FS#86 - Rewrite the sockets API
Updated the API documentation of the whole network module The system headers are no longer included by the sfml-network public headers git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1475 4e206d99-4929-0410-ac5d-dfc041789085
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66 changed files with 3976 additions and 2992 deletions
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@ -7,87 +7,75 @@
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////////////////////////////////////////////////////////////
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/// Create a client and connect it to a running server
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/// Launch a server, wait for an incoming connection,
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/// send a message and wait for the answer.
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///
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////////////////////////////////////////////////////////////
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void DoClientTCP(unsigned short port)
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void RunTcpServer(unsigned short port)
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{
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// Ask for server address
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sf::IpAddress serverAddress;
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do
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{
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std::cout << "Type address or name of the server to connect to : ";
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std::cin >> serverAddress;
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}
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while (serverAddress == sf::IpAddress::None);
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// Create a server socket to accept new connections
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sf::TcpListener listener;
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// Create a TCP socket for communicating with server
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sf::SocketTCP client;
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// Connect to the specified server
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if (client.Connect(port, serverAddress) != sf::Socket::Done)
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return;
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std::cout << "Connected to server " << serverAddress << std::endl;
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// Receive a message from the client
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char message[128];
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std::size_t received;
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if (client.Receive(message, sizeof(message), received) != sf::Socket::Done)
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return;
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// Show it
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std::cout << "Message received from server : \"" << message << "\"" << std::endl;
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// Define a message to send back to the server
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char toSend[] = "Hi, I'm a client !";
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// Send the message
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if (client.Send(toSend, sizeof(toSend)) != sf::Socket::Done)
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return;
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std::cout << "Message sent to server : \"" << toSend << "\"" << std::endl;
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// Close the socket when we're done
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client.Close();
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}
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////////////////////////////////////////////////////////////
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/// Launch a server and wait for incoming connections
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///
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////////////////////////////////////////////////////////////
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void DoServerTCP(unsigned short port)
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{
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// Create a TCP socket for communicating with clients
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sf::SocketTCP server;
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// Listen to a port for incoming connections
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if (!server.Listen(port))
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// Listen to the given port for incoming connections
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if (listener.Listen(port) != sf::Socket::Done)
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return;
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std::cout << "Server is listening to port " << port << ", waiting for connections... " << std::endl;
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// Wait for a connection
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sf::IpAddress clientAddress;
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sf::SocketTCP client;
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if (server.Accept(client, &clientAddress) != sf::Socket::Done)
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sf::TcpSocket socket;
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if (listener.Accept(socket) != sf::Socket::Done)
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return;
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std::cout << "Client connected : " << clientAddress << std::endl;
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std::cout << "Client connected: " << socket.GetRemoteAddress() << std::endl;
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// Send a message to the client
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char toSend[] = "Hi, I'm the server";
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if (client.Send(toSend, sizeof(toSend)) != sf::Socket::Done)
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// Send a message to the connected client
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const char out[] = "Hi, I'm the server";
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if (socket.Send(out, sizeof(out)) != sf::Socket::Done)
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return;
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std::cout << "Message sent to the client : \"" << toSend << "\"" << std::endl;
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std::cout << "Message sent to the client: \"" << out << "\"" << std::endl;
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// Receive a message back from the client
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char message[128];
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char in[128];
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std::size_t received;
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if (client.Receive(message, sizeof(message), received) != sf::Socket::Done)
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if (socket.Receive(in, sizeof(in), received) != sf::Socket::Done)
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return;
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// Show the message
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std::cout << "Message received from the client : \"" << message << "\"" << std::endl;
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// Close the sockets when we're done
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client.Close();
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server.Close();
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std::cout << "Answer received from the client: \"" << in << "\"" << std::endl;
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}
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////////////////////////////////////////////////////////////
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/// Create a client, connect it to a server, display the
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/// welcome message and send an answer.
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///
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////////////////////////////////////////////////////////////
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void RunTcpClient(unsigned short port)
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{
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// Ask for the server address
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sf::IpAddress server;
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do
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{
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std::cout << "Type the address or name of the server to connect to: ";
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std::cin >> server;
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}
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while (server == sf::IpAddress::None);
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// Create a socket for communicating with the server
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sf::TcpSocket socket;
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// Connect to the server
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if (socket.Connect(server, port) != sf::Socket::Done)
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return;
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std::cout << "Connected to server " << server << std::endl;
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// Receive a message from the server
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char in[128];
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std::size_t received;
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if (socket.Receive(in, sizeof(in), received) != sf::Socket::Done)
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return;
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std::cout << "Message received from the server: \"" << in << "\"" << std::endl;
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// Send an answer to the server
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const char out[] = "Hi, I'm a client";
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if (socket.Send(out, sizeof(out)) != sf::Socket::Done)
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return;
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std::cout << "Message sent to the server: \"" << out << "\"" << std::endl;
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}
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