relativeTo);
static void setMousePosition(const Vector2i& position, const WindowBase& relativeTo);
////////////////////////////////////////////////////////////
/// \brief Check if a touch event is currently down
@ -157,7 +157,7 @@ public:
/// \return Current position of \a finger, or undefined if it's not down
///
////////////////////////////////////////////////////////////
static Vector2i getTouchPosition(unsigned int finger, const Window& relativeTo);
static Vector2i getTouchPosition(unsigned int finger, const WindowBase& relativeTo);
};
} // namespace priv

View file

@ -67,7 +67,7 @@ Vector2i InputImpl::getMousePosition()
////////////////////////////////////////////////////////////
Vector2i InputImpl::getMousePosition(const Window& relativeTo)
Vector2i InputImpl::getMousePosition(const WindowBase& relativeTo)
{
(void)relativeTo;
@ -83,7 +83,7 @@ void InputImpl::setMousePosition(const Vector2i& position)
////////////////////////////////////////////////////////////
void InputImpl::setMousePosition(const Vector2i& position, const Window& relativeTo)
void InputImpl::setMousePosition(const Vector2i& position, const WindowBase& relativeTo)
{
// Not applicable
}
@ -104,7 +104,7 @@ Vector2i InputImpl::getTouchPosition(unsigned int finger)
////////////////////////////////////////////////////////////
Vector2i InputImpl::getTouchPosition(unsigned int finger, const Window& relativeTo)
Vector2i InputImpl::getTouchPosition(unsigned int finger, const WindowBase& relativeTo)
{
(void)relativeTo;