Fixed a few typos/style issues
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0c2f306c17
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aa9a6dec89
23 changed files with 72 additions and 64 deletions
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@ -48,7 +48,7 @@ class InputStream;
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////////////////////////////////////////////////////////////
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class SFML_AUDIO_API SoundBuffer : AlResource
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{
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public :
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public:
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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@ -223,7 +223,7 @@ public :
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////////////////////////////////////////////////////////////
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SoundBuffer& operator =(const SoundBuffer& right);
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private :
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private:
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friend class Sound;
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@ -232,7 +232,7 @@ private :
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///
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/// \param file Sound file providing access to the new loaded sound
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///
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/// \return True on succesful initialization, false on failure
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/// \return True on successful initialization, false on failure
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///
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////////////////////////////////////////////////////////////
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bool initialize(InputSoundFile& file);
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@ -291,7 +291,7 @@ private :
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/// A sound buffer holds the data of a sound, which is
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/// an array of audio samples. A sample is a 16 bits signed integer
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/// that defines the amplitude of the sound at a given time.
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/// The sound is then restituted by playing these samples at
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/// The sound is then reconstituted by playing these samples at
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/// a high rate (for example, 44100 samples per second is the
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/// standard rate used for playing CDs). In short, audio samples
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/// are like texture pixels, and a sf::SoundBuffer is similar to
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@ -324,20 +324,20 @@ private :
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/// \code
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/// // Declare a new sound buffer
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/// sf::SoundBuffer buffer;
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///
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///
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/// // Load it from a file
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/// if (!buffer.loadFromFile("sound.wav"))
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/// {
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/// // error...
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/// }
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///
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///
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/// // Create a sound source and bind it to the buffer
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/// sf::Sound sound1;
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/// sound1.setBuffer(buffer);
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///
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///
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/// // Play the sound
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/// sound1.play();
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///
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///
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/// // Create another sound source bound to the same buffer
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/// sf::Sound sound2;
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/// sound2.setBuffer(buffer);
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