Adjusted OpenGL and Window example to request a 24-bit instead of a 32-bit depth buffer since it might not be supported on all systems.

This commit is contained in:
binary1248 2015-01-12 18:00:44 +01:00
parent 1d16748ed7
commit 97bdf72ce1
3 changed files with 24 additions and 4 deletions

View file

@ -13,9 +13,9 @@
////////////////////////////////////////////////////////////
int main()
{
// Request a 32-bits depth buffer when creating the window
// Request a 24-bits depth buffer when creating the window
sf::ContextSettings contextSettings;
contextSettings.depthBits = 32;
contextSettings.depthBits = 24;
// Create the main window
sf::Window window(sf::VideoMode(640, 480), "SFML window with OpenGL", sf::Style::Default, contextSettings);