FS#86 - Rewrite the sockets API
Updated the API documentation of the whole network module The system headers are no longer included by the sfml-network public headers git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1475 4e206d99-4929-0410-ac5d-dfc041789085
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66 changed files with 3976 additions and 2992 deletions
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@ -6,14 +6,10 @@
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#include <cstdlib>
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////////////////////////////////////////////////////////////
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// Function prototypes
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// (I'm too lazy to put them into separate headers...)
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////////////////////////////////////////////////////////////
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void DoClientTCP(unsigned short Port);
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void DoClientUDP(unsigned short Port);
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void DoServerTCP(unsigned short Port);
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void DoServerUDP(unsigned short Port);
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void RunTcpServer(unsigned short Port);
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void RunTcpClient(unsigned short Port);
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void RunUdpServer(unsigned short Port);
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void RunUdpClient(unsigned short Port);
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////////////////////////////////////////////////////////////
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@ -24,34 +20,34 @@ void DoServerUDP(unsigned short Port);
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////////////////////////////////////////////////////////////
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int main()
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{
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// Choose a random port for opening sockets (ports < 1024 are reserved)
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const unsigned short port = 2435;
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// Choose an arbitrary port for opening sockets
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const unsigned short port = 50001;
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// TCP or UDP ?
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// TCP, UDP or connected UDP ?
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char protocol;
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std::cout << "Do you want to use TCP ('t') or UDP ('u') ? ";
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std::cout << "Do you want to use TCP (t) or UDP (u) ? ";
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std::cin >> protocol;
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// Client or server ?
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char who;
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std::cout << "Do you want to be a server ('s') or a client ('c') ? ";
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std::cout << "Do you want to be a server (s) or a client (c) ? ";
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std::cin >> who;
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if (who == 's')
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if (protocol == 't')
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{
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// Run as a server
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if (protocol == 't')
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DoServerTCP(port);
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// Test the TCP protocol
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if (who == 's')
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RunTcpServer(port);
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else
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DoServerUDP(port);
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RunTcpClient(port);
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}
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else
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{
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// Run as a client
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if (protocol == 't')
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DoClientTCP(port);
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// Test the unconnected UDP protocol
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if (who == 's')
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RunUdpServer(port);
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else
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DoClientUDP(port);
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RunUdpClient(port);
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}
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// Wait until the user presses 'enter' key
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