FS#86 - Rewrite the sockets API

Updated the API documentation of the whole network module
The system headers are no longer included by the sfml-network public headers

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1475 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2010-03-23 09:39:43 +00:00
parent a09ee0f9e3
commit 9280771665
66 changed files with 3976 additions and 2992 deletions

View file

@ -344,11 +344,11 @@
Name="Win32"
>
<File
RelativePath="..\..\src\SFML\Network\Win32\SocketHelper.cpp"
RelativePath="..\..\src\SFML\Network\Win32\SocketImpl.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\Win32\SocketHelper.hpp"
RelativePath="..\..\src\SFML\Network\Win32\SocketImpl.hpp"
>
</File>
</Filter>
@ -385,39 +385,51 @@
>
</File>
<File
RelativePath="..\..\include\SFML\Network\Selector.hpp"
RelativePath="..\..\src\SFML\Network\Socket.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\Selector.inl"
RelativePath="..\..\include\SFML\Network\Socket.hpp"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\SelectorBase.cpp"
RelativePath="..\..\include\SFML\Network\SocketHandle.hpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\SelectorBase.hpp"
RelativePath="..\..\src\SFML\Network\SocketImpl.hpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\SocketHelper.hpp"
RelativePath="..\..\src\SFML\Network\SocketSelector.cpp"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\SocketTCP.cpp"
RelativePath="..\..\include\SFML\Network\SocketSelector.hpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\SocketTCP.hpp"
RelativePath="..\..\src\SFML\Network\TcpListener.cpp"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\SocketUDP.cpp"
RelativePath="..\..\include\SFML\Network\TcpListener.hpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\SocketUDP.hpp"
RelativePath="..\..\src\SFML\Network\TcpSocket.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\TcpSocket.hpp"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\UdpSocket.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\UdpSocket.hpp"
>
</File>
</Files>