Corrected the name of some functions/variable

This commit is contained in:
Laurent Gomila 2011-12-25 23:42:43 +01:00
parent c817f882e6
commit aaa21dfaf6
32 changed files with 203 additions and 203 deletions

View file

@ -127,17 +127,17 @@ public :
/// The assumed format of the audio samples is 16 bits signed integer
/// (sf::Int16).
///
/// \param samples Pointer to the array of samples in memory
/// \param samplesCount Number of samples in the array
/// \param channelsCount Number of channels (1 = mono, 2 = stereo, ...)
/// \param sampleRate Sample rate (number of samples to play per second)
/// \param samples Pointer to the array of samples in memory
/// \param sampleCount Number of samples in the array
/// \param channelCount Number of channels (1 = mono, 2 = stereo, ...)
/// \param sampleRate Sample rate (number of samples to play per second)
///
/// \return True if loading succeeded, false if it failed
///
/// \see LoadFromFile, LoadFromMemory, SaveToFile
///
////////////////////////////////////////////////////////////
bool LoadFromSamples(const Int16* samples, std::size_t samplesCount, unsigned int channelsCount, unsigned int sampleRate);
bool LoadFromSamples(const Int16* samples, std::size_t sampleCount, unsigned int channelCount, unsigned int sampleRate);
////////////////////////////////////////////////////////////
/// \brief Save the sound buffer to an audio file
@ -160,11 +160,11 @@ public :
///
/// The format of the returned samples is 16 bits signed integer
/// (sf::Int16). The total number of samples in this array
/// is given by the GetSamplesCount() function.
/// is given by the GetSampleCount() function.
///
/// \return Read-only pointer to the array of sound samples
///
/// \see GetSamplesCount
/// \see GetSampleCount
///
////////////////////////////////////////////////////////////
const Int16* GetSamples() const;
@ -180,7 +180,7 @@ public :
/// \see GetSamples
///
////////////////////////////////////////////////////////////
std::size_t GetSamplesCount() const;
std::size_t GetSampleCount() const;
////////////////////////////////////////////////////////////
/// \brief Get the sample rate of the sound
@ -191,7 +191,7 @@ public :
///
/// \return Sample rate (number of samples per second)
///
/// \see GetChannelsCount, GetDuration
/// \see GetChannelCount, GetDuration
///
////////////////////////////////////////////////////////////
unsigned int GetSampleRate() const;
@ -207,14 +207,14 @@ public :
/// \see GetSampleRate, GetDuration
///
////////////////////////////////////////////////////////////
unsigned int GetChannelsCount() const;
unsigned int GetChannelCount() const;
////////////////////////////////////////////////////////////
/// \brief Get the total duration of the sound
///
/// \return Sound duration, in milliseconds
///
/// \see GetSampleRate, GetChannelsCount
/// \see GetSampleRate, GetChannelCount
///
////////////////////////////////////////////////////////////
Uint32 GetDuration() const;
@ -246,13 +246,13 @@ private :
////////////////////////////////////////////////////////////
/// \brief Update the internal buffer with the cached audio samples
///
/// \param channelsCount Number of channels
/// \param sampleRate Sample rate (number of samples per second)
/// \param channelCount Number of channels
/// \param sampleRate Sample rate (number of samples per second)
///
/// \return True on success, false if any error happened
///
////////////////////////////////////////////////////////////
bool Update(unsigned int channelsCount, unsigned int sampleRate);
bool Update(unsigned int channelCount, unsigned int sampleRate);
////////////////////////////////////////////////////////////
/// \brief Add a sound to the list of sounds that use this buffer

View file

@ -70,13 +70,13 @@ private :
////////////////////////////////////////////////////////////
/// \brief Process a new chunk of recorded samples
///
/// \param samples Pointer to the new chunk of recorded samples
/// \param samplesCount Number of samples pointed by \a samples
/// \param samples Pointer to the new chunk of recorded samples
/// \param sampleCount Number of samples pointed by \a samples
///
/// \return True to continue the capture, or false to stop it
///
////////////////////////////////////////////////////////////
virtual bool OnProcessSamples(const Int16* samples, std::size_t samplesCount);
virtual bool OnProcessSamples(const Int16* samples, std::size_t sampleCount);
////////////////////////////////////////////////////////////
/// \brief Stop capturing audio data

View file

@ -131,13 +131,13 @@ private :
/// whatever it wants with it (storing it, playing it, sending
/// it over the network, etc.).
///
/// \param samples Pointer to the new chunk of recorded samples
/// \param samplesCount Number of samples pointed by \a samples
/// \param samples Pointer to the new chunk of recorded samples
/// \param sampleCount Number of samples pointed by \a samples
///
/// \return True to continue the capture, or false to stop it
///
////////////////////////////////////////////////////////////
virtual bool OnProcessSamples(const Int16* samples, std::size_t samplesCount) = 0;
virtual bool OnProcessSamples(const Int16* samples, std::size_t sampleCount) = 0;
////////////////////////////////////////////////////////////
/// \brief Stop capturing audio data
@ -238,7 +238,7 @@ private :
/// return true;
/// }
///
/// virtual bool OnProcessSamples(const Int16* samples, std::size_t samplesCount)
/// virtual bool OnProcessSamples(const Int16* samples, std::size_t sampleCount)
/// {
/// // Do something with the new chunk of samples (store them, send them, ...)
/// ...

View file

@ -104,7 +104,7 @@ public :
/// \return Number of channels
///
////////////////////////////////////////////////////////////
unsigned int GetChannelsCount() const;
unsigned int GetChannelCount() const;
////////////////////////////////////////////////////////////
/// \brief Get the stream sample rate of the stream
@ -193,11 +193,11 @@ protected :
/// It can be called multiple times if the settings of the
/// audio stream change, but only when the stream is stopped.
///
/// \param channelsCount Number of channels of the stream
/// \param sampleRate Sample rate, in samples per second
/// \param channelCount Number of channels of the stream
/// \param sampleRate Sample rate, in samples per second
///
////////////////////////////////////////////////////////////
void Initialize(unsigned int channelsCount, unsigned int sampleRate);
void Initialize(unsigned int channelCount, unsigned int sampleRate);
private :
@ -245,7 +245,7 @@ private :
/// consumed; it fills it again and inserts it back into the
/// playing queue.
///
/// \param buffer Number of the buffer to fill (in [0, BuffersCount])
/// \param buffer Number of the buffer to fill (in [0, BufferCount])
///
/// \return True if the stream source has requested to stop, false otherwise
///
@ -273,21 +273,21 @@ private :
enum
{
BuffersCount = 3 ///< Number of audio buffers used by the streaming loop
BufferCount = 3 ///< Number of audio buffers used by the streaming loop
};
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
Thread myThread; ///< Thread running the background tasks
bool myIsStreaming; ///< Streaming state (true = playing, false = stopped)
unsigned int myBuffers[BuffersCount]; ///< Sound buffers used to store temporary audio data
unsigned int myChannelsCount; ///< Number of channels (1 = mono, 2 = stereo, ...)
unsigned int mySampleRate; ///< Frequency (samples / second)
Uint32 myFormat; ///< Format of the internal sound buffers
bool myLoop; ///< Loop flag (true to loop, false to play once)
Uint64 mySamplesProcessed; ///< Number of buffers processed since beginning of the stream
bool myEndBuffers[BuffersCount]; ///< Each buffer is marked as "end buffer" or not, for proper duration calculation
Thread myThread; ///< Thread running the background tasks
bool myIsStreaming; ///< Streaming state (true = playing, false = stopped)
unsigned int myBuffers[BufferCount]; ///< Sound buffers used to store temporary audio data
unsigned int myChannelCount; ///< Number of channels (1 = mono, 2 = stereo, ...)
unsigned int mySampleRate; ///< Frequency (samples / second)
Uint32 myFormat; ///< Format of the internal sound buffers
bool myLoop; ///< Loop flag (true to loop, false to play once)
Uint64 mySamplesProcessed; ///< Number of buffers processed since beginning of the stream
bool myEndBuffers[BufferCount]; ///< Each buffer is marked as "end buffer" or not, for proper duration calculation
};
} // namespace sf
@ -338,11 +338,11 @@ private :
/// {
/// // Open the source and get audio settings
/// ...
/// unsigned int channelsCount = ...;
/// unsigned int channelCount = ...;
/// unsigned int sampleRate = ...;
///
/// // Initialize the stream -- important!
/// Initialize(channelsCount, sampleRate);
/// Initialize(channelCount, sampleRate);
/// }
///
/// private :