initial commit of DSFML2

some basic things work, much still has to be done
- made as few changes as possible to make it compile under D2
- removed system.thread, use standard threads
- lots of other changes

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1333 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
trass3r 2010-01-06 20:25:45 +00:00
parent dd255a916d
commit 8431753ba3
58 changed files with 1297 additions and 1274 deletions

View file

@ -1,6 +1,7 @@
/*
* DSFML - SFML Library binding in D language.
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
@ -45,7 +46,7 @@ class SoundBuffer : DSFMLObject
* Throws:
* LoadingException on failure
*/
this(char[] filename)
this(string filename)
{
if (filename is null || filename.length == 0)
throw new LoadingException("LoadingException : Filename is invalid.");
@ -106,7 +107,7 @@ class SoundBuffer : DSFMLObject
* Returns:
* True if saving has been successful
*/
bool saveToFile(char[] filename)
bool saveToFile(string filename)
{
if (filename !is null && filename.length > 0 )
{
@ -184,11 +185,11 @@ private:
extern (C)
{
typedef void* function(char*) pf_sfSoundBuffer_CreateFromFile;
typedef void* function(cchar*) pf_sfSoundBuffer_CreateFromFile;
typedef void* function(byte*, size_t) pf_sfSoundBuffer_CreateFromMemory;
typedef void* function(short*, size_t, uint, uint) pf_sfSoundBuffer_CreateFromSamples;
typedef void function(void*) pf_sfSoundBuffer_Destroy;
typedef int function(void*, char*) pf_sfSoundBuffer_SaveToFile;
typedef int function(void*, cchar*) pf_sfSoundBuffer_SaveToFile;
typedef short* function(void*) pf_sfSoundBuffer_GetSamples;
typedef size_t function(void*) pf_sfSoundBuffer_GetSamplesCount;
typedef uint function(void*) pf_sfSoundBuffer_GetSampleRate;
@ -209,7 +210,10 @@ private:
static this()
{
DllLoader dll = DllLoader.load("csfml-audio");
debug
DllLoader dll = DllLoader.load("csfml-audio-d");
else
DllLoader dll = DllLoader.load("csfml-audio");
sfSoundBuffer_CreateFromFile = cast(pf_sfSoundBuffer_CreateFromFile)dll.getSymbol("sfSoundBuffer_CreateFromFile");
sfSoundBuffer_CreateFromMemory = cast(pf_sfSoundBuffer_CreateFromMemory)dll.getSymbol("sfSoundBuffer_CreateFromMemory");