Skip glTexCoordPointer() call if not needed

This commit is contained in:
hobby8 2015-12-04 12:04:20 +02:00 committed by Lukas Dürrenberger
parent 858c9ce924
commit 973ac8ddcd
2 changed files with 16 additions and 1 deletions

View file

@ -414,6 +414,7 @@ private:
bool viewChanged; ///< Has the current view changed since last draw?
BlendMode lastBlendMode; ///< Cached blending mode
Uint64 lastTextureId; ///< Cached texture
bool texCoordsArrayEnabled; ///< Is GL_TEXTURE_COORD_ARRAY client state enabled?
bool useVertexCache; ///< Did we previously use the vertex cache?
Vertex vertexCache[VertexCacheSize]; ///< Pre-transformed vertices cache
};