Replaced unsigned long with Uint32 in the public API (avoids size problems with bindings)

This commit is contained in:
Laurent Gomila 2011-11-20 13:50:11 +01:00
parent 017ef652f9
commit a5d40de8a2
16 changed files with 22 additions and 22 deletions

View file

@ -85,7 +85,7 @@ public :
/// \param settings Additional settings for the underlying OpenGL context
///
////////////////////////////////////////////////////////////
Window(VideoMode mode, const std::string& title, unsigned long style = Style::Default, const ContextSettings& settings = ContextSettings());
Window(VideoMode mode, const std::string& title, Uint32 style = Style::Default, const ContextSettings& settings = ContextSettings());
////////////////////////////////////////////////////////////
/// \brief Construct the window from an existing control
@ -124,7 +124,7 @@ public :
/// \param settings Additional settings for the underlying OpenGL context
///
////////////////////////////////////////////////////////////
void Create(VideoMode mode, const std::string& title, unsigned long style = Style::Default, const ContextSettings& settings = ContextSettings());
void Create(VideoMode mode, const std::string& title, Uint32 style = Style::Default, const ContextSettings& settings = ContextSettings());
////////////////////////////////////////////////////////////
/// \brief Create (or recreate) the window from an existing control