Add equality comparison to sf::Transform and avoid uploading 64 bytes of data every time we want to reset the OpenGL matrix back to identity.

This commit is contained in:
binary1248 2017-10-01 18:16:41 +02:00 committed by Lukas Dürrenberger
parent 516678fe1f
commit 898c2350f7
3 changed files with 54 additions and 3 deletions

View file

@ -403,6 +403,35 @@ SFML_GRAPHICS_API Transform& operator *=(Transform& left, const Transform& right
////////////////////////////////////////////////////////////
SFML_GRAPHICS_API Vector2f operator *(const Transform& left, const Vector2f& right);
////////////////////////////////////////////////////////////
/// \relates sf::Transform
/// \brief Overload of binary operator == to compare two transforms
///
/// Performs an element-wise comparison of the elements of the
/// left transform with the elements of the right transform.
///
/// \param left Left operand (the first transform)
/// \param right Right operand (the second transform)
///
/// \return true if the transforms are equal, false otherwise
///
////////////////////////////////////////////////////////////
SFML_GRAPHICS_API bool operator ==(const Transform& left, const Transform& right);
////////////////////////////////////////////////////////////
/// \relates sf::Transform
/// \brief Overload of binary operator != to compare two transforms
///
/// This call is equivalent to !(left == right).
///
/// \param left Left operand (the first transform)
/// \param right Right operand (the second transform)
///
/// \return true if the transforms are not equal, false otherwise
///
////////////////////////////////////////////////////////////
SFML_GRAPHICS_API bool operator !=(const Transform& left, const Transform& right);
} // namespace sf