Added support for the CMake build system

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1550 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2010-08-19 15:59:24 +00:00
parent aa612ec63a
commit a991fe8e4d
144 changed files with 2086 additions and 7033 deletions

View file

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uniform sampler2D texture;
uniform float offset;
void main()
{
vec2 offx = vec2(offset, 0.0);
vec2 offy = vec2(0.0, offset);
vec4 pixel = texture2D(texture, gl_TexCoord[0].xy) * 1 +
texture2D(texture, gl_TexCoord[0].xy - offx) * 2 +
texture2D(texture, gl_TexCoord[0].xy + offx) * 2 +
texture2D(texture, gl_TexCoord[0].xy - offy) * 2 +
texture2D(texture, gl_TexCoord[0].xy + offy) * 2 +
texture2D(texture, gl_TexCoord[0].xy - offx - offy) * 1 +
texture2D(texture, gl_TexCoord[0].xy - offx + offy) * 1 +
texture2D(texture, gl_TexCoord[0].xy + offx - offy) * 1 +
texture2D(texture, gl_TexCoord[0].xy + offx + offy) * 1;
gl_FragColor = gl_Color * (pixel / 13.0);
}