FS#65 - Add a blocking WaitEvent function

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1247 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2009-10-27 11:50:11 +00:00
parent fd91756a9e
commit a68ff5713b
28 changed files with 457 additions and 275 deletions

View file

@ -193,6 +193,7 @@ EXPORTS
sfRenderWindow_GetHeight
sfRenderWindow_GetSettings
sfRenderWindow_GetEvent
sfRenderWindow_WaitEvent
sfRenderWindow_UseVerticalSync
sfRenderWindow_ShowMouseCursor
sfRenderWindow_SetCursorPosition

View file

@ -194,6 +194,7 @@ EXPORTS
sfRenderWindow_GetHeight
sfRenderWindow_GetSettings
sfRenderWindow_GetEvent
sfRenderWindow_WaitEvent
sfRenderWindow_UseVerticalSync
sfRenderWindow_ShowMouseCursor
sfRenderWindow_SetCursorPosition

View file

@ -19,6 +19,7 @@ EXPORTS
sfWindow_GetHeight
sfWindow_GetSettings
sfWindow_GetEvent
sfWindow_WaitEvent
sfWindow_UseVerticalSync
sfWindow_ShowMouseCursor
sfWindow_SetCursorPosition

View file

@ -19,6 +19,7 @@ EXPORTS
sfWindow_GetHeight
sfWindow_GetSettings
sfWindow_GetEvent
sfWindow_WaitEvent
sfWindow_UseVerticalSync
sfWindow_ShowMouseCursor
sfWindow_SetCursorPosition

View file

@ -193,6 +193,7 @@ EXPORTS
sfRenderWindow_GetHeight
sfRenderWindow_GetSettings
sfRenderWindow_GetEvent
sfRenderWindow_WaitEvent
sfRenderWindow_UseVerticalSync
sfRenderWindow_ShowMouseCursor
sfRenderWindow_SetCursorPosition

View file

@ -194,6 +194,7 @@ EXPORTS
sfRenderWindow_GetHeight
sfRenderWindow_GetSettings
sfRenderWindow_GetEvent
sfRenderWindow_WaitEvent
sfRenderWindow_UseVerticalSync
sfRenderWindow_ShowMouseCursor
sfRenderWindow_SetCursorPosition

View file

@ -19,6 +19,7 @@ EXPORTS
sfWindow_GetHeight
sfWindow_GetSettings
sfWindow_GetEvent
sfWindow_WaitEvent
sfWindow_UseVerticalSync
sfWindow_ShowMouseCursor
sfWindow_SetCursorPosition

View file

@ -19,6 +19,7 @@ EXPORTS
sfWindow_GetHeight
sfWindow_GetSettings
sfWindow_GetEvent
sfWindow_WaitEvent
sfWindow_UseVerticalSync
sfWindow_ShowMouseCursor
sfWindow_SetCursorPosition

View file

@ -123,6 +123,17 @@ CSFML_API sfContextSettings sfRenderWindow_GetSettings(sfRenderWindow* renderWin
////////////////////////////////////////////////////////////
CSFML_API sfBool sfRenderWindow_GetEvent(sfRenderWindow* renderWindow, sfEvent* event);
////////////////////////////////////////////////////////////
/// Wait for an event and return it
///
/// \param renderWindow : Renderwindow object
/// \param event : Event to fill
///
/// \return sfFalse if an error occured
///
////////////////////////////////////////////////////////////
CSFML_API sfBool sfRenderWindow_WaitEvent(sfRenderWindow* renderWindow, sfEvent* event);
////////////////////////////////////////////////////////////
/// Enable / disable vertical synchronization on a window
///

View file

@ -22,8 +22,8 @@
//
////////////////////////////////////////////////////////////
#ifndef SFML_Shape_H
#define SFML_Shape_H
#ifndef SFML_SHAPE_H
#define SFML_SHAPE_H
////////////////////////////////////////////////////////////
// Headers
@ -451,4 +451,4 @@ CSFML_API void sfShape_SetPointColor(sfShape* shape, unsigned int index, sfColor
CSFML_API void sfShape_SetPointOutlineColor(sfShape* shape, unsigned int index, sfColor color);
#endif // SFML_Shape_H
#endif // SFML_SHAPE_H

View file

@ -145,6 +145,17 @@ CSFML_API sfContextSettings sfWindow_GetSettings(sfWindow* window);
////////////////////////////////////////////////////////////
CSFML_API sfBool sfWindow_GetEvent(sfWindow* window, sfEvent* event);
////////////////////////////////////////////////////////////
/// Wait for an event and return it
///
/// \param window : Window object
/// \param event : Event to fill
///
/// \return sfFalse if an error occured
///
////////////////////////////////////////////////////////////
CSFML_API sfBool sfWindow_WaitEvent(sfWindow* window, sfEvent* event);
////////////////////////////////////////////////////////////
/// Enable / disable vertical synchronization on a window
///

View file

@ -0,0 +1,96 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_CONVERTEVENT_H
#define SFML_CONVERTEVENT_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/Event.hpp>
#include <SFML/Window/Event.h>
////////////////////////////////////////////////////////////
// Define a function to convert a sf::Event ot a sfEvent
////////////////////////////////////////////////////////////
inline void ConvertEvent(const sf::Event& SFMLEvent, sfEvent* event)
{
// Convert its type
event->Type = static_cast<sfEventType>(SFMLEvent.Type);
// Fill its fields
switch (event->Type)
{
case sfEvtResized :
event->Size.Width = SFMLEvent.Size.Width;
event->Size.Height = SFMLEvent.Size.Height;
break;
case sfEvtTextEntered :
event->Text.Unicode = SFMLEvent.Text.Unicode;
break;
case sfEvtKeyReleased :
case sfEvtKeyPressed :
event->Key.Code = static_cast<sfKeyCode>(SFMLEvent.Key.Code);
event->Key.Alt = SFMLEvent.Key.Alt ? sfTrue : sfFalse;
event->Key.Control = SFMLEvent.Key.Control ? sfTrue : sfFalse;
event->Key.Shift = SFMLEvent.Key.Shift ? sfTrue : sfFalse;
break;
case sfEvtMouseWheelMoved :
event->MouseWheel.Delta = SFMLEvent.MouseWheel.Delta;
break;
case sfEvtMouseButtonPressed :
case sfEvtMouseButtonReleased :
event->MouseButton.Button = static_cast<sfMouseButton>(SFMLEvent.MouseButton.Button);
event->MouseButton.X = SFMLEvent.MouseButton.X;
event->MouseButton.Y = SFMLEvent.MouseButton.Y;
break;
case sfEvtMouseMoved :
event->MouseMove.X = SFMLEvent.MouseMove.X;
event->MouseMove.Y = SFMLEvent.MouseMove.Y;
break;
case sfEvtJoyButtonPressed :
case sfEvtJoyButtonReleased :
event->JoyButton.JoystickId = SFMLEvent.JoyButton.JoystickId;
event->JoyButton.Button = SFMLEvent.JoyButton.Button;
break;
case sfEvtJoyMoved :
event->JoyMove.JoystickId = SFMLEvent.JoyMove.JoystickId;
event->JoyMove.Axis = static_cast<sfJoyAxis>(SFMLEvent.JoyMove.Axis);
event->JoyMove.Position = SFMLEvent.JoyMove.Position;
break;
default :
break;
}
}
#endif // SFML_CONVERTEVENT_H

View file

@ -33,6 +33,7 @@
#include <SFML/Graphics/SpriteStruct.h>
#include <SFML/Graphics/StringStruct.h>
#include <SFML/Internal.h>
#include <SFML/ConvertEvent.h>
////////////////////////////////////////////////////////////
@ -150,60 +151,31 @@ sfBool sfRenderWindow_GetEvent(sfRenderWindow* renderWindow, sfEvent* event)
if (!ret)
return sfFalse;
// Convert its type
event->Type = static_cast<sfEventType>(SFMLEvent.Type);
// Convert the sf::Event event to a sfEvent
ConvertEvent(SFMLEvent, event);
// Fill its fields
switch (event->Type)
{
case sfEvtResized :
event->Size.Width = SFMLEvent.Size.Width;
event->Size.Height = SFMLEvent.Size.Height;
break;
return sfTrue;
}
case sfEvtTextEntered :
event->Text.Unicode = SFMLEvent.Text.Unicode;
break;
case sfEvtKeyReleased :
case sfEvtKeyPressed :
event->Key.Code = static_cast<sfKeyCode>(SFMLEvent.Key.Code);
event->Key.Alt = SFMLEvent.Key.Alt ? sfTrue : sfFalse;
event->Key.Control = SFMLEvent.Key.Control ? sfTrue : sfFalse;
event->Key.Shift = SFMLEvent.Key.Shift ? sfTrue : sfFalse;
break;
////////////////////////////////////////////////////////////
/// Wait for an event and return it
////////////////////////////////////////////////////////////
sfBool sfRenderWindow_WaitEvent(sfRenderWindow* renderWindow, sfEvent* event)
{
CSFML_CHECK_RETURN(renderWindow, sfFalse);
CSFML_CHECK_RETURN(event, sfFalse);
case sfEvtMouseWheelMoved :
event->MouseWheel.Delta = SFMLEvent.MouseWheel.Delta;
break;
// Get the event
sf::Event SFMLEvent;
sfBool ret = renderWindow->This.WaitEvent(SFMLEvent);
case sfEvtMouseButtonPressed :
case sfEvtMouseButtonReleased :
event->MouseButton.Button = static_cast<sfMouseButton>(SFMLEvent.MouseButton.Button);
event->MouseButton.X = SFMLEvent.MouseButton.X;
event->MouseButton.Y = SFMLEvent.MouseButton.Y;
break;
// Error, return
if (!ret)
return sfFalse;
case sfEvtMouseMoved :
event->MouseMove.X = SFMLEvent.MouseMove.X;
event->MouseMove.Y = SFMLEvent.MouseMove.Y;
break;
case sfEvtJoyButtonPressed :
case sfEvtJoyButtonReleased :
event->JoyButton.JoystickId = SFMLEvent.JoyButton.JoystickId;
event->JoyButton.Button = SFMLEvent.JoyButton.Button;
break;
case sfEvtJoyMoved :
event->JoyMove.JoystickId = SFMLEvent.JoyMove.JoystickId;
event->JoyMove.Axis = static_cast<sfJoyAxis>(SFMLEvent.JoyMove.Axis);
event->JoyMove.Position = SFMLEvent.JoyMove.Position;
break;
default :
break;
}
// Convert the sf::Event event to a sfEvent
ConvertEvent(SFMLEvent, event);
return sfTrue;
}

View file

@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@ -22,6 +22,8 @@
//
////////////////////////////////////////////////////////////
#ifndef SFML_INTERNAL_H
#define SFML_INTERNAL_H
////////////////////////////////////////////////////////////
// Define macros to check the validity of CSFML objects
@ -102,3 +104,5 @@
#define CSFML_CALL_PTR_RETURN(Object, Function, Default) (void)Default; return (Object->This->Function);
#endif
#endif // SFML_INTERNAL_H

View file

@ -28,6 +28,7 @@
#include <SFML/Window/Window.h>
#include <SFML/Window/WindowStruct.h>
#include <SFML/Internal.h>
#include <SFML/ConvertEvent.h>
////////////////////////////////////////////////////////////
@ -139,60 +140,31 @@ sfBool sfWindow_GetEvent(sfWindow* window, sfEvent* event)
if (!ret)
return sfFalse;
// Convert its type
event->Type = static_cast<sfEventType>(SFMLEvent.Type);
// Convert the sf::Event event to a sfEvent
ConvertEvent(SFMLEvent, event);
// Fill its fields
switch (event->Type)
{
case sfEvtResized :
event->Size.Width = SFMLEvent.Size.Width;
event->Size.Height = SFMLEvent.Size.Height;
break;
return sfTrue;
}
case sfEvtTextEntered :
event->Text.Unicode = SFMLEvent.Text.Unicode;
break;
case sfEvtKeyReleased :
case sfEvtKeyPressed :
event->Key.Code = static_cast<sfKeyCode>(SFMLEvent.Key.Code);
event->Key.Alt = SFMLEvent.Key.Alt ? sfTrue : sfFalse;
event->Key.Control = SFMLEvent.Key.Control ? sfTrue : sfFalse;
event->Key.Shift = SFMLEvent.Key.Shift ? sfTrue : sfFalse;
break;
////////////////////////////////////////////////////////////
/// Wait for an event and return it
////////////////////////////////////////////////////////////
sfBool sfWindow_WaitEvent(sfWindow* window, sfEvent* event)
{
CSFML_CHECK_RETURN(window, sfFalse);
CSFML_CHECK_RETURN(event, sfFalse);
case sfEvtMouseWheelMoved :
event->MouseWheel.Delta = SFMLEvent.MouseWheel.Delta;
break;
// Get the event
sf::Event SFMLEvent;
sfBool ret = window->This.WaitEvent(SFMLEvent);
case sfEvtMouseButtonPressed :
case sfEvtMouseButtonReleased :
event->MouseButton.Button = static_cast<sfMouseButton>(SFMLEvent.MouseButton.Button);
event->MouseButton.X = SFMLEvent.MouseButton.X;
event->MouseButton.Y = SFMLEvent.MouseButton.Y;
break;
// Error, return
if (!ret)
return sfFalse;
case sfEvtMouseMoved :
event->MouseMove.X = SFMLEvent.MouseMove.X;
event->MouseMove.Y = SFMLEvent.MouseMove.Y;
break;
case sfEvtJoyButtonPressed :
case sfEvtJoyButtonReleased :
event->JoyButton.JoystickId = SFMLEvent.JoyButton.JoystickId;
event->JoyButton.Button = SFMLEvent.JoyButton.Button;
break;
case sfEvtJoyMoved :
event->JoyMove.JoystickId = SFMLEvent.JoyMove.JoystickId;
event->JoyMove.Axis = static_cast<sfJoyAxis>(SFMLEvent.JoyMove.Axis);
event->JoyMove.Position = SFMLEvent.JoyMove.Position;
break;
default :
break;
}
// Convert the sf::Event event to a sfEvent
ConvertEvent(SFMLEvent, event);
return sfTrue;
}