Graphics module is now complete. Added rdoc documentation to every class and method.

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1700 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
groogy 2010-11-24 05:49:36 +00:00
parent bc24802219
commit a8a1c98a41
13 changed files with 1139 additions and 217 deletions

View file

@ -40,6 +40,12 @@ static void Text_Free( sf::Text *anObject )
delete anObject;
}
/* call-seq:
* Text.new() -> text
* Text.new( string, font = SFML::Font::DefaultFont, characterSize = 30 ) -> text
*
* Create a text instance
*/
static VALUE Text_Initialize( int argc, VALUE *args, VALUE self )
{
VALUE temp = Qnil;
@ -68,6 +74,11 @@ static VALUE Text_Initialize( int argc, VALUE *args, VALUE self )
return self;
}
/* call-seq:
* text.setString( string )
*
* Set the text's string.
*/
static VALUE Text_SetString( VALUE self, VALUE aString )
{
sf::Text *object = NULL;
@ -76,6 +87,13 @@ static VALUE Text_SetString( VALUE self, VALUE aString )
return Qnil;
}
/* call-seq:
* text.setFont( font )
*
* Set the text's font.
*
* Texts have a valid font by default, which the built-in SFML::Font::DefaultFont.
*/
static VALUE Text_SetFont( VALUE self, VALUE aFont )
{
VALIDATE_CLASS( aFont, globalFontClass, "font" );
@ -88,6 +106,13 @@ static VALUE Text_SetFont( VALUE self, VALUE aFont )
return Qnil;
}
/* call-seq:
* text.setCharacterSize( size )
*
* Set the character size.
*
* The default size is 30.
*/
static VALUE Text_SetCharacterSize( VALUE self, VALUE aSize )
{
sf::Text *object = NULL;
@ -96,6 +121,14 @@ static VALUE Text_SetCharacterSize( VALUE self, VALUE aSize )
return Qnil;
}
/* call-seq:
* text.setStyle( style )
*
* Set the text's style.
*
* You can pass a combination of one or more styles, for example sf::Text::Bold | sf::Text::Italic. The default style
* is sf::Text::Regular.
*/
static VALUE Text_SetStyle( VALUE self, VALUE aStyle )
{
sf::Text *object = NULL;
@ -104,6 +137,11 @@ static VALUE Text_SetStyle( VALUE self, VALUE aStyle )
return Qnil;
}
/* call-seq:
* text.getString() -> string
*
* Get the text's string.
*/
static VALUE Text_GetString( VALUE self )
{
sf::Text *object = NULL;
@ -111,11 +149,21 @@ static VALUE Text_GetString( VALUE self )
return rb_str_new2( object->GetString().ToAnsiString().c_str() );
}
/* call-seq:
* text.getFont() -> font
*
* Get the text's font.
*/
static VALUE Text_GetFont( VALUE self )
{
return rb_iv_get( self, "@__font_ref" );
}
/* call-seq:
* text.getCharacterSize() -> fixnum
*
* Get the character size
*/
static VALUE Text_GetCharacterSize( VALUE self )
{
sf::Text *object = NULL;
@ -123,6 +171,11 @@ static VALUE Text_GetCharacterSize( VALUE self )
return INT2FIX( object->GetCharacterSize() );
}
/* call-seq:
* text.getStyle() -> fixnum
*
* Get the text's style.
*/
static VALUE Text_GetStyle( VALUE self )
{
sf::Text *object = NULL;
@ -130,6 +183,16 @@ static VALUE Text_GetStyle( VALUE self )
return INT2FIX( object->GetStyle() );
}
/* call-seq:
* text.getCharacterPos( index ) -> vector2
*
* Return the position of the index-th character.
*
* This function computes the visual position of a character from its index in the string. The returned position is in
* local coordinates (translation, rotation, scale and origin are not applied). You can easily get the corresponding
* global position with the TransformToGlobal function. If index is out of range, the position of the end of the
* string is returned.
*/
static VALUE Text_GetCharacterPos( VALUE self, VALUE anIndex )
{
sf::Text *object = NULL;
@ -138,6 +201,13 @@ static VALUE Text_GetCharacterPos( VALUE self, VALUE anIndex )
return rb_funcall( globalVector2Class, rb_intern( "new" ), 2, rb_float_new( pos.x ), rb_float_new( pos.y ) );
}
/* call-seq:
* text.getRect() -> rectangle
*
* Get the bounding rectangle of the text.
*
* The returned rectangle is in global coordinates.
*/
static VALUE Text_GetRect( VALUE self )
{
sf::Text *object = NULL;
@ -168,44 +238,44 @@ void Init_Text( void )
{
/* SFML namespace which contains the classes of this module. */
VALUE sfml = rb_define_module( "SFML" );
/* Drawable representation of an image, with its own transformations, color, blend mode, etc.
/* Graphical text that can be drawn to a render target.
*
* SFML::Sprite is a drawable class that allows to easily display an image (or a part of it) on a render target.
* SFML::Text is a drawable class that allows to easily display some text with custom style and color on a render target.
*
* It inherits all the functions from SFML::Drawable: position, rotation, scale, origin, global color and blend mode.
* It also adds sprite-specific properties such as the image to use, the part of it to display, and some convenience
* functions to flip or resize the sprite.
* It also adds text-specific properties such as the font to use, the character size, the font style (bold, italic,
* underlined), and the text to display of course. It also provides convenience functions to calculate the graphical
* size of the text, or to get the visual position of a given character.
*
* SFML::Sprite works in combination with the SFML::Image class, which loads and provides the pixel data of a
* given image.
* SFML::Text works in combination with the sf::Font class, which loads and provides the glyphs (visual characters) of
* a given font.
*
* The separation of SFML::Sprite and SFML::Image allows more flexibility and better performances: indeed a SFML::Image
* is a heavy resource, and any operation on it is slow (often too slow for real-time applications). On the other side,
* a SFML::Sprite is a lightweight object which can use the pixel data of a SFML::Image and draw it with its own
* transformation / color / blending attributes.
* The separation of SFML::Font and SFML::Text allows more flexibility and better performances: indeed a SFML::Font is a
* heavy resource, and any operation on it is slow (often too slow for real-time applications). On the other side, a
* SFML::Text is a lightweight object which can combine the glyphs data and metrics of a SFML::Font to display any
* text on a render target.
*
* It is important to note that the SFML::Text instance doesn't copy the font that it uses, it only keeps a
* reference to it. Thus, a SFML::Font must not be destructed while it is used by a SFML::Text (i.e. never write a
* function that uses a local SFML::Font instance for creating a text).
*
* It is important to note that the SFML::Sprite instance doesn't copy the image that it uses, it only keeps a reference
* to it. Thus, a SFML::Image must not be destructed while it is used by a SFML::Sprite (i.e. never write a function that
* uses a local SFML::Image instance for creating a sprite).
*
* NOTE: This is the ruby bindings so the images will be managed by the ruby garbage collector and thus the image won't
* NOTE: This is the ruby bindings so the fonts will be managed by the ruby garbage collector and thus the font won't
* be destructed until all sprites referencing it is destructed. But it's still a good practice to keep in mind.
*
* Usage example:
*
* # Declare and load an image
* image = SFML::Image.new
* image.loadFromFile( "image.png" )
* # Declare and load a font
* font = SFML::Font.new
* font.loadFromFile( "arial.ttf" )
*
* # Create a sprite
* sprite = SFML::Sprite.new
* sprite.image = image
* sprite.subRect = [10, 10, 50, 30]
* sprite.resize( 100, 60 )
* # Create a text
* text SFML::Text.new( "hello" )
* text.setFont( font )
* text.SetCharacterSize( 30 )
* text.setStyle( SFML::Text::Regular )
*
* # Display it
* window.draw( sprite ) # window is a SFML::RenderWindow
*
* window.draw( text ) # window is a SFML::RenderWindow
*/
globalTextClass = rb_define_class_under( sfml, "Text", rb_cObject );
rb_include_module( globalTextClass, globalDrawableModule );