FS#86 - Rewrite the sockets API

Updated the API documentation of the whole network module
The system headers are no longer included by the sfml-network public headers

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1475 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2010-03-23 09:39:43 +00:00
parent a09ee0f9e3
commit 9280771665
66 changed files with 3976 additions and 2992 deletions

View file

@ -243,49 +243,57 @@
>
</File>
<File
RelativePath="..\..\src\SFML\Network\Selector.cpp"
RelativePath="..\..\src\SFML\Network\SocketSelector.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\Selector.h"
RelativePath="..\..\include\SFML\Network\SocketSelector.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\SelectorStruct.h"
RelativePath="..\..\src\SFML\Network\SocketSelectorStruct.h"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\SocketStatus.h"
RelativePath="..\..\src\SFML\Network\TcpListener.cpp"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\SocketTCP.cpp"
RelativePath="..\..\include\SFML\Network\TcpListener.h"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\SocketTCP.h"
RelativePath="..\..\src\SFML\Network\TcpListenerStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\SocketTCPStruct.h"
RelativePath="..\..\src\SFML\Network\TcpSocket.cpp"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\SocketUDP.cpp"
RelativePath="..\..\include\SFML\Network\TcpSocket.h"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\SocketUDP.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\SocketUDPStruct.h"
RelativePath="..\..\src\SFML\Network\TcpSocketStruct.h"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\Types.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\UdpSocket.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\UdpSocket.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\UdpSocketStruct.h"
>
</File>
</Files>
<Globals>
</Globals>

View file

@ -242,15 +242,15 @@
>
</File>
<File
RelativePath="..\..\src\SFML\Network\Selector.cpp"
RelativePath="..\..\src\SFML\Network\SocketSelector.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\Selector.h"
RelativePath="..\..\include\SFML\Network\SocketSelector.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\SelectorStruct.h"
RelativePath="..\..\src\SFML\Network\SocketSelectorStruct.h"
>
</File>
<File
@ -258,33 +258,45 @@
>
</File>
<File
RelativePath="..\..\src\SFML\Network\SocketTCP.cpp"
RelativePath="..\..\src\SFML\Network\TcpListener.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\SocketTCP.h"
RelativePath="..\..\include\SFML\Network\TcpListener.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\SocketTCPStruct.h"
RelativePath="..\..\src\SFML\Network\TcpListenerStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\SocketUDP.cpp"
RelativePath="..\..\src\SFML\Network\TcpSocket.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\SocketUDP.h"
RelativePath="..\..\include\SFML\Network\TcpSocket.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\SocketUDPStruct.h"
RelativePath="..\..\src\SFML\Network\TcpSocketStruct.h"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\Types.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\UdpSocket.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\UdpSocket.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\UdpSocketStruct.h"
>
</File>
</Files>
<Globals>
</Globals>

View file

@ -1,11 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_workspace_file>
<Workspace title="CSFML workspace">
<Project filename="csfml-main.cbp" active="1" />
<Project filename="csfml-main.cbp" />
<Project filename="csfml-system.cbp" />
<Project filename="csfml-window.cbp" />
<Project filename="csfml-graphics.cbp" />
<Project filename="csfml-audio.cbp" />
<Project filename="csfml-network.cbp" />
<Project filename="csfml-network.cbp" active="1" />
</Workspace>
</CodeBlocks_workspace_file>

View file

@ -58,11 +58,14 @@
<Unit filename="..\..\include\SFML\Network\Http.h" />
<Unit filename="..\..\include\SFML\Network\IpAddress.h" />
<Unit filename="..\..\include\SFML\Network\Packet.h" />
<Unit filename="..\..\include\SFML\Network\Selector.h" />
<Unit filename="..\..\include\SFML\Network\SocketSelector.h" />
<Unit filename="..\..\include\SFML\Network\SocketStatus.h" />
<Unit filename="..\..\include\SFML\Network\SocketTCP.h" />
<Unit filename="..\..\include\SFML\Network\SocketUDP.h" />
<Unit filename="..\..\include\SFML\Network\TcpListener.h" />
<Unit filename="..\..\include\SFML\Network\TcpSocket.h" />
<Unit filename="..\..\include\SFML\Network\Types.h" />
<Unit filename="..\..\include\SFML\Network\UdpSocket.h" />
<Unit filename="..\..\src\SFML\Network\Ftp.cpp" />
<Unit filename="..\..\src\SFML\Network\FtpStruct.h" />
<Unit filename="..\..\src\SFML\Network\Http.cpp" />
@ -70,12 +73,14 @@
<Unit filename="..\..\src\SFML\Network\IpAddress.cpp" />
<Unit filename="..\..\src\SFML\Network\Packet.cpp" />
<Unit filename="..\..\src\SFML\Network\PacketStruct.h" />
<Unit filename="..\..\src\SFML\Network\Selector.cpp" />
<Unit filename="..\..\src\SFML\Network\SelectorStruct.h" />
<Unit filename="..\..\src\SFML\Network\SocketTCP.cpp" />
<Unit filename="..\..\src\SFML\Network\SocketTCPStruct.h" />
<Unit filename="..\..\src\SFML\Network\SocketUDP.cpp" />
<Unit filename="..\..\src\SFML\Network\SocketUDPStruct.h" />
<Unit filename="..\..\src\SFML\Network\SocketSelector.cpp" />
<Unit filename="..\..\src\SFML\Network\SocketSelectorStruct.h" />
<Unit filename="..\..\src\SFML\Network\TcpListener.cpp" />
<Unit filename="..\..\src\SFML\Network\TcpListenerStruct.h" />
<Unit filename="..\..\src\SFML\Network\TcpSocket.cpp" />
<Unit filename="..\..\src\SFML\Network\TcpSocketStruct.h" />
<Unit filename="..\..\src\SFML\Network\UdpSocket.cpp" />
<Unit filename="..\..\src\SFML\Network\UdpSocketStruct.h" />
<Extensions>
<code_completion />
<envvars />