Added support for the CMake build system
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1550 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
parent
aa612ec63a
commit
a991fe8e4d
144 changed files with 2086 additions and 7033 deletions
107
examples/build/codeblocks/ftp.cbp
Normal file
107
examples/build/codeblocks/ftp.cbp
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@ -0,0 +1,107 @@
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|||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="ftp" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug static_Win32">
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<Option output="..\..\ftp\ftp-d" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\..\Temp\codeblocks\ftp\Debug static_Win32" />
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<Option type="1" />
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<Option compiler="gcc" />
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||||
<Compiler>
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<Add option="-Wall" />
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||||
<Add option="-g" />
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<Add option="-O0" />
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<Add option="-DWIN32" />
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<Add option="-D_DEBUG" />
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<Add option="-D_WINDOWS" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\..\..\include" />
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</ResourceCompiler>
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<Linker>
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<Add library="..\..\..\lib\mingw\libsfml-network-s-d.a" />
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<Add library="..\..\..\lib\mingw\libsfml-system-s-d.a" />
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</Linker>
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</Target>
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<Target title="Release static_Win32">
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<Option output="..\..\ftp\ftp" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\..\Temp\codeblocks\ftp\Release static_Win32" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-O3" />
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<Add option="-Wall" />
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<Add option="-DWIN32" />
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<Add option="-DNDEBUG" />
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<Add option="-D_WINDOWS" />
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</Compiler>
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||||
<ResourceCompiler>
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<Add directory="..\..\..\include" />
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</ResourceCompiler>
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<Linker>
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<Add library="..\..\..\lib\mingw\libsfml-network-s.a" />
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<Add library="..\..\..\lib\mingw\libsfml-system-s.a" />
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</Linker>
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</Target>
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<Target title="Debug DLL_Win32">
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<Option output="..\..\ftp\ftp-d" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\..\Temp\codeblocks\ftp\Debug DLL_Win32" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-Wall" />
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<Add option="-g" />
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<Add option="-O0" />
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<Add option="-DWIN32" />
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<Add option="-D_DEBUG" />
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<Add option="-D_WINDOWS" />
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<Add option="-DSFML_DYNAMIC" />
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</Compiler>
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||||
<ResourceCompiler>
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<Add directory="..\..\..\include" />
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</ResourceCompiler>
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<Linker>
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<Add library="..\..\..\lib\mingw\libsfml-network-d.a" />
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<Add library="..\..\..\lib\mingw\libsfml-system-d.a" />
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</Linker>
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</Target>
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<Target title="Release DLL_Win32">
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<Option output="..\..\ftp\ftp" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\..\Temp\codeblocks\ftp\Release DLL_Win32" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-O3" />
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<Add option="-Wall" />
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<Add option="-DWIN32" />
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<Add option="-DNDEBUG" />
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<Add option="-D_WINDOWS" />
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<Add option="-DSFML_DYNAMIC" />
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</Compiler>
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||||
<ResourceCompiler>
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<Add directory="..\..\..\include" />
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</ResourceCompiler>
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<Linker>
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<Add library="..\..\..\lib\mingw\libsfml-network.a" />
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<Add library="..\..\..\lib\mingw\libsfml-system.a" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add directory="..\..\..\include" />
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</Compiler>
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<Linker>
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<Add option="-static-libgcc" />
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</Linker>
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<Unit filename="..\..\ftp\Ftp.cpp" />
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<Extensions>
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<code_completion />
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<envvars />
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<debugger />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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127
examples/build/codeblocks/opengl.cbp
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127
examples/build/codeblocks/opengl.cbp
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@ -0,0 +1,127 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="opengl" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug static_Win32">
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<Option output="..\..\opengl\opengl-d" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\..\Temp\codeblocks\opengl\Debug static_Win32" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-Wall" />
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<Add option="-g" />
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<Add option="-O0" />
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<Add option="-DWIN32" />
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<Add option="-D_DEBUG" />
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<Add option="-D_WINDOWS" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\..\..\include" />
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<Add directory="..\..\..\extlibs" />
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</ResourceCompiler>
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<Linker>
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<Add library="..\..\..\lib\mingw\libsfml-main-d.a" />
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<Add library="..\..\..\lib\mingw\libsfml-graphics-s-d.a" />
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<Add library="..\..\..\lib\mingw\libsfml-window-s-d.a" />
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<Add library="..\..\..\lib\mingw\libsfml-system-s-d.a" />
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<Add library="opengl32" />
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<Add library="glu32" />
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</Linker>
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</Target>
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<Target title="Release static_Win32">
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<Option output="..\..\opengl\opengl" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\..\Temp\codeblocks\opengl\Release static_Win32" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-O3" />
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<Add option="-Wall" />
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<Add option="-DWIN32" />
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<Add option="-DNDEBUG" />
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<Add option="-D_WINDOWS" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\..\..\include" />
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<Add directory="..\..\..\extlibs" />
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</ResourceCompiler>
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<Linker>
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<Add library="..\..\..\lib\mingw\libsfml-main.a" />
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<Add library="..\..\..\lib\mingw\libsfml-graphics-s.a" />
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<Add library="..\..\..\lib\mingw\libsfml-window-s.a" />
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<Add library="..\..\..\lib\mingw\libsfml-system-s.a" />
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<Add library="opengl32" />
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<Add library="glu32" />
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</Linker>
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</Target>
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<Target title="Release DLL_Win32">
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<Option output="..\..\opengl\opengl" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\..\Temp\codeblocks\opengl\Release DLL_Win32" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-O3" />
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<Add option="-Wall" />
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||||
<Add option="-DWIN32" />
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||||
<Add option="-DNDEBUG" />
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||||
<Add option="-D_WINDOWS" />
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||||
<Add option="-DSFML_DYNAMIC" />
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</Compiler>
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||||
<ResourceCompiler>
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<Add directory="..\..\..\include" />
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<Add directory="..\..\..\extlibs" />
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</ResourceCompiler>
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<Linker>
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<Add library="..\..\..\lib\mingw\libsfml-main.a" />
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<Add library="..\..\..\lib\mingw\libsfml-graphics.a" />
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<Add library="..\..\..\lib\mingw\libsfml-window.a" />
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<Add library="..\..\..\lib\mingw\libsfml-system.a" />
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<Add library="opengl32" />
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<Add library="glu32" />
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</Linker>
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</Target>
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<Target title="Debug DLL_Win32">
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<Option output="..\..\opengl\opengl-d" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\..\Temp\codeblocks\opengl\Debug DLL_Win32" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-Wall" />
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<Add option="-g" />
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<Add option="-O0" />
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<Add option="-DWIN32" />
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<Add option="-D_DEBUG" />
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<Add option="-D_WINDOWS" />
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<Add option="-DSFML_DYNAMIC" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\..\..\include" />
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<Add directory="..\..\..\extlibs" />
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</ResourceCompiler>
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<Linker>
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<Add library="..\..\..\lib\mingw\libsfml-main-d.a" />
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<Add library="..\..\..\lib\mingw\libsfml-graphics-d.a" />
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<Add library="..\..\..\lib\mingw\libsfml-window-d.a" />
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<Add library="..\..\..\lib\mingw\libsfml-system-d.a" />
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<Add library="opengl32" />
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<Add library="glu32" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add directory="..\..\..\include" />
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</Compiler>
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<Linker>
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<Add option="-static-libgcc" />
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</Linker>
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<Unit filename="..\..\opengl\OpenGL.cpp" />
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<Extensions>
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<code_completion />
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<envvars />
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<debugger />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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131
examples/build/codeblocks/pong.cbp
Normal file
131
examples/build/codeblocks/pong.cbp
Normal file
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@ -0,0 +1,131 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="pong" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug static_Win32">
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<Option output="..\..\pong\pong-d" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\..\Temp\codeblocks\opengl\Debug static_Win32" />
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<Option type="0" />
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<Option compiler="gcc" />
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||||
<Compiler>
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<Add option="-Wall" />
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<Add option="-g" />
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||||
<Add option="-O0" />
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||||
<Add option="-DWIN32" />
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<Add option="-D_DEBUG" />
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<Add option="-D_WINDOWS" />
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</Compiler>
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||||
<ResourceCompiler>
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||||
<Add directory="..\..\..\include" />
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<Add directory="..\..\..\extlibs" />
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</ResourceCompiler>
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<Linker>
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<Add library="..\..\..\lib\mingw\libsfml-main-d.a" />
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||||
<Add library="..\..\..\lib\mingw\libsfml-audio-s-d.a" />
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<Add library="..\..\..\lib\mingw\libsfml-graphics-s-d.a" />
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||||
<Add library="..\..\..\lib\mingw\libsfml-window-s-d.a" />
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||||
<Add library="..\..\..\lib\mingw\libsfml-system-s-d.a" />
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||||
<Add library="opengl32" />
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<Add library="glu32" />
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</Linker>
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</Target>
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<Target title="Release static_Win32">
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<Option output="..\..\pong\pong" prefix_auto="1" extension_auto="1" />
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||||
<Option object_output="..\..\..\Temp\codeblocks\opengl\Release static_Win32" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-O3" />
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<Add option="-Wall" />
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<Add option="-DWIN32" />
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<Add option="-DNDEBUG" />
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<Add option="-D_WINDOWS" />
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||||
</Compiler>
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||||
<ResourceCompiler>
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<Add directory="..\..\..\include" />
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<Add directory="..\..\..\extlibs" />
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</ResourceCompiler>
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<Linker>
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<Add library="..\..\..\lib\mingw\libsfml-main.a" />
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<Add library="..\..\..\lib\mingw\libsfml-audio-s.a" />
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<Add library="..\..\..\lib\mingw\libsfml-graphics-s.a" />
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<Add library="..\..\..\lib\mingw\libsfml-window-s.a" />
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<Add library="..\..\..\lib\mingw\libsfml-system-s.a" />
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<Add library="opengl32" />
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<Add library="glu32" />
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</Linker>
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</Target>
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<Target title="Debug DLL_Win32">
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<Option output="..\..\pong\pong-d" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\..\Temp\codeblocks\opengl\Debug DLL_Win32" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-Wall" />
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<Add option="-g" />
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<Add option="-O0" />
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<Add option="-DWIN32" />
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<Add option="-D_DEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
<Add option="-DSFML_DYNAMIC" />
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</Compiler>
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||||
<ResourceCompiler>
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||||
<Add directory="..\..\..\include" />
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<Add directory="..\..\..\extlibs" />
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</ResourceCompiler>
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<Linker>
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<Add library="..\..\..\lib\mingw\libsfml-main-d.a" />
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<Add library="..\..\..\lib\mingw\libsfml-audio-d.a" />
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<Add library="..\..\..\lib\mingw\libsfml-graphics-d.a" />
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<Add library="..\..\..\lib\mingw\libsfml-window-d.a" />
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||||
<Add library="..\..\..\lib\mingw\libsfml-system-d.a" />
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<Add library="opengl32" />
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<Add library="glu32" />
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</Linker>
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</Target>
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<Target title="Release DLL_Win32">
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<Option output="..\..\pong\pong" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\..\Temp\codeblocks\opengl\Release DLL_Win32" />
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<Option type="0" />
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||||
<Option compiler="gcc" />
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||||
<Compiler>
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||||
<Add option="-O3" />
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<Add option="-Wall" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-DNDEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
<Add option="-DSFML_DYNAMIC" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
<Add directory="..\..\..\extlibs" />
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||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\..\lib\mingw\libsfml-main.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-audio.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-graphics.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-window.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-system.a" />
|
||||
<Add library="opengl32" />
|
||||
<Add library="glu32" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
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||||
<Compiler>
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||||
<Add directory="..\..\..\include" />
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||||
</Compiler>
|
||||
<Linker>
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||||
<Add option="-static-libgcc" />
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||||
</Linker>
|
||||
<Unit filename="..\..\pong\Pong.cpp" />
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||||
<Extensions>
|
||||
<code_completion />
|
||||
<envvars />
|
||||
<debugger />
|
||||
</Extensions>
|
||||
</Project>
|
||||
</CodeBlocks_project_file>
|
119
examples/build/codeblocks/shader.cbp
Normal file
119
examples/build/codeblocks/shader.cbp
Normal file
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@ -0,0 +1,119 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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||||
<CodeBlocks_project_file>
|
||||
<FileVersion major="1" minor="6" />
|
||||
<Project>
|
||||
<Option title="shader" />
|
||||
<Option pch_mode="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Build>
|
||||
<Target title="Debug static_Win32">
|
||||
<Option output="..\..\shader\shader-d" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\..\Temp\codeblocks\shader\Debug static_Win32" />
|
||||
<Option type="0" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-Wall" />
|
||||
<Add option="-g" />
|
||||
<Add option="-O0" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-D_DEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
<Add directory="..\..\..\extlibs" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\..\lib\mingw\libsfml-main-d.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-graphics-s-d.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-window-s-d.a" />
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||||
<Add library="..\..\..\lib\mingw\libsfml-system-s-d.a" />
|
||||
</Linker>
|
||||
</Target>
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||||
<Target title="Release static_Win32">
|
||||
<Option output="..\..\shader\shader" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\..\Temp\codeblocks\shader\Release static_Win32" />
|
||||
<Option type="0" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-DNDEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
<Add directory="..\..\..\extlibs" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\..\lib\mingw\libsfml-main.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-graphics-s.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-window-s.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-system-s.a" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Debug DLL_Win32">
|
||||
<Option output="..\..\shader\shader-d" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\..\Temp\codeblocks\shader\Debug DLL_Win32" />
|
||||
<Option type="0" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-Wall" />
|
||||
<Add option="-g" />
|
||||
<Add option="-O0" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-D_DEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
<Add option="-DSFML_DYNAMIC" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
<Add directory="..\..\..\extlibs" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\..\lib\mingw\libsfml-main-d.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-graphics-d.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-window-d.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-system-d.a" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release DLL_Win32">
|
||||
<Option output="..\..\shader\shader" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\..\Temp\codeblocks\shader\Release DLL_Win32" />
|
||||
<Option type="0" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-DNDEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
<Add option="-DSFML_DYNAMIC" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
<Add directory="..\..\..\extlibs" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\..\lib\mingw\libsfml-main.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-graphics.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-window.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-system.a" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<Compiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-static-libgcc" />
|
||||
</Linker>
|
||||
<Unit filename="..\..\shader\Shader.cpp" />
|
||||
<Extensions>
|
||||
<code_completion />
|
||||
<envvars />
|
||||
<debugger />
|
||||
</Extensions>
|
||||
</Project>
|
||||
</CodeBlocks_project_file>
|
109
examples/build/codeblocks/sockets.cbp
Normal file
109
examples/build/codeblocks/sockets.cbp
Normal file
|
@ -0,0 +1,109 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_project_file>
|
||||
<FileVersion major="1" minor="6" />
|
||||
<Project>
|
||||
<Option title="sockets" />
|
||||
<Option pch_mode="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Build>
|
||||
<Target title="Debug static_Win32">
|
||||
<Option output="..\..\sockets\sockets-d" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\..\Temp\codeblocks\sockets\Debug static_Win32" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-Wall" />
|
||||
<Add option="-g" />
|
||||
<Add option="-O0" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-D_DEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\..\lib\mingw\libsfml-network-s-d.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-system-s-d.a" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release static_Win32">
|
||||
<Option output="..\..\sockets\sockets" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\..\Temp\codeblocks\sockets\Release static_Win32" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-DNDEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\..\lib\mingw\libsfml-network-s.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-system-s.a" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Debug DLL_Win32">
|
||||
<Option output="..\..\sockets\sockets-d" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\..\Temp\codeblocks\sockets\Debug DLL_Win32" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-Wall" />
|
||||
<Add option="-g" />
|
||||
<Add option="-O0" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-D_DEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
<Add option="-DSFML_DYNAMIC" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\..\lib\mingw\libsfml-network-d.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-system-d.a" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release DLL_Win32">
|
||||
<Option output="..\..\sockets\sockets" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\..\Temp\codeblocks\sockets\Release DLL_Win32" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-DNDEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
<Add option="-DSFML_DYNAMIC" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\..\lib\mingw\libsfml-network.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-system.a" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<Compiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-static-libgcc" />
|
||||
</Linker>
|
||||
<Unit filename="..\..\sockets\Sockets.cpp" />
|
||||
<Unit filename="..\..\sockets\TCP.cpp" />
|
||||
<Unit filename="..\..\sockets\UDP.cpp" />
|
||||
<Extensions>
|
||||
<code_completion />
|
||||
<envvars />
|
||||
<debugger />
|
||||
</Extensions>
|
||||
</Project>
|
||||
</CodeBlocks_project_file>
|
111
examples/build/codeblocks/sound-capture.cbp
Normal file
111
examples/build/codeblocks/sound-capture.cbp
Normal file
|
@ -0,0 +1,111 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_project_file>
|
||||
<FileVersion major="1" minor="6" />
|
||||
<Project>
|
||||
<Option title="sound_capture" />
|
||||
<Option pch_mode="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Build>
|
||||
<Target title="Debug static_Win32">
|
||||
<Option output="..\..\sound_capture\sound_capture-d" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\..\Temp\codeblocks\sound_capture\Debug static_Win32" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-Wall" />
|
||||
<Add option="-g" />
|
||||
<Add option="-O0" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-D_DEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
<Add directory="..\..\..\extlibs" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\..\lib\mingw\libsfml-audio-s-d.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-system-s-d.a" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release static_Win32">
|
||||
<Option output="..\..\sound_capture\sound_capture" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\..\Temp\codeblocks\sound_capture\Release static_Win32" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-DNDEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
<Add directory="..\..\..\extlibs" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\..\lib\mingw\libsfml-audio-s.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-system-s.a" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Debug DLL_Win32">
|
||||
<Option output="..\..\sound_capture\sound_capture-d" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\..\Temp\codeblocks\sound_capture\Debug DLL_Win32" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-Wall" />
|
||||
<Add option="-g" />
|
||||
<Add option="-O0" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-D_DEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
<Add option="-DSFML_DYNAMIC" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
<Add directory="..\..\..\extlibs" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\..\lib\mingw\libsfml-audio-d.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-system-d.a" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release DLL_Win32">
|
||||
<Option output="..\..\sound_capture\sound_capture" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\..\Temp\codeblocks\sound_capture\Release DLL_Win32" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-DNDEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
<Add option="-DSFML_DYNAMIC" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
<Add directory="..\..\..\extlibs" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\..\lib\mingw\libsfml-audio.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-system.a" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<Compiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-static-libgcc" />
|
||||
</Linker>
|
||||
<Unit filename="..\..\sound_capture\SoundCapture.cpp" />
|
||||
<Extensions>
|
||||
<code_completion />
|
||||
<envvars />
|
||||
<debugger />
|
||||
</Extensions>
|
||||
</Project>
|
||||
</CodeBlocks_project_file>
|
110
examples/build/codeblocks/sound.cbp
Normal file
110
examples/build/codeblocks/sound.cbp
Normal file
|
@ -0,0 +1,110 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_project_file>
|
||||
<FileVersion major="1" minor="6" />
|
||||
<Project>
|
||||
<Option title="sound" />
|
||||
<Option pch_mode="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Build>
|
||||
<Target title="Debug static_Win32">
|
||||
<Option output="..\..\sound\sound-d" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\..\Temp\codeblocks\sound\Debug static_Win32" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-Wall" />
|
||||
<Add option="-g" />
|
||||
<Add option="-O0" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-D_DEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
<Add directory="..\..\..\extlibs" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add option="-static-libgcc" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-audio-s-d.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-system-s-d.a" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release static_Win32">
|
||||
<Option output="..\..\sound\sound" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\..\Temp\codeblocks\sound\Release static_Win32" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-DNDEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
<Add directory="..\..\..\extlibs" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\..\lib\mingw\libsfml-audio-s.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-system-s.a" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Debug DLL_Win32">
|
||||
<Option output="..\..\sound\sound-d" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\..\Temp\codeblocks\sound\Debug DLL_Win32" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-Wall" />
|
||||
<Add option="-g" />
|
||||
<Add option="-O0" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-D_DEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
<Add option="-DSFML_DYNAMIC" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
<Add directory="..\..\..\extlibs" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add option="-static-libgcc" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-audio-d.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-system-d.a" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release DLL_Win32">
|
||||
<Option output="..\..\sound\sound" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\..\Temp\codeblocks\sound\Release DLL_Win32" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-DNDEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
<Add option="-DSFML_DYNAMIC" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
<Add directory="..\..\..\extlibs" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\..\lib\mingw\libsfml-audio.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-system.a" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<Compiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
</Compiler>
|
||||
<Unit filename="..\..\sound\Sound.cpp" />
|
||||
<Extensions>
|
||||
<code_completion />
|
||||
<envvars />
|
||||
<debugger />
|
||||
</Extensions>
|
||||
</Project>
|
||||
</CodeBlocks_project_file>
|
117
examples/build/codeblocks/voip.cbp
Normal file
117
examples/build/codeblocks/voip.cbp
Normal file
|
@ -0,0 +1,117 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_project_file>
|
||||
<FileVersion major="1" minor="6" />
|
||||
<Project>
|
||||
<Option title="voip" />
|
||||
<Option pch_mode="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Build>
|
||||
<Target title="Debug static_Win32">
|
||||
<Option output="..\..\voip\voip-d" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\..\Temp\codeblocks\voip\Debug static_Win32" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-Wall" />
|
||||
<Add option="-g" />
|
||||
<Add option="-O0" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-D_DEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
<Add directory="..\..\..\extlibs" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\..\lib\mingw\libsfml-audio-s-d.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-network-s-d.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-system-s-d.a" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release static_Win32">
|
||||
<Option output="..\..\voip\voip" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\..\Temp\codeblocks\voip\Release static_Win32" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-DNDEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
<Add directory="..\..\..\extlibs" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\..\lib\mingw\libsfml-audio-s.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-network-s.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-system-s.a" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Debug DLL_Win32">
|
||||
<Option output="..\..\voip\voip-d" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\..\Temp\codeblocks\voip\Debug DLL_Win32" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-Wall" />
|
||||
<Add option="-g" />
|
||||
<Add option="-O0" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-D_DEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
<Add option="-DSFML_DYNAMIC" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
<Add directory="..\..\..\extlibs" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\..\lib\mingw\libsfml-audio-d.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-network-d.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-system-d.a" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release DLL_Win32">
|
||||
<Option output="..\..\voip\voip" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\..\Temp\codeblocks\voip\Release DLL_Win32" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-DNDEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
<Add option="-DSFML_DYNAMIC" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
<Add directory="..\..\..\extlibs" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\..\lib\mingw\libsfml-audio.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-network.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-system.a" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<Compiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-static-libgcc" />
|
||||
</Linker>
|
||||
<Unit filename="..\..\voip\Client.cpp" />
|
||||
<Unit filename="..\..\voip\Server.cpp" />
|
||||
<Unit filename="..\..\voip\VoIP.cpp" />
|
||||
<Extensions>
|
||||
<code_completion />
|
||||
<envvars />
|
||||
<debugger />
|
||||
</Extensions>
|
||||
</Project>
|
||||
</CodeBlocks_project_file>
|
115
examples/build/codeblocks/win32.cbp
Normal file
115
examples/build/codeblocks/win32.cbp
Normal file
|
@ -0,0 +1,115 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_project_file>
|
||||
<FileVersion major="1" minor="6" />
|
||||
<Project>
|
||||
<Option title="win32" />
|
||||
<Option pch_mode="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Build>
|
||||
<Target title="Debug static_Win32">
|
||||
<Option output="..\..\win32\win32-d" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\..\Temp\codeblocks\win32\Debug static_Win32" />
|
||||
<Option type="0" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-W" />
|
||||
<Add option="-g" />
|
||||
<Add option="-O0" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-D_DEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
<Add directory="..\..\..\extlibs" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\..\lib\mingw\libsfml-graphics-s-d.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-window-s-d.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-system-s-d.a" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release static_Win32">
|
||||
<Option output="..\..\win32\win32" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\..\Temp\codeblocks\win32\Release static_Win32" />
|
||||
<Option type="0" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-DNDEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
<Add directory="..\..\..\extlibs" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\..\lib\mingw\libsfml-graphics-s.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-window-s.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-system-s.a" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Debug DLL_Win32">
|
||||
<Option output="..\..\win32\win32-d" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\..\Temp\codeblocks\win32\Debug DLL_Win32" />
|
||||
<Option type="0" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-W" />
|
||||
<Add option="-g" />
|
||||
<Add option="-O0" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-D_DEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
<Add option="-DSFML_DYNAMIC" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
<Add directory="..\..\..\extlibs" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\..\lib\mingw\libsfml-graphics-d.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-window-d.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-system-d.a" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release DLL_Win32">
|
||||
<Option output="..\..\win32\win32" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\..\Temp\codeblocks\win32\Release DLL_Win32" />
|
||||
<Option type="0" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-DNDEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
<Add option="-DSFML_DYNAMIC" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
<Add directory="..\..\..\extlibs" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\..\lib\mingw\libsfml-graphics.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-window.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-system.a" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<Compiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-static-libgcc" />
|
||||
</Linker>
|
||||
<Unit filename="..\..\win32\Win32.cpp" />
|
||||
<Extensions>
|
||||
<code_completion />
|
||||
<envvars />
|
||||
<debugger />
|
||||
</Extensions>
|
||||
</Project>
|
||||
</CodeBlocks_project_file>
|
119
examples/build/codeblocks/window.cbp
Normal file
119
examples/build/codeblocks/window.cbp
Normal file
|
@ -0,0 +1,119 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_project_file>
|
||||
<FileVersion major="1" minor="6" />
|
||||
<Project>
|
||||
<Option title="window" />
|
||||
<Option pch_mode="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Build>
|
||||
<Target title="Debug static_Win32">
|
||||
<Option output="..\..\window\window-d" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\..\Temp\codeblocks\window\Debug static_Win32" />
|
||||
<Option type="0" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-Wall" />
|
||||
<Add option="-g" />
|
||||
<Add option="-O0" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-D_DEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\..\lib\mingw\libsfml-main-d.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-window-s-d.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-system-s-d.a" />
|
||||
<Add library="opengl32" />
|
||||
<Add library="glu32" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release static_Win32">
|
||||
<Option output="..\..\window\window" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\..\Temp\codeblocks\window\Release static_Win32" />
|
||||
<Option type="0" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-DNDEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\..\lib\mingw\libsfml-main.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-window-s.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-system-s.a" />
|
||||
<Add library="opengl32" />
|
||||
<Add library="glu32" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Debug DLL_Win32">
|
||||
<Option output="..\..\window\window-d" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\..\Temp\codeblocks\window\Debug DLL_Win32" />
|
||||
<Option type="0" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-Wall" />
|
||||
<Add option="-g" />
|
||||
<Add option="-O0" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-D_DEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
<Add option="-DSFML_DYNAMIC" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\..\lib\mingw\libsfml-main-d.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-window-d.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-system-d.a" />
|
||||
<Add library="opengl32" />
|
||||
<Add library="glu32" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release DLL_Win32">
|
||||
<Option output="..\..\window\window" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\..\Temp\codeblocks\window\Release DLL_Win32" />
|
||||
<Option type="0" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-DNDEBUG" />
|
||||
<Add option="-D_WINDOWS" />
|
||||
<Add option="-DSFML_DYNAMIC" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\..\lib\mingw\libsfml-main.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-window.a" />
|
||||
<Add library="..\..\..\lib\mingw\libsfml-system.a" />
|
||||
<Add library="opengl32" />
|
||||
<Add library="glu32" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<Compiler>
|
||||
<Add directory="..\..\..\include" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-static-libgcc" />
|
||||
</Linker>
|
||||
<Unit filename="..\..\window\Window.cpp" />
|
||||
<Extensions>
|
||||
<code_completion />
|
||||
<envvars />
|
||||
<debugger />
|
||||
</Extensions>
|
||||
</Project>
|
||||
</CodeBlocks_project_file>
|
Loading…
Add table
Add a link
Reference in a new issue