Replaced unsigned long with Uint32 in the public API (avoids size problems with bindings)
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16 changed files with 22 additions and 22 deletions
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@ -284,7 +284,7 @@ private :
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unsigned int myBuffers[BuffersCount]; ///< Sound buffers used to store temporary audio data
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unsigned int myChannelsCount; ///< Number of channels (1 = mono, 2 = stereo, ...)
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unsigned int mySampleRate; ///< Frequency (samples / second)
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unsigned long myFormat; ///< Format of the internal sound buffers
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Uint32 myFormat; ///< Format of the internal sound buffers
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bool myLoop; ///< Loop flag (true to loop, false to play once)
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Uint64 mySamplesProcessed; ///< Number of buffers processed since beginning of the stream
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bool myEndBuffers[BuffersCount]; ///< Each buffer is marked as "end buffer" or not, for proper duration calculation
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