initial commit of DSFML2

some basic things work, much still has to be done
- made as few changes as possible to make it compile under D2
- removed system.thread, use standard threads
- lots of other changes

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1333 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
trass3r 2010-01-06 20:25:45 +00:00
parent dd255a916d
commit 8431753ba3
58 changed files with 1297 additions and 1274 deletions

View file

@ -1,6 +1,7 @@
/*
* DSFML - SFML Library binding in D language.
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
@ -59,16 +60,16 @@ static this()
}
}
private void report(char[] msg, char[] lib, char[] symb)
private void report(string msg, string lib, string symb)
{
char[] str = "Loading error. Reason : " ~ msg ~ " (library : " ~ lib ~ ", symbol : " ~ symb ~ ")";
string str = "Loading error. Reason : " ~ msg ~ " (library : " ~ lib ~ ", symbol : " ~ symb ~ ")";
version (Tango)
{
Cerr(str).newline;
}
else
{
fwritefln(stderr, str);
stderr.writeln(str);
}
}
@ -78,15 +79,15 @@ private void report(char[] msg, char[] lib, char[] symb)
*/
class DllLoader
{
static DllLoader load(char[] library)
static DllLoader load(string library)
{
version (Windows)
{
char[] libraryName = library ~ ".dll";
string libraryName = library ~ ".dll";
}
version (linux)
{
char[] libraryName = "lib" ~ library ~ ".so";
string libraryName = "lib" ~ library ~ ".so";
}
if (libraryName in alreadyLoaded)
@ -106,7 +107,7 @@ class DllLoader
close();
}
void* getSymbol(char[] symbolName)
void* getSymbol(string symbolName)
{
void* symb;
version (Tango)
@ -152,7 +153,7 @@ class DllLoader
}
private:
this(char[] libraryPath)
this(string libraryPath)
{
m_libPath = libraryPath;
@ -184,6 +185,6 @@ private:
MODULEHANDLE m_lib;
}
static DllLoader[char[]] alreadyLoaded;
char[] m_libPath;
static DllLoader[string] alreadyLoaded;
string m_libPath;
}