git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1809 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
laurentgom 2011-03-21 07:08:26 +00:00
parent 6cf2303484
commit a94ed51702
25 changed files with 496 additions and 229 deletions

View file

@ -130,16 +130,16 @@ int main()
ShaderSelector globalShader(shaders, "nothing");
// Do specific initializations
shaders["nothing"].SetTexture("texture", sf::Shader::CurrentTexture);
shaders["blur"].SetTexture("texture", sf::Shader::CurrentTexture);
shaders["nothing"].SetCurrentTexture("texture");
shaders["blur"].SetCurrentTexture("texture");
shaders["blur"].SetParameter("offset", 0.f);
shaders["colorize"].SetTexture("texture", sf::Shader::CurrentTexture);
shaders["colorize"].SetCurrentTexture("texture");
shaders["colorize"].SetParameter("color", 1.f, 1.f, 1.f);
shaders["edge"].SetTexture("texture", sf::Shader::CurrentTexture);
shaders["fisheye"].SetTexture("texture", sf::Shader::CurrentTexture);
shaders["wave"].SetTexture("texture", sf::Shader::CurrentTexture);
shaders["edge"].SetCurrentTexture("texture");
shaders["fisheye"].SetCurrentTexture("texture");
shaders["wave"].SetCurrentTexture("texture");
shaders["wave"].SetTexture("wave", waveImage);
shaders["pixelate"].SetTexture("texture", sf::Shader::CurrentTexture);
shaders["pixelate"].SetCurrentTexture("texture");
// Define a string for displaying the description of the current shader
sf::Text shaderStr;