Fixed endless loop when creating an OpenGL 3.x context (bug introduced by the last modification)
Updated the API documentation of the graphics module git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1302 4e206d99-4929-0410-ac5d-dfc041789085
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7 changed files with 294 additions and 89 deletions
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@ -44,8 +44,6 @@ const Color Color::Magenta(255, 0, 255);
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const Color Color::Cyan(0, 255, 255);
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////////////////////////////////////////////////////////////
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/// Default constructor
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////////////////////////////////////////////////////////////
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Color::Color() :
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r(0),
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@ -57,8 +55,6 @@ a(255)
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}
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////////////////////////////////////////////////////////////
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/// Construct the color from its 4 RGBA components
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////////////////////////////////////////////////////////////
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Color::Color(Uint8 red, Uint8 green, Uint8 blue, Uint8 alpha) :
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r(red),
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@ -70,8 +66,6 @@ a(alpha)
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}
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////////////////////////////////////////////////////////////
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/// Compare two colors (for equality)
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////////////////////////////////////////////////////////////
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bool operator ==(const Color& left, const Color& right)
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{
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@ -82,8 +76,6 @@ bool operator ==(const Color& left, const Color& right)
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}
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////////////////////////////////////////////////////////////
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/// Compare two colors (for difference)
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////////////////////////////////////////////////////////////
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bool operator !=(const Color& left, const Color& right)
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{
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@ -91,8 +83,6 @@ bool operator !=(const Color& left, const Color& right)
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}
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////////////////////////////////////////////////////////////
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/// Operator + overload to add two colors
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////////////////////////////////////////////////////////////
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Color operator +(const Color& left, const Color& right)
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{
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@ -103,8 +93,6 @@ Color operator +(const Color& left, const Color& right)
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}
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////////////////////////////////////////////////////////////
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/// Operator * overload to modulate two colors
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////////////////////////////////////////////////////////////
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Color operator *(const Color& left, const Color& right)
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{
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@ -115,8 +103,6 @@ Color operator *(const Color& left, const Color& right)
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}
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////////////////////////////////////////////////////////////
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/// Operator += overload to add a color
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////////////////////////////////////////////////////////////
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Color& operator +=(Color& left, const Color& right)
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{
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@ -124,8 +110,6 @@ Color& operator +=(Color& left, const Color& right)
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}
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////////////////////////////////////////////////////////////
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/// Operator *= overload to modulate a color
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////////////////////////////////////////////////////////////
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Color& operator *=(Color& left, const Color& right)
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{
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@ -35,16 +35,12 @@
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// Default constructor
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////////////////////////////////////////////////////////////
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RenderWindow::RenderWindow()
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{
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// Nothing to do
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}
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////////////////////////////////////////////////////////////
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/// Construct the window
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////////////////////////////////////////////////////////////
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RenderWindow::RenderWindow(VideoMode mode, const std::string& title, unsigned long style, const ContextSettings& settings)
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{
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@ -53,8 +49,6 @@ RenderWindow::RenderWindow(VideoMode mode, const std::string& title, unsigned lo
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}
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////////////////////////////////////////////////////////////
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/// Construct the window from an existing control
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////////////////////////////////////////////////////////////
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RenderWindow::RenderWindow(WindowHandle handle, const ContextSettings& settings)
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{
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@ -63,8 +57,6 @@ RenderWindow::RenderWindow(WindowHandle handle, const ContextSettings& settings)
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}
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////////////////////////////////////////////////////////////
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/// Destructor
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////////////////////////////////////////////////////////////
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RenderWindow::~RenderWindow()
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{
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@ -72,8 +64,6 @@ RenderWindow::~RenderWindow()
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}
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////////////////////////////////////////////////////////////
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/// /see RenderTarget::Activate
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////////////////////////////////////////////////////////////
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bool RenderWindow::Activate(bool active)
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{
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@ -82,8 +72,6 @@ bool RenderWindow::Activate(bool active)
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}
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////////////////////////////////////////////////////////////
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/// Get the width of the rendering region of the window
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////////////////////////////////////////////////////////////
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unsigned int RenderWindow::GetWidth() const
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{
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@ -91,8 +79,6 @@ unsigned int RenderWindow::GetWidth() const
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}
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////////////////////////////////////////////////////////////
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/// Get the height of the rendering region of the window
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////////////////////////////////////////////////////////////
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unsigned int RenderWindow::GetHeight() const
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{
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@ -100,8 +86,6 @@ unsigned int RenderWindow::GetHeight() const
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}
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////////////////////////////////////////////////////////////
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/// Called after the window has been created
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////////////////////////////////////////////////////////////
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void RenderWindow::OnCreate()
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{
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@ -110,8 +94,6 @@ void RenderWindow::OnCreate()
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}
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////////////////////////////////////////////////////////////
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/// Called before the window has been displayed
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////////////////////////////////////////////////////////////
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void RenderWindow::OnDisplay()
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{
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@ -247,7 +247,7 @@ void ContextGLX::CreateContext(ContextGLX* shared, unsigned int bitsPerPixel, co
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GLXContext toShare = shared ? shared->myContext : NULL;
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// Create the OpenGL context -- first try an OpenGL 3.0 context if it is requested
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while (mySettings.MajorVersion >= 3)
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while (!myContext && (mySettings.MajorVersion >= 3))
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{
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const GLubyte* name = reinterpret_cast<const GLubyte*>("glXCreateContextAttribsARB");
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PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = reinterpret_cast<PFNGLXCREATECONTEXTATTRIBSARBPROC>(glXGetProcAddress(name));
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@ -270,7 +270,7 @@ void ContextWGL::CreateContext(ContextWGL* shared, unsigned int bitsPerPixel, co
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HGLRC sharedContext = shared ? shared->myContext : NULL;
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// Create the OpenGL context -- first try an OpenGL 3.0 context if it is requested
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while (mySettings.MajorVersion >= 3)
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while (!myContext && (mySettings.MajorVersion >= 3))
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{
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PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = reinterpret_cast<PFNWGLCREATECONTEXTATTRIBSARBPROC>(wglGetProcAddress("wglCreateContextAttribsARB"));
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if (wglCreateContextAttribsARB)
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