Separated OpenGL contexts from Window implementations
Added support for OpenGL 3.0 Replaced WindowSettings with ContextSettings Synchronized with trunk git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1065 4e206d99-4929-0410-ac5d-dfc041789085
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commit
9c370e38da
110 changed files with 2758 additions and 2335 deletions
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@ -351,6 +351,14 @@
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<Filter
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Name="Win32"
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<File
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RelativePath="..\..\src\SFML\Window\Win32\ContextWGL.cpp"
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</File>
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<File
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RelativePath="..\..\src\SFML\Window\Win32\ContextWGL.hpp"
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</File>
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RelativePath="..\..\src\SFML\Window\Win32\Joystick.cpp"
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</File>
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RelativePath="..\..\..\src\SFML\Window\Win32\VideoModeSupport.hpp"
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RelativePath="..\..\src\SFML\Window\Win32\VideoModeSupport.hpp"
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</File>
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@ -448,6 +456,10 @@
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RelativePath="..\..\include\SFML\Window\Context.hpp"
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</File>
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<File
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RelativePath="..\..\include\SFML\Window\ContextSettings.hpp"
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RelativePath="..\..\include\SFML\Window\Event.hpp"
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RelativePath="..\..\include\SFML\Window\WindowListener.hpp"
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RelativePath="..\..\include\SFML\Window\WindowSettings.hpp"
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</File>
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<File
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RelativePath="..\..\include\SFML\Window\WindowStyle.hpp"
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