Added support for the CMake build system
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1550 4e206d99-4929-0410-ac5d-dfc041789085
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144 changed files with 2086 additions and 7033 deletions
12
examples/sockets/CMakeLists.txt
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12
examples/sockets/CMakeLists.txt
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set(SRCROOT ${CMAKE_SOURCE_DIR}/examples/sockets)
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# all source files
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set(SRC ${SRCROOT}/Sockets.cpp
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${SRCROOT}/TCP.cpp
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${SRCROOT}/UDP.cpp)
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# define the sockets target
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sfml_add_example(sockets
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SOURCES ${SRC}
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DEPENDS sfml-network sfml-system)
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59
examples/sockets/Sockets.cpp
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59
examples/sockets/Sockets.cpp
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <iostream>
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#include <cstdlib>
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void RunTcpServer(unsigned short Port);
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void RunTcpClient(unsigned short Port);
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void RunUdpServer(unsigned short Port);
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void RunUdpClient(unsigned short Port);
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////////////////////////////////////////////////////////////
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/// Entry point of application
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///
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/// \return Application exit code
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///
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////////////////////////////////////////////////////////////
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int main()
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{
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// Choose an arbitrary port for opening sockets
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const unsigned short port = 50001;
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// TCP, UDP or connected UDP ?
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char protocol;
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std::cout << "Do you want to use TCP (t) or UDP (u) ? ";
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std::cin >> protocol;
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// Client or server ?
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char who;
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std::cout << "Do you want to be a server (s) or a client (c) ? ";
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std::cin >> who;
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if (protocol == 't')
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{
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// Test the TCP protocol
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if (who == 's')
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RunTcpServer(port);
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else
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RunTcpClient(port);
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}
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else
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{
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// Test the unconnected UDP protocol
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if (who == 's')
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RunUdpServer(port);
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else
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RunUdpClient(port);
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}
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// Wait until the user presses 'enter' key
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std::cout << "Press enter to exit..." << std::endl;
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std::cin.ignore(10000, '\n');
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std::cin.ignore(10000, '\n');
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return EXIT_SUCCESS;
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}
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81
examples/sockets/TCP.cpp
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81
examples/sockets/TCP.cpp
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Network.hpp>
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#include <iostream>
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////////////////////////////////////////////////////////////
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/// Launch a server, wait for an incoming connection,
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/// send a message and wait for the answer.
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///
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////////////////////////////////////////////////////////////
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void RunTcpServer(unsigned short port)
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{
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// Create a server socket to accept new connections
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sf::TcpListener listener;
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// Listen to the given port for incoming connections
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if (listener.Listen(port) != sf::Socket::Done)
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return;
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std::cout << "Server is listening to port " << port << ", waiting for connections... " << std::endl;
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// Wait for a connection
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sf::TcpSocket socket;
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if (listener.Accept(socket) != sf::Socket::Done)
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return;
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std::cout << "Client connected: " << socket.GetRemoteAddress() << std::endl;
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// Send a message to the connected client
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const char out[] = "Hi, I'm the server";
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if (socket.Send(out, sizeof(out)) != sf::Socket::Done)
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return;
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std::cout << "Message sent to the client: \"" << out << "\"" << std::endl;
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// Receive a message back from the client
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char in[128];
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std::size_t received;
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if (socket.Receive(in, sizeof(in), received) != sf::Socket::Done)
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return;
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std::cout << "Answer received from the client: \"" << in << "\"" << std::endl;
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}
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////////////////////////////////////////////////////////////
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/// Create a client, connect it to a server, display the
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/// welcome message and send an answer.
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///
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////////////////////////////////////////////////////////////
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void RunTcpClient(unsigned short port)
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{
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// Ask for the server address
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sf::IpAddress server;
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do
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{
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std::cout << "Type the address or name of the server to connect to: ";
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std::cin >> server;
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}
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while (server == sf::IpAddress::None);
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// Create a socket for communicating with the server
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sf::TcpSocket socket;
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// Connect to the server
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if (socket.Connect(server, port) != sf::Socket::Done)
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return;
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std::cout << "Connected to server " << server << std::endl;
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// Receive a message from the server
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char in[128];
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std::size_t received;
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if (socket.Receive(in, sizeof(in), received) != sf::Socket::Done)
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return;
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std::cout << "Message received from the server: \"" << in << "\"" << std::endl;
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// Send an answer to the server
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const char out[] = "Hi, I'm a client";
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if (socket.Send(out, sizeof(out)) != sf::Socket::Done)
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return;
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std::cout << "Message sent to the server: \"" << out << "\"" << std::endl;
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}
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72
examples/sockets/UDP.cpp
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72
examples/sockets/UDP.cpp
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Network.hpp>
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#include <iostream>
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////////////////////////////////////////////////////////////
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/// Launch a server, wait for a message, send an answer.
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///
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////////////////////////////////////////////////////////////
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void RunUdpServer(unsigned short port)
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{
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// Create a socket to receive a message from anyone
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sf::UdpSocket socket;
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// Listen to messages on the specified port
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if (socket.Bind(port) != sf::Socket::Done)
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return;
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std::cout << "Server is listening to port " << port << ", waiting for a message... " << std::endl;
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// Wait for a message
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char in[128];
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std::size_t received;
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sf::IpAddress sender;
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unsigned short senderPort;
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if (socket.Receive(in, sizeof(in), received, sender, senderPort) != sf::Socket::Done)
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return;
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std::cout << "Message received from client " << sender << ": \"" << in << "\"" << std::endl;
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// Send an answer to the client
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const char out[] = "Hi, I'm the server";
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if (socket.Send(out, sizeof(out), sender, senderPort) != sf::Socket::Done)
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return;
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std::cout << "Message sent to the client: \"" << out << "\"" << std::endl;
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}
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////////////////////////////////////////////////////////////
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/// Send a message to the server, wait for the answer
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///
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////////////////////////////////////////////////////////////
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void RunUdpClient(unsigned short port)
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{
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// Ask for the server address
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sf::IpAddress server;
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do
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{
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std::cout << "Type the address or name of the server to connect to: ";
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std::cin >> server;
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}
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while (server == sf::IpAddress::None);
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// Create a socket for communicating with the server
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sf::UdpSocket socket;
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// Send a message to the server
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const char out[] = "Hi, I'm a client";
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if (socket.Send(out, sizeof(out), server, port) != sf::Socket::Done)
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return;
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std::cout << "Message sent to the server: \"" << out << "\"" << std::endl;
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// Receive an answer from anyone (but most likely from the server)
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char in[128];
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std::size_t received;
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sf::IpAddress sender;
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unsigned short senderPort;
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if (socket.Receive(in, sizeof(in), received, sender, senderPort) != sf::Socket::Done)
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return;
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std::cout << "Message received from " << sender << ": \"" << in << "\"" << std::endl;
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}
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