Added the context version to ContextSettings

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1261 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2009-11-03 15:13:11 +00:00
parent 9db63151e1
commit 8e4c61dd19
15 changed files with 216 additions and 68 deletions

View file

@ -18,7 +18,6 @@
///
/// int main()
/// {
/// sfWindowSettings settings = {24, 8, 0};
/// sfVideoMode mode = {800, 600, 32};
/// sfRenderWindow* window;
/// sfImage* image;
@ -29,7 +28,7 @@
/// sfEvent event;
///
/// /* Create the main window */
/// window = sfRenderWindow_Create(mode, "SFML window", sfResize | sfClose, settings);
/// window = sfRenderWindow_Create(mode, "SFML window", sfResize | sfClose, NULL);
/// if (!window)
/// return EXIT_FAILURE;
///

View file

@ -44,19 +44,19 @@
/// \param mode : Video mode to use
/// \param title : Title of the window
/// \param style : Window style
/// \param settings : Creation settings
/// \param settings : Creation settings (pass NULL to use default values)
///
////////////////////////////////////////////////////////////
CSFML_API sfRenderWindow* sfRenderWindow_Create(sfVideoMode mode, const char* title, unsigned long style, sfContextSettings settings);
CSFML_API sfRenderWindow* sfRenderWindow_Create(sfVideoMode mode, const char* title, unsigned long style, sfContextSettings* settings);
////////////////////////////////////////////////////////////
/// Construct a renderwindow from an existing control
///
/// \param handle : Platform-specific handle of the control
/// \param settings : Creation settings
/// \param settings : Creation settings (pass NULL to use default values)
///
////////////////////////////////////////////////////////////
CSFML_API sfRenderWindow* sfRenderWindow_CreateFromHandle(sfWindowHandle handle, sfContextSettings settings);
CSFML_API sfRenderWindow* sfRenderWindow_CreateFromHandle(sfWindowHandle handle, sfContextSettings* settings);
////////////////////////////////////////////////////////////
/// Destroy an existing renderwindow

View file

@ -57,6 +57,8 @@ typedef struct
unsigned int DepthBits; ///< Bits of the depth buffer
unsigned int StencilBits; ///< Bits of the stencil buffer
unsigned int AntialiasingLevel; ///< Level of antialiasing
unsigned int MajorVersion; ///< Major number of the context version to create
unsigned int MinorVersion; ///< Minor number of the context version to create
} sfContextSettings;
@ -66,19 +68,19 @@ typedef struct
/// \param mode : Video mode to use
/// \param title : Title of the window
/// \param style : Window style
/// \param settings : Creation settings
/// \param settings : Creation settings (pass NULL to use default values)
///
////////////////////////////////////////////////////////////
CSFML_API sfWindow* sfWindow_Create(sfVideoMode mode, const char* title, unsigned long style, sfContextSettings settings);
CSFML_API sfWindow* sfWindow_Create(sfVideoMode mode, const char* title, unsigned long style, sfContextSettings* settings);
////////////////////////////////////////////////////////////
/// Construct a window from an existing control
///
/// \param handle : Platform-specific handle of the control
/// \param settings : Creation settings
/// \param settings : Creation settings (pass NULL to use default values)
///
////////////////////////////////////////////////////////////
CSFML_API sfWindow* sfWindow_CreateFromHandle(sfWindowHandle handle, sfContextSettings settings);
CSFML_API sfWindow* sfWindow_CreateFromHandle(sfWindowHandle handle, sfContextSettings* settings);
////////////////////////////////////////////////////////////
/// Destroy an existing window

View file

@ -39,15 +39,25 @@
////////////////////////////////////////////////////////////
/// Construct a new renderwindow
////////////////////////////////////////////////////////////
sfRenderWindow* sfRenderWindow_Create(sfVideoMode mode, const char* title, unsigned long style, sfContextSettings params)
sfRenderWindow* sfRenderWindow_Create(sfVideoMode mode, const char* title, unsigned long style, sfContextSettings* settings)
{
// Convert video mode
sf::VideoMode videoMode(mode.Width, mode.Height, mode.BitsPerPixel);
// Convert context settings
sf::ContextSettings params;
if (settings)
{
params.DepthBits = settings->DepthBits;
params.StencilBits = settings->StencilBits;
params.AntialiasingLevel = settings->AntialiasingLevel;
params.MajorVersion = settings->MajorVersion;
params.MinorVersion = settings->MinorVersion;
}
// Create the window
sfRenderWindow* renderWindow = new sfRenderWindow;
sf::ContextSettings settings(params.DepthBits, params.StencilBits, params.AntialiasingLevel);
renderWindow->This.Create(videoMode, title, style, settings);
renderWindow->This.Create(videoMode, title, style, params);
renderWindow->Input.This = &renderWindow->This.GetInput();
renderWindow->DefaultView = new sfView(const_cast<sf::View*>(&renderWindow->This.GetDefaultView()));
renderWindow->CurrentView = renderWindow->DefaultView;
@ -59,11 +69,22 @@ sfRenderWindow* sfRenderWindow_Create(sfVideoMode mode, const char* title, unsig
////////////////////////////////////////////////////////////
/// Construct a renderwindow from an existing control
////////////////////////////////////////////////////////////
sfRenderWindow* sfRenderWindow_CreateFromHandle(sfWindowHandle handle, sfContextSettings params)
sfRenderWindow* sfRenderWindow_CreateFromHandle(sfWindowHandle handle, sfContextSettings* settings)
{
// Convert context settings
sf::ContextSettings params;
if (settings)
{
params.DepthBits = settings->DepthBits;
params.StencilBits = settings->StencilBits;
params.AntialiasingLevel = settings->AntialiasingLevel;
params.MajorVersion = settings->MajorVersion;
params.MinorVersion = settings->MinorVersion;
}
// Create the window
sfRenderWindow* renderWindow = new sfRenderWindow;
sf::ContextSettings settings(params.DepthBits, params.StencilBits, params.AntialiasingLevel);
renderWindow->This.Create(handle, settings);
renderWindow->This.Create(handle, params);
renderWindow->Input.This = &renderWindow->This.GetInput();
renderWindow->DefaultView = new sfView(const_cast<sf::View*>(&renderWindow->This.GetDefaultView()));
renderWindow->CurrentView = renderWindow->DefaultView;

View file

@ -34,14 +34,24 @@
////////////////////////////////////////////////////////////
/// Construct a new window
////////////////////////////////////////////////////////////
sfWindow* sfWindow_Create(sfVideoMode mode, const char* title, unsigned long style, sfContextSettings settings)
sfWindow* sfWindow_Create(sfVideoMode mode, const char* title, unsigned long style, sfContextSettings* settings)
{
// Convert video mode
sf::VideoMode videoMode(mode.Width, mode.Height, mode.BitsPerPixel);
// Convert context settings
sf::ContextSettings params;
if (settings)
{
params.DepthBits = settings->DepthBits;
params.StencilBits = settings->StencilBits;
params.AntialiasingLevel = settings->AntialiasingLevel;
params.MajorVersion = settings->MajorVersion;
params.MinorVersion = settings->MinorVersion;
}
// Create the window
sfWindow* window = new sfWindow;
sf::ContextSettings params(settings.DepthBits, settings.StencilBits, settings.AntialiasingLevel);
window->This.Create(videoMode, title, style, params);
window->Input.This = &window->This.GetInput();
@ -52,10 +62,21 @@ sfWindow* sfWindow_Create(sfVideoMode mode, const char* title, unsigned long sty
////////////////////////////////////////////////////////////
/// Construct a window from an existing control
////////////////////////////////////////////////////////////
sfWindow* sfWindow_CreateFromHandle(sfWindowHandle handle, sfContextSettings settings)
sfWindow* sfWindow_CreateFromHandle(sfWindowHandle handle, sfContextSettings* settings)
{
// Convert context settings
sf::ContextSettings params;
if (settings)
{
params.DepthBits = settings->DepthBits;
params.StencilBits = settings->StencilBits;
params.AntialiasingLevel = settings->AntialiasingLevel;
params.MajorVersion = settings->MajorVersion;
params.MinorVersion = settings->MinorVersion;
}
// Create the window
sfWindow* window = new sfWindow;
sf::ContextSettings params(settings.DepthBits, settings.StencilBits, settings.AntialiasingLevel);
window->This.Create(handle, params);
window->Input.This = &window->This.GetInput();