Each module now has its own export macro, which solves the "unresolved symbol" error with sf::Time::Zero

This commit is contained in:
Laurent Gomila 2012-01-21 10:34:17 +01:00
parent bb7cf47d69
commit 906a62df0f
69 changed files with 450 additions and 180 deletions

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@ -0,0 +1,48 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_AUDIO_EXPORT_HPP
#define SFML_AUDIO_EXPORT_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.hpp>
////////////////////////////////////////////////////////////
// Define portable import / export macros
////////////////////////////////////////////////////////////
#if defined(SFML_AUDIO_EXPORTS)
#define SFML_AUDIO_API SFML_API_EXPORT
#else
#define SFML_AUDIO_API SFML_API_IMPORT
#endif
#endif // SFML_AUDIO_EXPORT_HPP

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@ -28,7 +28,7 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.hpp>
#include <SFML/Audio/Export.hpp>
#include <SFML/System/Vector3.hpp>
@ -39,7 +39,7 @@ namespace sf
/// from where all the sounds are heard
///
////////////////////////////////////////////////////////////
class SFML_API Listener
class SFML_AUDIO_API Listener
{
public :

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@ -28,6 +28,7 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio/Export.hpp>
#include <SFML/Audio/SoundStream.hpp>
#include <SFML/System/Mutex.hpp>
#include <SFML/System/Time.hpp>
@ -48,7 +49,7 @@ class InputStream;
/// \brief Streamed music played from an audio file
///
////////////////////////////////////////////////////////////
class SFML_API Music : public SoundStream
class SFML_AUDIO_API Music : public SoundStream
{
public :

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@ -28,6 +28,7 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio/Export.hpp>
#include <SFML/Audio/SoundSource.hpp>
#include <SFML/System/Time.hpp>
#include <cstdlib>
@ -41,7 +42,7 @@ class SoundBuffer;
/// \brief Regular sound that can be played in the audio environment
///
////////////////////////////////////////////////////////////
class SFML_API Sound : public SoundSource
class SFML_AUDIO_API Sound : public SoundSource
{
public :

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@ -28,7 +28,7 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.hpp>
#include <SFML/Audio/Export.hpp>
#include <SFML/System/Time.hpp>
#include <string>
#include <vector>
@ -49,7 +49,7 @@ class InputStream;
/// \brief Storage for audio samples defining a sound
///
////////////////////////////////////////////////////////////
class SFML_API SoundBuffer
class SFML_AUDIO_API SoundBuffer
{
public :

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@ -28,6 +28,7 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio/Export.hpp>
#include <SFML/Audio/SoundBuffer.hpp>
#include <SFML/Audio/SoundRecorder.hpp>
#include <vector>
@ -40,7 +41,7 @@ namespace sf
/// audio data into a sound buffer
///
////////////////////////////////////////////////////////////
class SFML_API SoundBufferRecorder : public SoundRecorder
class SFML_AUDIO_API SoundBufferRecorder : public SoundRecorder
{
public :

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@ -28,6 +28,7 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio/Export.hpp>
#include <SFML/System/Thread.hpp>
#include <vector>
@ -38,7 +39,7 @@ namespace sf
/// \brief Abstract base class for capturing sound data
///
////////////////////////////////////////////////////////////
class SFML_API SoundRecorder
class SFML_AUDIO_API SoundRecorder
{
public :

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@ -28,7 +28,7 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.hpp>
#include <SFML/Audio/Export.hpp>
#include <SFML/System/Vector3.hpp>
@ -38,7 +38,7 @@ namespace sf
/// \brief Base class defining a sound's properties
///
////////////////////////////////////////////////////////////
class SFML_API SoundSource
class SFML_AUDIO_API SoundSource
{
public :

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@ -28,6 +28,7 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio/Export.hpp>
#include <SFML/Audio/SoundSource.hpp>
#include <SFML/System/Thread.hpp>
#include <SFML/System/Time.hpp>
@ -40,7 +41,7 @@ namespace sf
/// \brief Abstract base class for streamed audio sources
///
////////////////////////////////////////////////////////////
class SFML_API SoundStream : public SoundSource
class SFML_AUDIO_API SoundStream : public SoundSource
{
public :