Added the context version to ContextSettings

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1261 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2009-11-03 15:13:11 +00:00
parent 9db63151e1
commit 8e4c61dd19
15 changed files with 216 additions and 68 deletions

View file

@ -31,6 +31,7 @@ namespace sf
////////////////////////////////////////////////////////////
/// \brief Structure defining the settings of the OpenGL
/// context attached to a window
///
////////////////////////////////////////////////////////////
struct ContextSettings
{
@ -40,12 +41,16 @@ struct ContextSettings
/// \param depth Depth buffer bits
/// \param stencil Stencil buffer bits
/// \param antialiasing Antialiasing level
/// \param major Major number of the context version
/// \param minor Minor number of the context version
///
////////////////////////////////////////////////////////////
explicit ContextSettings(unsigned int depth = 24, unsigned int stencil = 8, unsigned int antialiasing = 0) :
explicit ContextSettings(unsigned int depth = 24, unsigned int stencil = 8, unsigned int antialiasing = 0, unsigned int major = 2, unsigned int minor = 0) :
DepthBits (depth),
StencilBits (stencil),
AntialiasingLevel(antialiasing)
AntialiasingLevel(antialiasing),
MajorVersion (major),
MinorVersion (minor)
{
}
@ -55,9 +60,44 @@ struct ContextSettings
unsigned int DepthBits; ///< Bits of the depth buffer
unsigned int StencilBits; ///< Bits of the stencil buffer
unsigned int AntialiasingLevel; ///< Level of antialiasing
unsigned int MajorVersion; ///< Major number of the context version to create
unsigned int MinorVersion; ///< Minor number of the context version to create
};
} // namespace sf
#endif // SFML_CONTEXTSETTINGS_HPP
////////////////////////////////////////////////////////////
/// \class sf::ContextSettings
///
/// ContextSettings allows to define several advanced settings
/// of the OpenGL context attached to a window. All these
/// settings have no impact on the regular SFML rendering
/// (graphics module), so you may need to use this structure
/// only if you're using SFML as a windowing system for
/// custom OpenGL rendering.
///
/// The DepthBits and StencilBits members define the number
/// of bits per pixel requested for the (respectively) depth
/// and stencil buffers.
///
/// AntialiasingLevel represents the requested number of
/// multisampling levels for anti-aliasing.
///
/// MajorVersion and MinorVersion define the version of the
/// OpenGL context that you want. Only versions greater or
/// equal to 3.0 are relevant; versions lesser than 3.0 are
/// all handled the same way (i.e. you can use any version
/// < 3.0 if you don't want an OpenGL 3 context).
///
/// Please note that these values are only a hint.
/// No failure will be reported if one or more of these values
/// are not supported by the system; instead, SFML will try to
/// find the closest valid match. You can then retrieve the
/// settings that the window actually used to create its context,
/// with Window::GetSettings().
///
////////////////////////////////////////////////////////////