diff --git a/include/SFML/Graphics/Drawable.hpp b/include/SFML/Graphics/Drawable.hpp
index 23983730..d110780f 100644
--- a/include/SFML/Graphics/Drawable.hpp
+++ b/include/SFML/Graphics/Drawable.hpp
@@ -239,132 +239,212 @@ public :
     ///
     /// This global color affects the entire object, and modulates
     /// (multiplies) its original pixels.
+    /// The default color is white.
     ///
-    /// The default color is white
+    /// \param color New color
     ///
-    /// \param color : New color
+    /// \see GetColor
     ///
     ////////////////////////////////////////////////////////////
     void SetColor(const Color& color);
 
     ////////////////////////////////////////////////////////////
-    /// Set the blending mode for the object.
-    /// The default blend mode is Blend::Alpha
+    /// \brief Set the blending mode of the object
     ///
-    /// \param mode : New blending mode
+    /// This property defines how the pixels of an object are
+    /// blended with the pixels of the render target to which
+    /// it is drawn. To know more about the blending modes
+    /// available, see the sf::Blend::Mode enum.
+    /// The default blend mode is Blend::Alpha.
+    ///
+    /// \param mode New blending mode
+    ///
+    /// \see GetBlendMode
     ///
     ////////////////////////////////////////////////////////////
     void SetBlendMode(Blend::Mode mode);
 
     ////////////////////////////////////////////////////////////
-    /// Get the position of the object
+    /// \brief Get the position of the object
     ///
     /// \return Current position
     ///
+    /// \see SetPosition
+    ///
     ////////////////////////////////////////////////////////////
     const Vector2f& GetPosition() const;
 
     ////////////////////////////////////////////////////////////
-    /// Get the current scale of the object
+    /// \brief Get the current scale of the object
     ///
-    /// \return Current scale factor (always positive)
+    /// \return Current scale factors
+    ///
+    /// \see SetScale
     ///
     ////////////////////////////////////////////////////////////
     const Vector2f& GetScale() const;
 
     ////////////////////////////////////////////////////////////
-    /// Get the local origin of the object
+    /// \brief Get the local origin of the object
     ///
-    /// \return Current position of the origin
+    /// \return Current origin
+    ///
+    /// \see SetOrigin
     ///
     ////////////////////////////////////////////////////////////
     const Vector2f& GetOrigin() const;
 
     ////////////////////////////////////////////////////////////
-    /// Get the orientation of the object.
-    /// Rotation is always in the range [0, 360]
+    /// \brief Get the orientation of the object
+    ///
+    /// The rotation is always in the range [0, 360].
     ///
     /// \return Current rotation, in degrees
     ///
+    /// \see SetRotation
+    ///
     ////////////////////////////////////////////////////////////
     float GetRotation() const;
 
     ////////////////////////////////////////////////////////////
-    /// Get the color of the object
+    /// \brief Get the color of the object
     ///
     /// \return Current color
     ///
+    /// \see SetColor
+    ///
     ////////////////////////////////////////////////////////////
     const Color& GetColor() const;
 
     ////////////////////////////////////////////////////////////
-    /// Get the current blending mode
+    /// \brief Get the blend mode of the object
     ///
-    /// \return Current blending mode
+    /// \return Current blend mode
+    ///
+    /// \see SetBlendMode
     ///
     ////////////////////////////////////////////////////////////
     Blend::Mode GetBlendMode() const;
 
     ////////////////////////////////////////////////////////////
-    /// Move the object of a given offset (take 2 values)
+    /// \brief Move the object by a given offset
     ///
-    /// \param offsetX : X offset
-    /// \param offsetY : Y offset
+    /// This function adds to the current position of the object,
+    /// unlike SetPosition which overwrites it.
+    /// Thus, it is equivalent to the following code:
+    /// \code
+    /// sf::Vector2f pos = object.GetPosition();
+    /// object.SetPosition(pos.x + offsetX, pos.y + offsetY);
+    /// \endcode
+    ///
+    /// \param offsetX X offset
+    /// \param offsetY Y offset
+    ///
+    /// \see SetPosition
     ///
     ////////////////////////////////////////////////////////////
     void Move(float offsetX, float offsetY);
 
     ////////////////////////////////////////////////////////////
-    /// Move the object of a given offset (take a 2D vector)
+    /// \brief Move the object by a given offset
     ///
-    /// \param offset : Amount of units to move the object of
+    /// This function adds to the current position of the object,
+    /// unlike SetPosition which overwrites it.
+    /// Thus, it is equivalent to the following code:
+    /// \code
+    /// object.SetPosition(object.GetPosition() + offset);
+    /// \endcode
+    ///
+    /// \param offset Offset
+    ///
+    /// \see SetPosition
     ///
     ////////////////////////////////////////////////////////////
     void Move(const Vector2f& offset);
 
     ////////////////////////////////////////////////////////////
-    /// Scale the object (take 2 values)
+    /// \brief Scale the object
     ///
-    /// \param factorX : Scaling factor on X (must be strictly positive)
-    /// \param factorY : Scaling factor on Y (must be strictly positive)
+    /// This function multiplies the current scale of the object,
+    /// unlike SetScale which overwrites it.
+    /// Thus, it is equivalent to the following code:
+    /// \code
+    /// sf::Vector2f scale = object.GetScale();
+    /// object.SetScale(scale.x * factorX, scale.y * factorY);
+    /// \endcode
+    ///
+    /// \param factorX Horizontal scale factor
+    /// \param factorY Vertical scale factor
+    ///
+    /// \see SetScale
     ///
     ////////////////////////////////////////////////////////////
     void Scale(float factorX, float factorY);
 
     ////////////////////////////////////////////////////////////
-    /// Scale the object (take a 2D vector)
+    /// \brief Scale the object
     ///
-    /// \param factor : Scaling factors (both values must be strictly positive)
+    /// This function multiplies the current scale of the object,
+    /// unlike SetScale which overwrites it.
+    /// Thus, it is equivalent to the following code:
+    /// \code
+    /// sf::Vector2f scale = object.GetScale();
+    /// object.SetScale(scale.x * factor.x, scale.y * factor.y);
+    /// \endcode
+    ///
+    /// \param factor Scale factors
+    ///
+    /// \see SetScale
     ///
     ////////////////////////////////////////////////////////////
     void Scale(const Vector2f& factor);
 
     ////////////////////////////////////////////////////////////
-    /// Rotate the object
+    /// \brief Rotate the object
     ///
-    /// \param Angle : Angle of rotation, in degrees
+    /// This function ads to the current rotation of the object,
+    /// unlike SetRotation which overwrites it.
+    /// Thus, it is equivalent to the following code:
+    /// \code
+    /// object.SetRotation(object.GetRotation() + angle);
+    /// \endcode
+    ///
+    /// \param angle Angle of rotation, in degrees
     ///
     ////////////////////////////////////////////////////////////
-    void Rotate(float Angle);
+    void Rotate(float angle);
 
     ////////////////////////////////////////////////////////////
-    /// Transform a point from global coordinates into local coordinates
-    /// (ie it applies the inverse of object's origin, translation, rotation and scale to the point)
+    /// \brief Transform a point in object local coordinates
     ///
-    /// \param point : Point to transform
+    /// This function takes a point in global coordinates, and
+    /// transforms it in coordinates local to the object.
+    /// In other words, it applies the inverse of all the
+    /// transformations applied to the object (origin,
+    /// translation, rotation and scale).
     ///
-    /// \return Transformed point
+    /// \param point Point to transform
+    ///
+    /// \return The transformed point
+    ///
+    /// \see TransformToGlobal
     ///
     ////////////////////////////////////////////////////////////
     Vector2f TransformToLocal(const Vector2f& point) const;
 
     ////////////////////////////////////////////////////////////
-    /// Transform a point from local coordinates into global coordinates
-    /// (ie it applies the object's origin, translation, rotation and scale to the point)
+    /// \brief Transform a local point in global coordinates
     ///
-    /// \param point : Point to transform
+    /// This function takes a point in local coordinates, and
+    /// transforms it in global coordinates. In other words,
+    /// it applies the same transformations that are applied
+    /// to the object (origin, translation, rotation and scale).
     ///
-    /// \return Transformed point
+    /// \param point Point to transform
+    ///
+    /// \return The transformed point
+    ///
+    /// \see TransformToLocal
     ///
     ////////////////////////////////////////////////////////////
     Vector2f TransformToGlobal(const Vector2f& point) const;
@@ -372,18 +452,22 @@ public :
 protected :
 
     ////////////////////////////////////////////////////////////
-    /// Get the transform matrix of the drawable
+    /// \brief Get the transform matrix of the object
     ///
     /// \return Transform matrix
     ///
+    /// \see GetInverseMatrix
+    ///
     ////////////////////////////////////////////////////////////
     const Matrix3& GetMatrix() const;
 
     ////////////////////////////////////////////////////////////
-    /// Get the inverse transform matrix of the drawable
+    /// \brief Get the inverse transform matrix of the object
     ///
     /// \return Inverse transform matrix
     ///
+    /// \see GetMatrix
+    ///
     ////////////////////////////////////////////////////////////
     const Matrix3& GetInverseMatrix() const;
 
@@ -392,19 +476,27 @@ private :
     friend class RenderTarget;
 
     ////////////////////////////////////////////////////////////
-    /// Draw the object into the specified render target
+    /// \brief Draw the object to a render target
     ///
-    /// \param target :   Target into which render the object
-    /// \param renderer : Renderer that processes the rendering commands
+    /// This function applies the common states of the object,
+    /// then calls the virtual Render functions to let the derived
+    /// class draw the geometry of the object.
+    ///
+    /// \param target   Render target
+    /// \param renderer Renderer providing low-level rendering commands
     ///
     ////////////////////////////////////////////////////////////
     void Draw(RenderTarget& target, Renderer& renderer) const;
 
     ////////////////////////////////////////////////////////////
-    /// Render the specific geometry of the object
+    /// \brief Draw the object to a render target
     ///
-    /// \param target :   Target into which render the object
-    /// \param renderer : Renderer that processes the rendering commands
+    /// This is a pure virtual function that has to be implemented
+    /// by the derived class to define how the drawable should be
+    /// rendered.
+    ///
+    /// \param target   Render target
+    /// \param renderer Renderer providing low-level rendering commands
     ///
     ////////////////////////////////////////////////////////////
     virtual void Render(RenderTarget& target, Renderer& renderer) const = 0;
@@ -428,3 +520,80 @@ private :
 
 
 #endif // SFML_DRAWABLE_HPP
+
+
+////////////////////////////////////////////////////////////
+/// \class sf::Drawable
+///
+/// sf::Drawable defines the attributes and operations that
+/// are common to all the drawable classes:
+/// \li transformations (position, rotation, scale, local origin)
+/// \li global overlay color
+/// \li blending mode with background pixels
+/// \li the ability to be drawn on a sf::RenderTarget (either RenderWindow or RenderImage)
+///
+/// Please note that all these attributes are hardware accelerated,
+/// therefore they are extremely cheap to use (unlike older
+/// libraries that perform slow transformations on the CPU, such as
+/// rotation or scale).
+///
+/// Usage example:
+/// \code
+/// // Here we'll use a sf::Sprite to demonstrate the features of sf::Drawable
+/// sf::Sprite drawable = /* ...whatever... */;
+///
+/// drawable.SetOrigin(10, 20);               // set its origin to the local point (10, 20)
+/// drawable.SetPosition(100, 100);           // set its position to (100, 100)
+/// drawable.SetRotation(45);                 // set its orientation to 45 degrees
+/// drawable.SetColor(sf::Color::Red);        // set its global color to red
+/// drawable.SetBlendingMode(sf::Blend::Add); // set an additive blend mode
+///
+/// window.Draw(drawable); // finally draw it (window is a sf::RenderWindow)
+/// \endcode
+///
+/// Deriving your own class from sf::Drawable is possible, however
+/// you have to use the sf::Renderer class instead of direct OpenGL
+/// calls, which is more limited. To create a derived drawable class,
+/// all you have to do is to override the virtual Render function.
+///
+/// One of the main benefits of creating your own drawable class is
+/// that you can build hierarchies of drawable objects. Indeed,
+/// when you draw a drawable inside the Render function of another
+/// drawable, the former inherits the transformations and color of
+/// the latter and combines them with its own attributes.
+/// This way, you can apply global transformations/color to a set
+/// of drawables as if it was a single entity.
+///
+/// Example:
+/// \code
+/// class MyDrawable : public sf::Drawable
+/// {
+/// public :
+///
+///    ...
+///
+/// private :
+///
+///     virtual void Render(sf::RenderTarget& target, sf::Renderer& renderer) const
+///     {
+///         // Low-level geometry rendering
+///         renderer.SetTexture(&myTexture);
+///         renderer.Begin(sf::Renderer::QuadList);
+///             renderer.AddVertex(...);
+///             renderer.AddVertex(...);
+///             renderer.AddVertex(...);
+///             renderer.AddVertex(...);
+///         renderer.End();
+///
+///         // High-level drawable rendering
+///         target.Draw(mySubSprite);
+///     }
+///
+///     sf::Image myTexture;
+///     sf::Sprite mySubSprite;
+/// };
+/// \endcode
+///
+/// \see sf::Shape, sf::Sprite, sf::Text
+///
+////////////////////////////////////////////////////////////
diff --git a/include/SFML/Graphics/RenderTarget.hpp b/include/SFML/Graphics/RenderTarget.hpp
index 65c283ee..7adb19f2 100644
--- a/include/SFML/Graphics/RenderTarget.hpp
+++ b/include/SFML/Graphics/RenderTarget.hpp
@@ -229,7 +229,7 @@ public :
     ///
     /// More specifically, it must be used around code that
     /// calls Draw functions. Example:
-    /// \begincode
+    /// \code
     /// // OpenGL code here...
     /// window.SaveGLStates();
     /// window.Draw(...);
diff --git a/include/SFML/Graphics/Renderer.hpp b/include/SFML/Graphics/Renderer.hpp
index 2e3cb858..d660ad63 100644
--- a/include/SFML/Graphics/Renderer.hpp
+++ b/include/SFML/Graphics/Renderer.hpp
@@ -241,7 +241,7 @@ public :
     /// between Begin() and End().
     ///
     /// Usage:
-    /// \begincode
+    /// \code
     /// renderer.Begin(Renderer::TriangleList);
     /// renderer.AddVertex(...);
     /// renderer.AddVertex(...);
diff --git a/include/SFML/Graphics/Shape.hpp b/include/SFML/Graphics/Shape.hpp
index afa2274d..a06e8fc4 100644
--- a/include/SFML/Graphics/Shape.hpp
+++ b/include/SFML/Graphics/Shape.hpp
@@ -242,7 +242,7 @@ public :
     ///
     /// This is a static function that returns a new object,
     /// don't try to call it on an existing object to modify it.
-    /// \begincode
+    /// \code
     /// sf::Shape line = sf::Shape::Line(0, 0, 10, 20, 2.5f, sf::Color::Green);
     /// \endcode
     ///
@@ -265,7 +265,7 @@ public :
     ///
     /// This is a static function that returns a new object,
     /// don't try to call it on an existing object to modify it.
-    /// \begincode
+    /// \code
     /// sf::Vector2f start(0, 0);
     /// sf::Vector2f end(10, 20);
     /// sf::Shape line = sf::Shape::Line(start, end, 2.5f, sf::Color::Green);
@@ -288,7 +288,7 @@ public :
     ///
     /// This is a static function that returns a new object,
     /// don't try to call it on an existing object to modify it.
-    /// \begincode
+    /// \code
     /// sf::Shape rect = sf::Shape::Rectangle(10, 20, 50, 100, sf::Color::Red);
     /// \endcode
     ///
@@ -310,7 +310,7 @@ public :
     ///
     /// This is a static function that returns a new object,
     /// don't try to call it on an existing object to modify it.
-    /// \begincode
+    /// \code
     /// sf::FloatRect source(10, 20, 50, 100);
     /// sf::Shape rect = sf::Shape::Rectangle(source, sf::Color::Red);
     /// \endcode
@@ -330,7 +330,7 @@ public :
     ///
     /// This is a static function that returns a new object,
     /// don't try to call it on an existing object to modify it.
-    /// \begincode
+    /// \code
     /// sf::Shape circle = sf::Shape::Circle(0, 0, 7, sf::Color::Blue);
     /// \endcode
     ///
@@ -351,7 +351,7 @@ public :
     ///
     /// This is a static function that returns a new object,
     /// don't try to call it on an existing object to modify it.
-    /// \begincode
+    /// \code
     /// sf::Vector2f center(0, 0);
     /// sf::Shape circle = sf::Shape::Circle(center, 7, sf::Color::Blue);
     /// \endcode
diff --git a/include/SFML/Graphics/Sprite.hpp b/include/SFML/Graphics/Sprite.hpp
index ea3f7491..100f832f 100644
--- a/include/SFML/Graphics/Sprite.hpp
+++ b/include/SFML/Graphics/Sprite.hpp
@@ -239,3 +239,29 @@ private :
 
 
 #endif // SFML_SPRITE_HPP
+
+
+////////////////////////////////////////////////////////////
+/// \class sf::Sprite
+///
+/// ...
+///
+/// Usage example:
+/// \code
+/// // Declare and load an image
+/// sf::Image image;
+/// image.LoadFromFile("image.png");
+/// 
+/// // Create a sprite
+/// sf::Sprite sprite;
+/// text.SetImage(image);
+/// text.SetSubRect(sf::IntRect(10, 10, 50, 30));
+/// text.Resize(100, 60);
+///
+/// // Display it
+/// window.Draw(sprite); // window is a sf::RenderWindow
+/// \endcode
+///
+/// \see sf::Image
+///
+////////////////////////////////////////////////////////////
diff --git a/include/SFML/Graphics/Text.hpp b/include/SFML/Graphics/Text.hpp
index 56bec49b..dabdc544 100644
--- a/include/SFML/Graphics/Text.hpp
+++ b/include/SFML/Graphics/Text.hpp
@@ -82,7 +82,7 @@ public :
     /// The \a string argument is a sf::String, which can
     /// automatically be constructed from standard string types.
     /// So, the following calls are all valid:
-    /// \begincode
+    /// \code
     /// text.SetString("hello");
     /// text.SetString(L"hello");
     /// text.SetString(std::string("hello"));
@@ -142,7 +142,7 @@ public :
     /// The returned string is a sf::String, which can automatically
     /// be converted to standard string types. So, the following
     /// lines of code are all valid:
-    /// \begincode
+    /// \code
     /// sf::String   s1 = text.GetString();
     /// std::string  s2 = text.GetString();
     /// std::wstring s3 = text.GetString();
@@ -250,3 +250,55 @@ private :
 
 
 #endif // SFML_TEXT_HPP
+
+
+////////////////////////////////////////////////////////////
+/// \class sf::Text
+///
+/// sf::Text is a drawable class that allows to easily display
+/// some text with custom style and color on a render target.
+///
+/// It inherits all the functions from sf::Drawable:
+/// position, rotation, scale, origin, global color and blend
+/// mode. It also adds text-specific properties such as the
+/// font to use, the character size, the font style (bold,
+/// italic, underlined), and the text to display of course.
+/// It also provides convenience functions to calculate the
+/// graphical size of the text, or to get the visual position
+/// of a given character.
+///
+/// sf::Text works in combination with the sf::Font class, which
+/// loads and provides the glyphs (visual characters) of a given font.
+///
+/// The separation of sf::Font and sf::Text allows more flexibility
+/// and better performances: indeed a sf::Font is a heavy resource,
+/// and any operation on it is slow (often too slow for real-time
+/// applications). On the other side, a sf::Text is a lightweight
+/// object which can combine the glyphs data and metrics of a sf::Font
+/// to display any text on a render target.
+///
+/// It is important to note that the sf::Text instance doesn't
+/// copy the font that it uses, it only keeps a reference to it.
+/// Thus, a sf::Font must not be destructed while it is
+/// used by a sf::Text (i.e. never write a function that
+/// uses a local sf::Font instance for creating a text).
+///
+/// Usage example:
+/// \code
+/// // Declare and load a font
+/// sf::Font font;
+/// font.LoadFromFile("arial.ttf");
+/// 
+/// // Create a text
+/// sf::Text text("hello");
+/// text.SetFont(font);
+/// text.SetCharacterSize(30);
+/// text.SetStyle(sf::Text::Regular);
+///
+/// // Display it
+/// window.Draw(text); // window is a sf::RenderWindow
+/// \endcode
+///
+/// \see sf::Font
+///
+////////////////////////////////////////////////////////////
diff --git a/include/SFML/Network/Packet.hpp b/include/SFML/Network/Packet.hpp
index aed0faf5..04f87401 100644
--- a/include/SFML/Network/Packet.hpp
+++ b/include/SFML/Network/Packet.hpp
@@ -137,7 +137,7 @@ public :
     /// This behaviour is the same as standard C++ streams.
     ///
     /// Usage example:
-    /// \begincode
+    /// \code
     /// float x;
     /// packet >> x;
     /// if (packet)
@@ -289,7 +289,7 @@ private :
 /// and your data may be corrupted if that happens.
 ///
 /// Usage example:
-/// \begincode
+/// \code
 /// sf::Uint32 x = 24;
 /// std::string s = "hello";
 /// double d = 5.89;
@@ -328,7 +328,7 @@ private :
 /// overloads of operators >> and << in order to handle your
 /// custom types.
 ///
-/// \begincode
+/// \code
 /// struct MyStruct
 /// {
 ///     float       number;
@@ -355,7 +355,7 @@ private :
 /// the OnSend and OnReceive functions.
 ///
 /// Here is an example:
-/// \begincode
+/// \code
 /// class ZipPacket : public sf::Packet
 /// {
 ///     virtual const char* OnSend(std::size_t& size)
diff --git a/samples/voip/Server.cpp b/samples/voip/Server.cpp
index 784ea02c..d8c3a405 100644
--- a/samples/voip/Server.cpp
+++ b/samples/voip/Server.cpp
@@ -6,6 +6,7 @@
 #include <SFML/Network.hpp>
 #include <iomanip>
 #include <iostream>
+#include <iterator>
 
 
 const sf::Uint8 audioData   = 1;
diff --git a/src/SFML/Graphics/Drawable.cpp b/src/SFML/Graphics/Drawable.cpp
index 9c384906..60221a42 100644
--- a/src/SFML/Graphics/Drawable.cpp
+++ b/src/SFML/Graphics/Drawable.cpp
@@ -34,8 +34,6 @@
 namespace sf
 {
 ////////////////////////////////////////////////////////////
-/// Default constructor
-////////////////////////////////////////////////////////////
 Drawable::Drawable(const Vector2f& position, const Vector2f& scale, float rotation, const Color& color) :
 myPosition        (position),
 myScale           (scale),
@@ -49,8 +47,6 @@ myInvMatrixUpdated(false)
 }
 
 
-////////////////////////////////////////////////////////////
-/// Virtual destructor
 ////////////////////////////////////////////////////////////
 Drawable::~Drawable()
 {
@@ -58,8 +54,6 @@ Drawable::~Drawable()
 }
 
 
-////////////////////////////////////////////////////////////
-/// Set the position of the object (take 2 values)
 ////////////////////////////////////////////////////////////
 void Drawable::SetPosition(float x, float y)
 {
@@ -68,8 +62,6 @@ void Drawable::SetPosition(float x, float y)
 }
 
 
-////////////////////////////////////////////////////////////
-/// Set the position of the object (take a 2D vector)
 ////////////////////////////////////////////////////////////
 void Drawable::SetPosition(const Vector2f& position)
 {
@@ -78,8 +70,6 @@ void Drawable::SetPosition(const Vector2f& position)
 }
 
 
-////////////////////////////////////////////////////////////
-/// Set the X position of the object
 ////////////////////////////////////////////////////////////
 void Drawable::SetX(float x)
 {
@@ -90,8 +80,6 @@ void Drawable::SetX(float x)
 }
 
 
-////////////////////////////////////////////////////////////
-/// Set the Y position of the object
 ////////////////////////////////////////////////////////////
 void Drawable::SetY(float y)
 {
@@ -102,8 +90,6 @@ void Drawable::SetY(float y)
 }
 
 
-////////////////////////////////////////////////////////////
-/// Set the scale of the object (take 2 values)
 ////////////////////////////////////////////////////////////
 void Drawable::SetScale(float factorX, float factorY)
 {
@@ -112,8 +98,6 @@ void Drawable::SetScale(float factorX, float factorY)
 }
 
 
-////////////////////////////////////////////////////////////
-/// Set the scale of the object (take a 2D vector)
 ////////////////////////////////////////////////////////////
 void Drawable::SetScale(const Vector2f& scale)
 {
@@ -122,8 +106,6 @@ void Drawable::SetScale(const Vector2f& scale)
 }
 
 
-////////////////////////////////////////////////////////////
-/// Set the X scale factor of the object
 ////////////////////////////////////////////////////////////
 void Drawable::SetScaleX(float factor)
 {
@@ -137,8 +119,6 @@ void Drawable::SetScaleX(float factor)
 }
 
 
-////////////////////////////////////////////////////////////
-/// Set the Y scale factor of the object
 ////////////////////////////////////////////////////////////
 void Drawable::SetScaleY(float factor)
 {
@@ -152,10 +132,6 @@ void Drawable::SetScaleY(float factor)
 }
 
 
-////////////////////////////////////////////////////////////
-/// Set the local origin of the object, in coordinates relative to the
-/// top-left of the object (take 2 values).
-/// The default origin is (0, 0)
 ////////////////////////////////////////////////////////////
 void Drawable::SetOrigin(float x, float y)
 {
@@ -167,10 +143,6 @@ void Drawable::SetOrigin(float x, float y)
 }
 
 
-////////////////////////////////////////////////////////////
-/// Set the local origin of the object, in coordinates relative to the
-/// top-left of the object (take a 2D vector).
-/// The default origin is (0, 0)
 ////////////////////////////////////////////////////////////
 void Drawable::SetOrigin(const Vector2f& origin)
 {
@@ -178,8 +150,6 @@ void Drawable::SetOrigin(const Vector2f& origin)
 }
 
 
-////////////////////////////////////////////////////////////
-/// Set the orientation of the object
 ////////////////////////////////////////////////////////////
 void Drawable::SetRotation(float angle)
 {
@@ -192,9 +162,6 @@ void Drawable::SetRotation(float angle)
 }
 
 
-////////////////////////////////////////////////////////////
-/// Set the color of the object.
-/// The default color is white
 ////////////////////////////////////////////////////////////
 void Drawable::SetColor(const Color& color)
 {
@@ -202,9 +169,6 @@ void Drawable::SetColor(const Color& color)
 }
 
 
-////////////////////////////////////////////////////////////
-/// Set the blending mode for the object.
-/// The default blend mode is Blend::Alpha
 ////////////////////////////////////////////////////////////
 void Drawable::SetBlendMode(Blend::Mode mode)
 {
@@ -212,8 +176,6 @@ void Drawable::SetBlendMode(Blend::Mode mode)
 }
 
 
-////////////////////////////////////////////////////////////
-/// Get the position of the object
 ////////////////////////////////////////////////////////////
 const Vector2f& Drawable::GetPosition() const
 {
@@ -221,8 +183,6 @@ const Vector2f& Drawable::GetPosition() const
 }
 
 
-////////////////////////////////////////////////////////////
-/// Get the current scale of the object
 ////////////////////////////////////////////////////////////
 const Vector2f& Drawable::GetScale() const
 {
@@ -230,8 +190,6 @@ const Vector2f& Drawable::GetScale() const
 }
 
 
-////////////////////////////////////////////////////////////
-/// Get the origin of the object
 ////////////////////////////////////////////////////////////
 const Vector2f& Drawable::GetOrigin() const
 {
@@ -239,8 +197,6 @@ const Vector2f& Drawable::GetOrigin() const
 }
 
 
-////////////////////////////////////////////////////////////
-/// Get the orientation of the object
 ////////////////////////////////////////////////////////////
 float Drawable::GetRotation() const
 {
@@ -248,8 +204,6 @@ float Drawable::GetRotation() const
 }
 
 
-////////////////////////////////////////////////////////////
-/// Get the color of the object
 ////////////////////////////////////////////////////////////
 const Color& Drawable::GetColor() const
 {
@@ -257,8 +211,6 @@ const Color& Drawable::GetColor() const
 }
 
 
-////////////////////////////////////////////////////////////
-/// Get the current blending mode
 ////////////////////////////////////////////////////////////
 Blend::Mode Drawable::GetBlendMode() const
 {
@@ -266,9 +218,6 @@ Blend::Mode Drawable::GetBlendMode() const
 }
 
 
-////////////////////////////////////////////////////////////
-/// Move the object of a given offset (take 2 values)
-///
 ////////////////////////////////////////////////////////////
 void Drawable::Move(float offsetX, float offsetY)
 {
@@ -276,8 +225,6 @@ void Drawable::Move(float offsetX, float offsetY)
 }
 
 
-////////////////////////////////////////////////////////////
-/// Move the object of a given offset (take a 2D vector)
 ////////////////////////////////////////////////////////////
 void Drawable::Move(const Vector2f& offset)
 {
@@ -285,8 +232,6 @@ void Drawable::Move(const Vector2f& offset)
 }
 
 
-////////////////////////////////////////////////////////////
-/// Scale the object (take 2 values)
 ////////////////////////////////////////////////////////////
 void Drawable::Scale(float factorX, float factorY)
 {
@@ -294,8 +239,6 @@ void Drawable::Scale(float factorX, float factorY)
 }
 
 
-////////////////////////////////////////////////////////////
-/// Scale the object (take a 2D vector)
 ////////////////////////////////////////////////////////////
 void Drawable::Scale(const Vector2f& factor)
 {
@@ -303,8 +246,6 @@ void Drawable::Scale(const Vector2f& factor)
 }
 
 
-////////////////////////////////////////////////////////////
-/// Rotate the object
 ////////////////////////////////////////////////////////////
 void Drawable::Rotate(float angle)
 {
@@ -312,18 +253,13 @@ void Drawable::Rotate(float angle)
 }
 
 
-////////////////////////////////////////////////////////////
-/// Transform a point from global coordinates into local coordinates
-/// (ie it applies the inverse of object's origin, translation, rotation and scale to the point)
 ////////////////////////////////////////////////////////////
 Vector2f Drawable::TransformToLocal(const Vector2f& point) const
 {
     return GetInverseMatrix().Transform(point);
 }
 
-////////////////////////////////////////////////////////////
-/// Transform a point from local coordinates into global coordinates
-/// (ie it applies the object's origin, translation, rotation and scale to the point)
+
 ////////////////////////////////////////////////////////////
 Vector2f Drawable::TransformToGlobal(const Vector2f& point) const
 {
@@ -331,8 +267,6 @@ Vector2f Drawable::TransformToGlobal(const Vector2f& point) const
 }
 
 
-////////////////////////////////////////////////////////////
-/// Get the transform matrix of the drawable
 ////////////////////////////////////////////////////////////
 const Matrix3& Drawable::GetMatrix() const
 {
@@ -347,8 +281,6 @@ const Matrix3& Drawable::GetMatrix() const
 }
 
 
-////////////////////////////////////////////////////////////
-/// Get the inverse transform matrix of the drawable
 ////////////////////////////////////////////////////////////
 const Matrix3& Drawable::GetInverseMatrix() const
 {
@@ -363,8 +295,6 @@ const Matrix3& Drawable::GetInverseMatrix() const
 }
 
 
-////////////////////////////////////////////////////////////
-/// Draw the object into the specified render target
 ////////////////////////////////////////////////////////////
 void Drawable::Draw(RenderTarget& target, Renderer& renderer) const
 {