initial commit of DSFML2
some basic things work, much still has to be done - made as few changes as possible to make it compile under D2 - removed system.thread, use standard threads - lots of other changes git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1333 4e206d99-4929-0410-ac5d-dfc041789085
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parent
dd255a916d
commit
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58 changed files with 1297 additions and 1274 deletions
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@ -1,6 +1,7 @@
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/*
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* DSFML - SFML Library binding in D language.
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* DSFML - SFML Library wrapper for the D programming language.
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* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
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* Copyright (C) 2010 Andreas Hollandt
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*
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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@ -33,7 +34,8 @@ import dsfml.system.sleep;
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import dsfml.system.linkedlist;
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import dsfml.system.mutex;
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import dsfml.system.lock;
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import dsfml.system.thread;
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//import dsfml.system.thread;
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import core.thread;
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/**
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* SoundRecorder is an interface for capturing sound data.
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@ -93,7 +95,7 @@ abstract class SoundRecorder : DSFMLObject
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{
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sfSoundRecorder_Start(m_ptr, sampleRate);
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m_t = new Thread(&threadPoll);
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m_t.launch();
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m_t.start();
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}
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/**
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@ -103,7 +105,7 @@ abstract class SoundRecorder : DSFMLObject
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{
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sfSoundRecorder_Stop(m_ptr);
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m_flag = false;
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m_t.wait();
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m_t.join();
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m_t = null;
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}
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@ -246,7 +248,7 @@ private:
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/*
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* Managed thread loop
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*/
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void threadPoll(void* user)
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void threadPoll()
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{
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while (m_flag)
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{
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@ -303,7 +305,10 @@ private:
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static this()
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{
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DllLoader dll = DllLoader.load("csfml-audio");
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debug
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DllLoader dll = DllLoader.load("csfml-audio-d");
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else
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DllLoader dll = DllLoader.load("csfml-audio");
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sfSoundRecorder_Create = cast(pf_sfSoundRecorder_Create)dll.getSymbol("sfSoundRecorder_Create");
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sfSoundRecorder_Destroy = cast(pf_sfSoundRecorder_Destroy)dll.getSymbol("sfSoundRecorder_Destroy");
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