Replaced unsigned long with Uint32 in the public API (avoids size problems with bindings)

This commit is contained in:
Laurent Gomila 2011-11-20 13:50:11 +01:00
parent 017ef652f9
commit a5d40de8a2
16 changed files with 22 additions and 22 deletions

View file

@ -284,7 +284,7 @@ private :
unsigned int myBuffers[BuffersCount]; ///< Sound buffers used to store temporary audio data
unsigned int myChannelsCount; ///< Number of channels (1 = mono, 2 = stereo, ...)
unsigned int mySampleRate; ///< Frequency (samples / second)
unsigned long myFormat; ///< Format of the internal sound buffers
Uint32 myFormat; ///< Format of the internal sound buffers
bool myLoop; ///< Loop flag (true to loop, false to play once)
Uint64 mySamplesProcessed; ///< Number of buffers processed since beginning of the stream
bool myEndBuffers[BuffersCount]; ///< Each buffer is marked as "end buffer" or not, for proper duration calculation

View file

@ -72,7 +72,7 @@ public :
/// \param settings Additional settings for the underlying OpenGL context
///
////////////////////////////////////////////////////////////
RenderWindow(VideoMode mode, const std::string& title, unsigned long style = Style::Default, const ContextSettings& settings = ContextSettings());
RenderWindow(VideoMode mode, const std::string& title, Uint32 style = Style::Default, const ContextSettings& settings = ContextSettings());
////////////////////////////////////////////////////////////
/// \brief Construct the window from an existing control

View file

@ -133,7 +133,7 @@ public :
/// \see GetStyle
///
////////////////////////////////////////////////////////////
void SetStyle(unsigned long style);
void SetStyle(Uint32 style);
////////////////////////////////////////////////////////////
/// \brief Get the text's string
@ -185,7 +185,7 @@ public :
/// \see SetStyle
///
////////////////////////////////////////////////////////////
unsigned long GetStyle() const;
Uint32 GetStyle() const;
////////////////////////////////////////////////////////////
/// \brief Return the position of the \a index-th character
@ -240,7 +240,7 @@ private :
String myString; ///< String to display
const Font* myFont; ///< Font used to display the string
unsigned int myCharacterSize; ///< Base size of characters, in pixels
unsigned long myStyle; ///< Text style (see Style enum)
Uint32 myStyle; ///< Text style (see Style enum)
mutable FloatRect myBaseRect; ///< Bounding rectangle of the text in object coordinates
mutable bool myRectUpdated; ///< Is the bounding rectangle up-to-date ?
};

View file

@ -85,7 +85,7 @@ public :
/// \param settings Additional settings for the underlying OpenGL context
///
////////////////////////////////////////////////////////////
Window(VideoMode mode, const std::string& title, unsigned long style = Style::Default, const ContextSettings& settings = ContextSettings());
Window(VideoMode mode, const std::string& title, Uint32 style = Style::Default, const ContextSettings& settings = ContextSettings());
////////////////////////////////////////////////////////////
/// \brief Construct the window from an existing control
@ -124,7 +124,7 @@ public :
/// \param settings Additional settings for the underlying OpenGL context
///
////////////////////////////////////////////////////////////
void Create(VideoMode mode, const std::string& title, unsigned long style = Style::Default, const ContextSettings& settings = ContextSettings());
void Create(VideoMode mode, const std::string& title, Uint32 style = Style::Default, const ContextSettings& settings = ContextSettings());
////////////////////////////////////////////////////////////
/// \brief Create (or recreate) the window from an existing control