ATI fix!
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1809 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
parent
6cf2303484
commit
a94ed51702
25 changed files with 496 additions and 229 deletions
|
@ -130,16 +130,16 @@ int main()
|
|||
ShaderSelector globalShader(shaders, "nothing");
|
||||
|
||||
// Do specific initializations
|
||||
shaders["nothing"].SetTexture("texture", sf::Shader::CurrentTexture);
|
||||
shaders["blur"].SetTexture("texture", sf::Shader::CurrentTexture);
|
||||
shaders["nothing"].SetCurrentTexture("texture");
|
||||
shaders["blur"].SetCurrentTexture("texture");
|
||||
shaders["blur"].SetParameter("offset", 0.f);
|
||||
shaders["colorize"].SetTexture("texture", sf::Shader::CurrentTexture);
|
||||
shaders["colorize"].SetCurrentTexture("texture");
|
||||
shaders["colorize"].SetParameter("color", 1.f, 1.f, 1.f);
|
||||
shaders["edge"].SetTexture("texture", sf::Shader::CurrentTexture);
|
||||
shaders["fisheye"].SetTexture("texture", sf::Shader::CurrentTexture);
|
||||
shaders["wave"].SetTexture("texture", sf::Shader::CurrentTexture);
|
||||
shaders["edge"].SetCurrentTexture("texture");
|
||||
shaders["fisheye"].SetCurrentTexture("texture");
|
||||
shaders["wave"].SetCurrentTexture("texture");
|
||||
shaders["wave"].SetTexture("wave", waveImage);
|
||||
shaders["pixelate"].SetTexture("texture", sf::Shader::CurrentTexture);
|
||||
shaders["pixelate"].SetCurrentTexture("texture");
|
||||
|
||||
// Define a string for displaying the description of the current shader
|
||||
sf::Text shaderStr;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue