From 9c8843e85ceae9f68c357593e6a0064fe6fd7b9a Mon Sep 17 00:00:00 2001
From: LaurentGom <LaurentGom@4e206d99-4929-0410-ac5d-dfc041789085>
Date: Wed, 11 Nov 2009 07:45:59 +0000
Subject: [PATCH] Fixed error in the "wave" effect of the shader sample

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1270 4e206d99-4929-0410-ac5d-dfc041789085
---
 samples/bin/datas/shader/wave.sfx | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/samples/bin/datas/shader/wave.sfx b/samples/bin/datas/shader/wave.sfx
index 2d04763a..ec5aaf75 100644
--- a/samples/bin/datas/shader/wave.sfx
+++ b/samples/bin/datas/shader/wave.sfx
@@ -4,7 +4,7 @@ uniform vec2 offset;
 
 void main()
 {
-	vec2 texoffset = texture2D(wave, (gl_TexCoord[0].xy * offset).xy);
+	vec2 texoffset = vec2(texture2D(wave, (gl_TexCoord[0].xy * offset).xy));
 	texoffset -= vec2(0.5, 0.5);
 	texoffset *= 0.05;