FS#65 - Add a blocking WaitEvent function

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1247 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2009-10-27 11:50:11 +00:00
parent fd91756a9e
commit a68ff5713b
28 changed files with 457 additions and 275 deletions

View file

@ -436,6 +436,18 @@ namespace SFML
return sfRenderWindow_GetEvent(This, out eventToFill);
}
////////////////////////////////////////////////////////////
/// <summary>
/// Internal function to get the next event (blocking)
/// </summary>
/// <param name="eventToFill">Variable to fill with the raw pointer to the event structure</param>
/// <returns>False if any error occured</returns>
////////////////////////////////////////////////////////////
protected override bool WaitEvent(out Event eventToFill)
{
return sfRenderWindow_WaitEvent(This, out eventToFill);
}
////////////////////////////////////////////////////////////
/// <summary>
/// Handle the destruction of the object
@ -487,6 +499,9 @@ namespace SFML
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern bool sfRenderWindow_GetEvent(IntPtr This, out Event Evt);
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern bool sfRenderWindow_WaitEvent(IntPtr This, out Event Evt);
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern void sfRenderWindow_Clear(IntPtr This, Color ClearColor);