RenderTarget::convertCoords now takes a Vector2i argument
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2 changed files with 10 additions and 12 deletions
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@ -144,13 +144,12 @@ public :
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/// This version uses the current view of the render target.
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/// See the other overload to specify a custom view.
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///
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/// \param x X coordinate of the point to convert, relative to the render target
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/// \param y Y coordinate of the point to convert, relative to the render target
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/// \param point Point to convert, relative to the render target
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///
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/// \return The converted point, in "world" units
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///
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////////////////////////////////////////////////////////////
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Vector2f convertCoords(unsigned int x, unsigned int y) const;
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Vector2f convertCoords(const Vector2i& point) const;
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////////////////////////////////////////////////////////////
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/// \brief Convert a point from target coordinates to view coordinates
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@ -169,14 +168,13 @@ public :
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/// overload of the function to use the current view of the render
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/// target.
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///
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/// \param x X coordinate of the point to convert, relative to the render target
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/// \param y Y coordinate of the point to convert, relative to the render target
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/// \param view The view to use for converting the point
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/// \param point Point to convert, relative to the render target
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/// \param view The view to use for converting the point
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///
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/// \return The converted point, in "world" units
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///
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////////////////////////////////////////////////////////////
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Vector2f convertCoords(unsigned int x, unsigned int y, const View& view) const;
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Vector2f convertCoords(const Vector2i& point, const View& view) const;
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////////////////////////////////////////////////////////////
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/// \brief Draw a drawable object to the render-target
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