FS#109 - Fix sf::Listener's target being actually a relative direction
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1176 4e206d99-4929-0410-ac5d-dfc041789085
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8 changed files with 54 additions and 63 deletions
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@ -87,33 +87,32 @@ public :
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static Vector3f GetPosition();
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////////////////////////////////////////////////////////////
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/// Change the orientation of the listener (the point
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/// he must look at) (take 3 values).
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/// The default target is (0, 0, -1)
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/// Change the orientation of the listener (take 3 values);
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/// the direction does not need to be normalized.
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/// The default direction is (0, 0, -1)
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///
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/// \param x, y, z : Position of the point the listener must look at
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/// \param x, y, z : Orientation of the listener
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///
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////////////////////////////////////////////////////////////
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static void SetTarget(float x, float y, float z);
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static void SetDirection(float x, float y, float z);
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////////////////////////////////////////////////////////////
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/// Change the orientation of the listener (the point
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/// he must look at) (take a 3D vector).
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/// The default target is (0, 0, -1)
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/// Change the orientation of the listener (take a 3D vector);
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/// the direction does not need to be normalized.
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/// The default direction is (0, 0, -1)
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///
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/// \param target : Position of the point the listener must look at
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/// \param direction : Orientation of the listener
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///
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////////////////////////////////////////////////////////////
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static void SetTarget(const Vector3f& target);
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static void SetDirection(const Vector3f& direction);
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////////////////////////////////////////////////////////////
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/// Get the current orientation of the listener (the point
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/// he's looking at)
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/// Get the current orientation of the listener.
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///
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/// \return : Position of the point the listener is looking at
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/// \return Current direction of the listener
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///
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////////////////////////////////////////////////////////////
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static Vector3f GetTarget();
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static Vector3f GetDirection();
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};
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} // namespace sf
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