Added support for the CMake build system

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1550 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2010-08-19 15:59:24 +00:00
parent aa612ec63a
commit a991fe8e4d
144 changed files with 2086 additions and 7033 deletions

48
cmake/Config.cmake Normal file
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# detect the OS
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
set(WINDOWS 1)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
set(LINUX 1)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(MACOSX 1)
else()
message(WARNING "Unsupported operating system")
return()
endif()
# detect the architecture
# note: this test won't work for cross-compilation
include(CheckTypeSize)
check_type_size(void* SIZEOF_VOID_PTR)
if(${SIZEOF_VOID_PTR} MATCHES "^8$")
set(ARCH_BITS 64)
else()
set(ARCH_BITS 32)
endif()
# detect the compiler and its version
if(CMAKE_COMPILER_IS_GNUCXX)
set(COMPILER_GCC 1)
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "-dumpversion" OUTPUT_VARIABLE GCC_VERSION_OUTPUT)
string(REGEX REPLACE "([0-9]+\\.[0-9]+).*" "\\1" GCC_VERSION "${GCC_VERSION_OUTPUT}")
elseif(MSVC_VERSION EQUAL 1400)
set(COMPILER_MSVC 1)
set(MSVC_VERSION 2005)
elseif(MSVC_VERSION EQUAL 1500)
set(COMPILER_MSVC 1)
set(MSVC_VERSION 2008)
elseif(MSVC_VERSION EQUAL 1600)
set(COMPILER_MSVC 1)
set(MSVC_VERSION 2010)
else()
message(WARNING "Unsupported compiler")
return()
endif()
# define the install directory for miscellaneous files
if(WINDOWS)
set(INSTALL_MISC_DIR .)
elseif(UNIX)
set(INSTALL_MISC_DIR share/SFML)
endif()

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cmake/Macros.cmake Normal file
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# some of these macros are inspired from the boost/cmake macros
# this macro adds external dependencies to a static target,
# compensating for the lack of a link step when building a static library.
# every compiler has its own way of doing it:
# - VC++ supports it directly through the static library flags
# - MinGW/gcc doesn't support it, but as a static library is nothing more than an archive,
# we can simply merge the external dependencies to our generated target as a post-build step
# - we don't do anything for other compilers and OSes; static build is not encouraged on Unix (Linux, Mac OS X)
# where shared libraries are properly managed and have many advantages over static libraries
macro(sfml_static_add_libraries target)
if(WINDOWS AND COMPILER_GCC)
# Windows - gcc
foreach(lib ${ARGN})
if(NOT ${lib} MATCHES ".*/.*")
string(REGEX REPLACE "(.*)/bin/.*\\.exe" "\\1" STANDARD_LIBS_PATH "${CMAKE_CXX_COMPILER}")
set(lib "${STANDARD_LIBS_PATH}/lib/lib${lib}.a")
endif()
string(TOUPPER ${CMAKE_BUILD_TYPE} BUILD_TYPE)
get_target_property(TARGET_FILENAME ${target} ${BUILD_TYPE}_LOCATION)
add_custom_command(TARGET ${target}
POST_BUILD
COMMAND ${CMAKE_AR} x ${lib}
COMMAND ${CMAKE_AR} rcs ${TARGET_FILENAME} *.o
COMMAND del *.o /f /q
VERBATIM)
endforeach()
elseif(MSVC)
# Visual C++
set(LIBRARIES "")
foreach(lib ${ARGN})
if(NOT ${lib} MATCHES ".*\\.lib")
set(lib ${lib}.lib)
endif()
set(LIBRARIES "${LIBRARIES} ${lib}")
endforeach()
set_target_properties(${target} PROPERTIES STATIC_LIBRARY_FLAGS ${LIBRARIES})
endif()
endmacro()
# check if a value is contained in a list
# sets ${var} to TRUE if the value is found
macro(sfml_list_contains var value)
set(${var})
foreach(value2 ${ARGN})
if(${value} STREQUAL ${value2})
set(${var} TRUE)
endif()
endforeach()
endmacro()
# parse a list of arguments and options
# ex: sfml_parse_arguments(THIS "SOURCES;DEPENDS" "FLAG" FLAG SOURCES s1 s2 s3 DEPENDS d1 d2)
# will define the following variables:
# - THIS_SOURCES (s1 s2 s3)
# - THIS_DEPENDS (d1 d2)
# - THIS_FLAG TRUE
macro(sfml_parse_arguments prefix arg_names option_names)
foreach(arg_name ${arg_names})
set(${prefix}_${arg_name})
endforeach()
foreach(option_name ${option_names})
set(${prefix}_${option_name} FALSE)
endforeach()
set(current_arg_name)
set(current_arg_list)
foreach(arg ${ARGN})
sfml_list_contains(is_arg_name ${arg} ${arg_names})
if(is_arg_name)
set(${prefix}_${current_arg_name} ${current_arg_list})
set(current_arg_name ${arg})
set(current_arg_list)
else()
sfml_list_contains(is_option ${arg} ${option_names})
if(is_option)
set(${prefix}_${arg} TRUE)
else()
set(current_arg_list ${current_arg_list} ${arg})
endif()
endif()
endforeach()
set(${prefix}_${current_arg_name} ${current_arg_list})
endmacro()
# add a new target which is a SFML library
# ex: sfml_add_library(sfml-graphics
# SOURCES sprite.cpp image.cpp ...
# DEPENDS sfml-window sfml-system
# EXTERNAL_LIBS opengl freetype ...)
macro(sfml_add_library target)
# parse the arguments
sfml_parse_arguments(THIS "SOURCES;DEPENDS;EXTERNAL_LIBS" "" ${ARGN})
# create the target
add_library(${target} ${THIS_SOURCES})
# adjust the output file prefix/suffix to match our conventions
if(BUILD_SHARED_LIBS)
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
if (WINDOWS AND COMPILER_GCC)
set_target_properties(${target} PROPERTIES PREFIX "")
set_target_properties(${target} PROPERTIES IMPORT_SUFFIX ".a")
endif()
else()
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -s-d)
set_target_properties(${target} PROPERTIES RELEASE_POSTFIX -s)
endif()
# insert the major version number in the output filename
string(REGEX REPLACE "sfml(-.*)" "sfml${VERSION_MAJOR}\\1" OUTPUT_NAME ${target})
set_target_properties(${target} PROPERTIES OUTPUT_NAME ${OUTPUT_NAME})
# for gcc 4.x on Windows, we add the -static-libgcc linker flag to get rid of an extra gcc DLL
if(WINDOWS AND COMPILER_GCC)
if(${GCC_VERSION} MATCHES "4\\..*")
set_target_properties(${target} PROPERTIES LINK_FLAGS -static-libgcc)
endif()
endif()
# link the target to its SFML dependencies
if(THIS_DEPENDS)
target_link_libraries(${target} ${THIS_DEPENDS})
endif()
# link the target to its external dependencies
if(THIS_EXTERNAL_LIBS)
if(BUILD_SHARED_LIBS)
# in shared build, we use the regular linker commands
target_link_libraries(${target} ${THIS_EXTERNAL_LIBS})
else()
# in static build there's no link stage, but with some compilers it is possible to force
# the generated static library to directly contain the symbols from its dependencies
sfml_static_add_libraries(${target} ${THIS_EXTERNAL_LIBS})
endif()
endif()
# add the install rule
install(TARGETS ${target}
RUNTIME DESTINATION bin COMPONENT bin
LIBRARY DESTINATION lib COMPONENT bin
ARCHIVE DESTINATION lib COMPONENT devel)
endmacro()
# add a new target which is a SFML example
# ex: sfml_add_example(ftp
# SOURCES ftp.cpp ...
# DEPENDS sfml-network sfml-system)
macro(sfml_add_example target)
# parse the arguments
sfml_parse_arguments(THIS "SOURCES;DEPENDS" "GUI_APP" ${ARGN})
# create the target
if(THIS_GUI_APP AND WINDOWS)
add_executable(${target} WIN32 ${THIS_SOURCES})
target_link_libraries(${target} sfml-main)
else()
add_executable(${target} ${THIS_SOURCES})
endif()
# set the debug suffix
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
# for gcc 4.x on Windows, we add the -static-libgcc linker flag to get rid of an extra gcc DLL
if(WINDOWS AND COMPILER_GCC)
if(${GCC_VERSION} MATCHES "4\\..*")
set_target_properties(${target} PROPERTIES LINK_FLAGS -static-libgcc)
endif()
endif()
# link the target to its SFML dependencies
if(THIS_DEPENDS)
target_link_libraries(${target} ${THIS_DEPENDS})
endif()
# add the install rule
install(TARGETS ${target}
RUNTIME DESTINATION ${INSTALL_MISC_DIR}/examples/${target} COMPONENT examples)
# install the example's resources as well
set(EXAMPLE_RESOURCES "${CMAKE_SOURCE_DIR}/examples/${target}/resources")
if(EXISTS ${EXAMPLE_RESOURCES})
install(DIRECTORY ${EXAMPLE_RESOURCES}
DESTINATION ${INSTALL_MISC_DIR}/examples/${target}
COMPONENT examples
PATTERN ".svn" EXCLUDE)
endif()
endmacro()

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#
# Try to find GLEW library and include path.
# Once done this will define
#
# GLEW_FOUND
# GLEW_INCLUDE_PATH
# GLEW_LIBRARY
#
IF (WIN32)
FIND_PATH( GLEW_INCLUDE_PATH GL/glew.h
$ENV{PROGRAMFILES}/GLEW/include
${GLEW_ROOT_DIR}/include
DOC "The directory where GL/glew.h resides")
IF (NV_SYSTEM_PROCESSOR STREQUAL "AMD64")
FIND_LIBRARY( GLEW_LIBRARY
NAMES glew64 glew64s
PATHS
$ENV{PROGRAMFILES}/GLEW/lib
${PROJECT_SOURCE_DIR}/src/nvgl/glew/bin
${PROJECT_SOURCE_DIR}/src/nvgl/glew/lib
DOC "The GLEW library (64-bit)"
)
ELSE(NV_SYSTEM_PROCESSOR STREQUAL "AMD64")
FIND_LIBRARY( GLEW_LIBRARY
NAMES glew GLEW glew32 glew32s
PATHS
$ENV{PROGRAMFILES}/GLEW/lib
${PROJECT_SOURCE_DIR}/src/nvgl/glew/bin
${PROJECT_SOURCE_DIR}/src/nvgl/glew/lib
DOC "The GLEW library"
)
ENDIF(NV_SYSTEM_PROCESSOR STREQUAL "AMD64")
ELSE (WIN32)
FIND_PATH( GLEW_INCLUDE_PATH GL/glew.h
/usr/include
/usr/local/include
/sw/include
/opt/local/include
${GLEW_ROOT_DIR}/include
DOC "The directory where GL/glew.h resides")
FIND_LIBRARY( GLEW_LIBRARY
NAMES GLEW glew
PATHS
/usr/lib64
/usr/lib
/usr/local/lib64
/usr/local/lib
/sw/lib
/opt/local/lib
${GLEW_ROOT_DIR}/lib
DOC "The GLEW library")
ENDIF (WIN32)
SET(GLEW_FOUND "NO")
IF (GLEW_INCLUDE_PATH AND GLEW_LIBRARY)
SET(GLEW_LIBRARIES ${GLEW_LIBRARY})
SET(GLEW_FOUND "YES")
ENDIF (GLEW_INCLUDE_PATH AND GLEW_LIBRARY)

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# - Find sndfile
# Find the native sndfile includes and libraries
#
# SNDFILE_INCLUDE_DIR - where to find sndfile.h, etc.
# SNDFILE_LIBRARIES - List of libraries when using libsndfile.
# SNDFILE_FOUND - True if libsndfile found.
if(SNDFILE_INCLUDE_DIR)
# Already in cache, be silent
set(SNDFILE_FIND_QUIETLY TRUE)
endif(SNDFILE_INCLUDE_DIR)
find_path(SNDFILE_INCLUDE_DIR sndfile.h)
find_library(SNDFILE_LIBRARY NAMES sndfile sndfile-1)
# Handle the QUIETLY and REQUIRED arguments and set SNDFILE_FOUND to TRUE if
# all listed variables are TRUE.
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(SNDFILE DEFAULT_MSG
SNDFILE_INCLUDE_DIR SNDFILE_LIBRARY)
if(SNDFILE_FOUND)
set(SNDFILE_LIBRARIES ${SNDFILE_LIBRARY})
else(SNDFILE_FOUND)
set(SNDFILE_LIBRARIES)
endif(SNDFILE_FOUND)
mark_as_advanced(SNDFILE_INCLUDE_DIR SNDFILE_LIBRARY)