Corrected the name of some functions/variable
This commit is contained in:
parent
c817f882e6
commit
aaa21dfaf6
32 changed files with 203 additions and 203 deletions
|
@ -127,21 +127,21 @@ void RenderTarget::Draw(const Drawable& drawable, const RenderStates& states)
|
|||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void RenderTarget::Draw(const Vertex* vertices, unsigned int verticesCount,
|
||||
void RenderTarget::Draw(const Vertex* vertices, unsigned int vertexCount,
|
||||
PrimitiveType type, const RenderStates& states)
|
||||
{
|
||||
// Nothing to draw?
|
||||
if (!vertices || (verticesCount == 0))
|
||||
if (!vertices || (vertexCount == 0))
|
||||
return;
|
||||
|
||||
if (Activate(true))
|
||||
{
|
||||
// Check if the vertex count is low enough so that we can pre-transform them
|
||||
bool useVertexCache = (verticesCount <= StatesCache::VertexCacheSize);
|
||||
bool useVertexCache = (vertexCount <= StatesCache::VertexCacheSize);
|
||||
if (useVertexCache)
|
||||
{
|
||||
// Pre-transform the vertices and store them into the vertex cache
|
||||
for (unsigned int i = 0; i < verticesCount; ++i)
|
||||
for (unsigned int i = 0; i < vertexCount; ++i)
|
||||
{
|
||||
Vertex& vertex = myCache.VertexCache[i];
|
||||
vertex.Position = states.Transform * vertices[i].Position;
|
||||
|
@ -200,7 +200,7 @@ void RenderTarget::Draw(const Vertex* vertices, unsigned int verticesCount,
|
|||
GLenum mode = modes[type];
|
||||
|
||||
// Draw the primitives
|
||||
GLCheck(glDrawArrays(mode, 0, verticesCount));
|
||||
GLCheck(glDrawArrays(mode, 0, vertexCount));
|
||||
|
||||
// Unbind the shader, if any
|
||||
if (states.Shader)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue