Corrected the name of some functions/variable
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c817f882e6
commit
aaa21dfaf6
32 changed files with 203 additions and 203 deletions
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@ -20,9 +20,9 @@ void PlaySound()
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// Display sound informations
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std::cout << "canary.wav :" << std::endl;
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std::cout << " " << buffer.GetDuration() / 1000.f << " seconds" << std::endl;
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std::cout << " " << buffer.GetSampleRate() << " samples / sec" << std::endl;
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std::cout << " " << buffer.GetChannelsCount() << " channels" << std::endl;
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std::cout << " " << buffer.GetDuration() / 1000.f << " seconds" << std::endl;
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std::cout << " " << buffer.GetSampleRate() << " samples / sec" << std::endl;
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std::cout << " " << buffer.GetChannelCount() << " channels" << std::endl;
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// Create a sound instance and play it
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sf::Sound sound(buffer);
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@ -57,7 +57,7 @@ void PlayMusic()
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std::cout << "orchestral.ogg :" << std::endl;
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std::cout << " " << music.GetDuration() / 1000.f << " seconds" << std::endl;
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std::cout << " " << music.GetSampleRate() << " samples / sec" << std::endl;
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std::cout << " " << music.GetChannelsCount() << " channels" << std::endl;
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std::cout << " " << music.GetChannelCount() << " channels" << std::endl;
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// Play it
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music.Play();
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@ -46,9 +46,9 @@ int main()
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// Display captured sound informations
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std::cout << "Sound information :" << std::endl;
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std::cout << " " << buffer.GetDuration() / 1000.f << " seconds" << std::endl;
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std::cout << " " << buffer.GetSampleRate() << " samples / seconds" << std::endl;
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std::cout << " " << buffer.GetChannelsCount() << " channels" << std::endl;
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std::cout << " " << buffer.GetDuration() / 1000.f << " seconds" << std::endl;
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std::cout << " " << buffer.GetSampleRate() << " samples / seconds" << std::endl;
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std::cout << " " << buffer.GetChannelCount() << " channels" << std::endl;
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// Choose what to do with the recorded sound data
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char choice;
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@ -55,12 +55,12 @@ private :
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/// /see SoundRecorder::ProcessSamples
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///
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////////////////////////////////////////////////////////////
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virtual bool OnProcessSamples(const sf::Int16* samples, std::size_t samplesCount)
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virtual bool OnProcessSamples(const sf::Int16* samples, std::size_t sampleCount)
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{
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// Pack the audio samples into a network packet
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sf::Packet packet;
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packet << audioData;
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packet.Append(samples, samplesCount * sizeof(sf::Int16));
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packet.Append(samples, sampleCount * sizeof(sf::Int16));
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// Send the audio packet to the server
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return mySocket.Send(packet) == sf::Socket::Done;
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@ -103,7 +103,7 @@ private :
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////////////////////////////////////////////////////////////
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virtual void OnSeek(sf::Uint32 timeOffset)
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{
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myOffset = timeOffset * GetSampleRate() * GetChannelsCount() / 1000;
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myOffset = timeOffset * GetSampleRate() * GetChannelCount() / 1000;
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}
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////////////////////////////////////////////////////////////
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@ -129,7 +129,7 @@ private :
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const sf::Int16* samples = reinterpret_cast<const sf::Int16*>(packet.GetData() + 1);
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std::size_t nbSamples = (packet.GetDataSize() - 1) / sizeof(sf::Int16);
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// Don't forget that the other thread can access the samples array at any time
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// Don't forget that the other thread can access the sample array at any time
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// (so we protect any operation on it with the mutex)
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{
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sf::Lock lock(myMutex);
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