Graphics module is now complete. Added rdoc documentation to every class and method.
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1700 4e206d99-4929-0410-ac5d-dfc041789085
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a8a1c98a41
13 changed files with 1139 additions and 217 deletions
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@ -36,175 +36,13 @@ static void View_Free( sf::View *anObject )
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delete anObject;
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}
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static VALUE View_GetCenter( VALUE self )
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{
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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const sf::Vector2f& center = object->GetCenter();
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return rb_funcall( globalVector2Class, rb_intern( "new" ), 2, rb_float_new( center.x ), rb_float_new( center.y ) );
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}
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static VALUE View_GetRotation( VALUE self )
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{
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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return rb_float_new( object->GetRotation() );
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}
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static VALUE View_GetSize( VALUE self )
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{
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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const sf::Vector2f& size = object->GetSize();
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return rb_funcall( globalVector2Class, rb_intern( "new" ), 2, rb_float_new( size.x ), rb_float_new( size.y ) );
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}
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static VALUE View_GetViewport( VALUE self )
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{
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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const sf::FloatRect& viewport = object->GetViewport();
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return rb_funcall( globalRectClass, rb_intern( "new" ), 4,
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rb_float_new( viewport.Left ), rb_float_new( viewport.Top ),
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rb_float_new( viewport.Width ), rb_float_new( viewport.Height ) );
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}
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static VALUE View_Move( int argc, VALUE * args, VALUE self )
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{
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float offsetX = 0;
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float offsetY = 0;
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switch( argc )
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{
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case 1:
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{
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VALUE temp = Vector2_ForceType( args[0] );
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offsetX = NUM2DBL( Vector2_GetX( temp ) );
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offsetY = NUM2DBL( Vector2_GetY( temp ) );
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}
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case 2:
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{
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offsetX = NUM2DBL( args[0] );
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offsetY = NUM2DBL( args[1] );
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}
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default:
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rb_raise( rb_eArgError, "Expected 1 or 2 arguments but was given %d", argc );
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}
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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object->Move( offsetX, offsetY );
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return Qnil;
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}
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static VALUE View_Reset( VALUE self, VALUE aRectangle )
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{
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VALUE temp = Rect_ForceType( aRectangle );
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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sf::FloatRect rectangle;
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rectangle.Left = NUM2DBL( Rect_GetLeft( temp ) );
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rectangle.Top = NUM2DBL( Rect_GetTop( temp ) );
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rectangle.Width = NUM2DBL( Rect_GetWidth( temp ) );
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rectangle.Height = NUM2DBL( Rect_GetHeight( temp ) );
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object->Reset( rectangle );
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return Qnil;
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}
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static VALUE View_Rotate( VALUE self, VALUE anAngle )
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{
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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object->Rotate( NUM2DBL( anAngle ) );
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return Qnil;
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}
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static VALUE View_SetCenter( int argc, VALUE * args, VALUE self )
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{
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float x = 0;
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float y = 0;
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switch( argc )
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{
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case 1:
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{
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VALUE temp = Vector2_ForceType( args[0] );
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x = NUM2DBL( Vector2_GetX( temp ) );
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y = NUM2DBL( Vector2_GetY( temp ) );
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}
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case 2:
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{
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x = NUM2DBL( args[0] );
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y = NUM2DBL( args[1] );
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}
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default:
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rb_raise( rb_eArgError, "Expected 1 or 2 arguments but was given %d", argc );
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}
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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object->SetCenter( x, y );
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return Qnil;
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}
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static VALUE View_SetRotation( VALUE self, VALUE anAngle )
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{
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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object->SetRotation( NUM2DBL( anAngle ) );
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return Qnil;
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}
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static VALUE View_SetSize( int argc, VALUE * args, VALUE self )
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{
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float x = 0;
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float y = 0;
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switch( argc )
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{
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case 1:
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{
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VALUE temp = Vector2_ForceType( args[0] );
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x = NUM2DBL( Vector2_GetX( temp ) );
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y = NUM2DBL( Vector2_GetY( temp ) );
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}
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case 2:
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{
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x = NUM2DBL( args[0] );
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y = NUM2DBL( args[1] );
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}
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default:
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rb_raise( rb_eArgError, "Expected 1 or 2 arguments but was given %d", argc );
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}
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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object->SetSize( x, y );
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return Qnil;
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}
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static VALUE View_SetViewport( VALUE self, VALUE aRectangle )
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{
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VALUE temp = Rect_ForceType( aRectangle );
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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sf::FloatRect viewport;
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viewport.Left = NUM2DBL( Rect_GetLeft( temp ) );
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viewport.Top = NUM2DBL( Rect_GetTop( temp ) );
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viewport.Width = NUM2DBL( Rect_GetWidth( temp ) );
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viewport.Height = NUM2DBL( Rect_GetHeight( temp ) );
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object->SetViewport( viewport );
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return Qnil;
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}
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static VALUE View_Zoom( VALUE self, VALUE aFactor )
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{
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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object->Zoom( NUM2DBL( aFactor ) );
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return Qnil;
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}
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/* call-seq:
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* View.new() -> view
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* View.new( rectangle ) -> view
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* View.new( center, size ) -> view
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*
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* Construct a view.
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*/
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static VALUE View_Initialize( int argc, VALUE *args, VALUE self )
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{
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VALUE temp = Qnil;
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@ -248,6 +86,254 @@ static VALUE View_Initialize( int argc, VALUE *args, VALUE self )
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return self;
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}
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/* call-seq:
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* view.getCenter() -> vector2
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*
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* Get the center of the view.
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*/
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static VALUE View_GetCenter( VALUE self )
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{
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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const sf::Vector2f& center = object->GetCenter();
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return rb_funcall( globalVector2Class, rb_intern( "new" ), 2, rb_float_new( center.x ), rb_float_new( center.y ) );
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}
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/* call-seq:
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* view.getRotation() -> float
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*
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* Get the current orientation of the view.
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*/
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static VALUE View_GetRotation( VALUE self )
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{
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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return rb_float_new( object->GetRotation() );
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}
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/* call-seq:
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* view.getSize() -> vector2
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*
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* Get the size of the view.
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*/
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static VALUE View_GetSize( VALUE self )
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{
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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const sf::Vector2f& size = object->GetSize();
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return rb_funcall( globalVector2Class, rb_intern( "new" ), 2, rb_float_new( size.x ), rb_float_new( size.y ) );
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}
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/* call-seq:
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* view.getViewport() -> rectangle
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*
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* Get the target viewport rectangle of the view.
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*/
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static VALUE View_GetViewport( VALUE self )
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{
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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const sf::FloatRect& viewport = object->GetViewport();
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return rb_funcall( globalRectClass, rb_intern( "new" ), 4,
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rb_float_new( viewport.Left ), rb_float_new( viewport.Top ),
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rb_float_new( viewport.Width ), rb_float_new( viewport.Height ) );
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}
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/* call-seq:
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* view.move( x, y )
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* view.move( offset )
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*
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* Move the view relatively to its current position.
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*/
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static VALUE View_Move( int argc, VALUE * args, VALUE self )
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{
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float offsetX = 0;
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float offsetY = 0;
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switch( argc )
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{
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case 1:
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{
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VALUE temp = Vector2_ForceType( args[0] );
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offsetX = NUM2DBL( Vector2_GetX( temp ) );
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offsetY = NUM2DBL( Vector2_GetY( temp ) );
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}
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case 2:
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{
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offsetX = NUM2DBL( args[0] );
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offsetY = NUM2DBL( args[1] );
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}
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default:
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rb_raise( rb_eArgError, "Expected 1 or 2 arguments but was given %d", argc );
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}
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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object->Move( offsetX, offsetY );
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return Qnil;
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}
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/* call-seq:
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* view.reset( rectangle )
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*
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* Reset the view to the given rectangle.
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*
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* Note that this function resets the rotation angle to 0.
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*/
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static VALUE View_Reset( VALUE self, VALUE aRectangle )
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{
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VALUE temp = Rect_ForceType( aRectangle );
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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sf::FloatRect rectangle;
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rectangle.Left = NUM2DBL( Rect_GetLeft( temp ) );
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rectangle.Top = NUM2DBL( Rect_GetTop( temp ) );
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rectangle.Width = NUM2DBL( Rect_GetWidth( temp ) );
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rectangle.Height = NUM2DBL( Rect_GetHeight( temp ) );
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object->Reset( rectangle );
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return Qnil;
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}
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/* call-seq:
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* view.rotate( angle )
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*
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* Rotate the view relatively to its current orientation.
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*/
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static VALUE View_Rotate( VALUE self, VALUE anAngle )
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{
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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object->Rotate( NUM2DBL( anAngle ) );
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return Qnil;
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}
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/* call-seq:
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* view.setCenter( center )
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* view.setCenter( x, y )
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*
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* Set the center of the view.
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*/
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static VALUE View_SetCenter( int argc, VALUE * args, VALUE self )
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{
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float x = 0;
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float y = 0;
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switch( argc )
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{
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case 1:
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{
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VALUE temp = Vector2_ForceType( args[0] );
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x = NUM2DBL( Vector2_GetX( temp ) );
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y = NUM2DBL( Vector2_GetY( temp ) );
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}
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case 2:
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{
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x = NUM2DBL( args[0] );
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y = NUM2DBL( args[1] );
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}
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default:
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rb_raise( rb_eArgError, "Expected 1 or 2 arguments but was given %d", argc );
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}
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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object->SetCenter( x, y );
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return Qnil;
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}
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/* call-seq:
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* view.setRotation( angle )
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*
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* Set the orientation of the view.
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*
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* The default rotation of a view is 0 degree.
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*/
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static VALUE View_SetRotation( VALUE self, VALUE anAngle )
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{
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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object->SetRotation( NUM2DBL( anAngle ) );
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return Qnil;
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}
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/* call-seq:
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* view.setSize( size )
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* view.setSize( width, height )
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*
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* Set the center of the view.
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*/
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static VALUE View_SetSize( int argc, VALUE * args, VALUE self )
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{
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float x = 0;
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float y = 0;
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switch( argc )
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{
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case 1:
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{
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VALUE temp = Vector2_ForceType( args[0] );
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x = NUM2DBL( Vector2_GetX( temp ) );
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y = NUM2DBL( Vector2_GetY( temp ) );
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}
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case 2:
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{
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x = NUM2DBL( args[0] );
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y = NUM2DBL( args[1] );
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}
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default:
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rb_raise( rb_eArgError, "Expected 1 or 2 arguments but was given %d", argc );
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}
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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object->SetSize( x, y );
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return Qnil;
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}
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/* call-seq:
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* view.setViewport( rectangle )
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*
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* Set the target viewport.
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*
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* The viewport is the rectangle into which the contents of the view are displayed, expressed as a factor
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* (between 0 and 1) of the size of the RenderTarget to which the view is applied. For example, a view which takes the
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* left side of the target would be defined with SFML::View.setViewport( [0.0, 0.0, 0.5, 1.0] ). By default, a view has
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* a viewport which covers the entire target.
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*/
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static VALUE View_SetViewport( VALUE self, VALUE aRectangle )
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{
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VALUE temp = Rect_ForceType( aRectangle );
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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sf::FloatRect viewport;
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viewport.Left = NUM2DBL( Rect_GetLeft( temp ) );
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viewport.Top = NUM2DBL( Rect_GetTop( temp ) );
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viewport.Width = NUM2DBL( Rect_GetWidth( temp ) );
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viewport.Height = NUM2DBL( Rect_GetHeight( temp ) );
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object->SetViewport( viewport );
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return Qnil;
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}
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/* call-seq:
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* view.zoom( factor )
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*
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* Resize the view rectangle relatively to its current size.
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*
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* Resizing the view simulates a zoom, as the zone displayed on screen grows or shrinks. factor is a multiplier:
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*
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* - 1 keeps the size unchanged
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* - > 1 makes the view bigger (objects appear smaller)
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* - < 1 makes the view smaller (objects appear bigger)
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*
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*/
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static VALUE View_Zoom( VALUE self, VALUE aFactor )
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{
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sf::View *object = NULL;
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Data_Get_Struct( self, sf::View, object );
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object->Zoom( NUM2DBL( aFactor ) );
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return Qnil;
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}
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static VALUE View_New( int argc, VALUE *args, VALUE aKlass )
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{
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sf::View *object = new sf::View();
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