Implemented letter spacing in sf::Text.
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parent
e31b925234
commit
9e2f2eb27f
2 changed files with 50 additions and 4 deletions
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@ -77,6 +77,7 @@ Text::Text() :
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m_string (),
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m_font (NULL),
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m_characterSize (30),
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m_letterSpacing (0.f),
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m_style (Regular),
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m_fillColor (255, 255, 255),
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m_outlineColor (0, 0, 0),
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@ -96,6 +97,7 @@ Text::Text(const String& string, const Font& font, unsigned int characterSize) :
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m_string (string),
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m_font (&font),
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m_characterSize (characterSize),
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m_letterSpacing (0.f),
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m_style (Regular),
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m_fillColor (255, 255, 255),
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m_outlineColor (0, 0, 0),
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@ -143,6 +145,17 @@ void Text::setCharacterSize(unsigned int size)
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}
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////////////////////////////////////////////////////////////
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void Text::setLetterSpacing(float spacing)
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{
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if (m_letterSpacing != spacing)
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{
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m_letterSpacing = spacing;
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m_geometryNeedUpdate = true;
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}
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}
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////////////////////////////////////////////////////////////
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void Text::setStyle(Uint32 style)
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{
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@ -229,6 +242,13 @@ unsigned int Text::getCharacterSize() const
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}
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////////////////////////////////////////////////////////////
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float Text::getLetterSpacing() const
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{
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return m_letterSpacing;
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}
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////////////////////////////////////////////////////////////
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Uint32 Text::getStyle() const
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{
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@ -277,7 +297,7 @@ Vector2f Text::findCharacterPos(std::size_t index) const
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// Precompute the variables needed by the algorithm
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bool bold = (m_style & Bold) != 0;
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float hspace = static_cast<float>(m_font->getGlyph(L' ', m_characterSize, bold).advance);
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float hspace = static_cast<float>(m_font->getGlyph(L' ', m_characterSize, bold).advance) + m_letterSpacing;
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float vspace = static_cast<float>(m_font->getLineSpacing(m_characterSize));
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// Compute the position
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@ -300,7 +320,7 @@ Vector2f Text::findCharacterPos(std::size_t index) const
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}
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// For regular characters, add the advance offset of the glyph
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position.x += static_cast<float>(m_font->getGlyph(curChar, m_characterSize, bold).advance);
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position.x += static_cast<float>(m_font->getGlyph(curChar, m_characterSize, bold).advance) + m_letterSpacing;
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}
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// Transform the position to global coordinates
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@ -385,7 +405,7 @@ void Text::ensureGeometryUpdate() const
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float strikeThroughOffset = xBounds.top + xBounds.height / 2.f;
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// Precompute the variables needed by the algorithm
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float hspace = static_cast<float>(m_font->getGlyph(L' ', m_characterSize, bold).advance);
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float hspace = static_cast<float>(m_font->getGlyph(L' ', m_characterSize, bold).advance) + m_letterSpacing;
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float vspace = static_cast<float>(m_font->getLineSpacing(m_characterSize));
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float x = 0.f;
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float y = static_cast<float>(m_characterSize);
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@ -486,7 +506,7 @@ void Text::ensureGeometryUpdate() const
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}
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// Advance to the next character
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x += glyph.advance;
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x += glyph.advance + m_letterSpacing;
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}
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// If we're using the underlined style, add the last line
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