initial commit of DSFML2
some basic things work, much still has to be done - made as few changes as possible to make it compile under D2 - removed system.thread, use standard threads - lots of other changes git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1333 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
parent
dd255a916d
commit
8431753ba3
58 changed files with 1297 additions and 1274 deletions
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@ -1,6 +1,7 @@
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/*
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* DSFML - SFML Library binding in D language.
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* DSFML - SFML Library wrapper for the D programming language.
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* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
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* Copyright (C) 2010 Andreas Hollandt
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*
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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@ -45,12 +46,12 @@ class Music : DSFMLObject
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* filename = Path of the file to open
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*
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*/
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this(char[] filename)
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this(string filename)
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{
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if (filename is null || filename.length == 0)
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throw new LoadingException("LoadingException : Filename is invalid.");
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super(sfMusic_CreateFromFile(toStringz(filename)));
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if (filename is null || filename.length == 0)
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throw new LoadingException("LoadingException : Filename is invalid.");
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super(sfMusic_CreateFromFile(toStringz(filename)));
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}
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/**
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@ -62,15 +63,15 @@ class Music : DSFMLObject
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*/
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this(byte[] data)
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{
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if (data is null || data.length == 0)
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throw new Exception("LoadingException : Memory stream is invalid.");
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super(m_ptr = sfMusic_CreateFromMemory(data.ptr, data.length));
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if (data is null || data.length == 0)
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throw new Exception("LoadingException : Memory stream is invalid.");
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super(m_ptr = sfMusic_CreateFromMemory(data.ptr, data.length));
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}
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override void dispose()
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{
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sfMusic_Destroy(m_ptr);
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sfMusic_Destroy(m_ptr);
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}
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/**
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@ -78,7 +79,7 @@ class Music : DSFMLObject
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*/
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void play()
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{
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sfMusic_Play(m_ptr);
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sfMusic_Play(m_ptr);
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}
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/**
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@ -86,7 +87,7 @@ class Music : DSFMLObject
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*/
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void stop()
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{
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sfMusic_Stop(m_ptr);
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sfMusic_Stop(m_ptr);
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}
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/**
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@ -94,7 +95,7 @@ class Music : DSFMLObject
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*/
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void pause()
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{
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sfMusic_Pause(m_ptr);
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sfMusic_Pause(m_ptr);
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}
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@ -106,7 +107,7 @@ class Music : DSFMLObject
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*/
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uint getChannelsCount()
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{
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return sfMusic_GetChannelsCount(m_ptr);
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return sfMusic_GetChannelsCount(m_ptr);
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}
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/**
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@ -117,7 +118,7 @@ class Music : DSFMLObject
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*/
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uint getSampleRate()
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{
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return sfMusic_GetSampleRate(m_ptr);
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return sfMusic_GetSampleRate(m_ptr);
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}
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@ -129,7 +130,7 @@ class Music : DSFMLObject
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*/
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float getDuration()
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{
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return sfMusic_GetDuration(m_ptr);
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return sfMusic_GetDuration(m_ptr);
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}
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/**
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@ -140,7 +141,7 @@ class Music : DSFMLObject
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*/
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SoundStatus getStatus()
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{
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return sfMusic_GetStatus(m_ptr);
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return sfMusic_GetStatus(m_ptr);
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}
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@ -152,7 +153,7 @@ class Music : DSFMLObject
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*/
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bool getLoop()
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{
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return cast(bool)sfMusic_GetLoop(m_ptr);
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return cast(bool)sfMusic_GetLoop(m_ptr);
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}
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/**
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@ -163,7 +164,7 @@ class Music : DSFMLObject
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*/
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float getPitch()
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{
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return sfMusic_GetPitch(m_ptr);
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return sfMusic_GetPitch(m_ptr);
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}
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/**
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@ -174,20 +175,20 @@ class Music : DSFMLObject
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*/
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float getVolume()
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{
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return sfMusic_GetVolume(m_ptr);
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return sfMusic_GetVolume(m_ptr);
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}
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/**
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* Get the sound position
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*
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* Returns:
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* Current position of the music.
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* Current position of the music.
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*/
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Vector3f getPosition()
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{
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Vector3f ret;
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sfMusic_GetPosition(m_ptr, &ret.x, &ret.y, &ret.z);
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return ret;
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Vector3f ret;
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sfMusic_GetPosition(m_ptr, &ret.x, &ret.y, &ret.z);
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return ret;
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}
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/**
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@ -198,7 +199,7 @@ class Music : DSFMLObject
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*/
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float getMinDistance()
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{
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return sfMusic_GetMinDistance(m_ptr);
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return sfMusic_GetMinDistance(m_ptr);
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}
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/**
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*/
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float getAttenuation()
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{
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return sfMusic_GetAttenuation(m_ptr);
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return sfMusic_GetAttenuation(m_ptr);
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}
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*/
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void setLoop(bool loop)
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{
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sfMusic_SetLoop(m_ptr, loop);
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sfMusic_SetLoop(m_ptr, loop);
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}
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/**
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*/
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void setPitch(float pitch)
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{
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sfMusic_SetPitch(m_ptr, pitch);
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sfMusic_SetPitch(m_ptr, pitch);
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}
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/**
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void setVolume(float volume)
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in
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{
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assert (volume >= 0.f && volume <= 100.f);
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assert (volume >= 0.f && volume <= 100.f);
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}
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body
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{
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sfMusic_SetVolume(m_ptr, volume);
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sfMusic_SetVolume(m_ptr, volume);
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}
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/**
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*/
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void setPosition(float x, float y, float z)
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{
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sfMusic_SetPosition(m_ptr, x, y, z);
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sfMusic_SetPosition(m_ptr, x, y, z);
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}
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/**
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*/
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void setPosition(Vector3f position)
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{
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sfMusic_SetPosition(m_ptr, position.x, position.y, position.z);
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sfMusic_SetPosition(m_ptr, position.x, position.y, position.z);
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}
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/**
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* Set the minimum distance - closer than thsi distance
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* the listener will hear the sound at its maximum volume.
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*
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* Params:
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* minDistance = new minimum distance for the sound
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*/
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*/
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void setMinDistance(float minDistance)
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{
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sfMusic_SetMinDistance(m_ptr, minDistance);
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sfMusic_SetMinDistance(m_ptr, minDistance);
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}
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/**
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* The default attenuation factor 1.0
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*
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* Params:
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* attenuation = new attenuation factor for the sound
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*/
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* attenuation = new attenuation factor for the sound
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*/
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void setAttenuation(float attenuation)
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{
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sfMusic_SetAttenuation(m_ptr, attenuation);
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sfMusic_SetAttenuation(m_ptr, attenuation);
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}
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private:
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/**
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* Make the music's position relative to the listener's position, or absolute.
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* The default value is false (absolute)
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*
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* Params:
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* relative = True to set the position relative, false to set it absolute
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*/
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void setRelativeToListener(bool relative)
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{
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sfMusic_SetRelativeToListener(m_ptr, relative);
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}
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// External ====================================================================
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/**
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* Tell if the music's position is relative to the listener's
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* position, or if it's absolute
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*
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* Returns:
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* true if the position is relative, sfFalse if it's absolute
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*/
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bool isRelativeToListener()
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{
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return sfMusic_IsRelativeToListener(m_ptr);
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}
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extern (C)
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{
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typedef void* function(char*) pf_sfMusic_CreateFromFile;
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typedef void* function(byte*, size_t) pf_sfMusic_CreateFromMemory;
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typedef void function(void*) pf_sfMusic_Destroy;
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typedef void function(void*, int) pf_sfMusic_SetLoop;
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typedef bool function(void*) pf_sfMusic_GetLoop;
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typedef float function(void*) pf_sfMusic_GetDuration;
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typedef void function(void*) pf_sfMusic_Play;
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typedef void function(void*) pf_sfMusic_Pause;
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typedef void function(void*) pf_sfMusic_Stop;
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typedef uint function(void*) pf_sfMusic_GetChannelsCount;
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typedef uint function(void*) pf_sfMusic_GetSampleRate;
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typedef SoundStatus function(void*) pf_sfMusic_GetStatus;
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typedef void function(void*, float) pf_sfMusic_SetPitch;
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typedef void function(void*, float) pf_sfMusic_SetVolume;
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typedef void function(void*, float, float, float) pf_sfMusic_SetPosition;
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typedef float function(void*) pf_sfMusic_GetPitch;
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typedef float function(void*) pf_sfMusic_GetVolume;
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typedef void function(void*, float*, float*, float*) pf_sfMusic_GetPosition;
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typedef float function(void*) pf_sfMusic_GetMinDistance;
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typedef float function(void*) pf_sfMusic_GetAttenuation;
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typedef void function(void*, float) pf_sfMusic_SetMinDistance;
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typedef void function(void*, float) pf_sfMusic_SetAttenuation;
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static pf_sfMusic_CreateFromFile sfMusic_CreateFromFile;
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static pf_sfMusic_CreateFromMemory sfMusic_CreateFromMemory;
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static pf_sfMusic_Destroy sfMusic_Destroy;
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static pf_sfMusic_SetLoop sfMusic_SetLoop;
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static pf_sfMusic_GetLoop sfMusic_GetLoop;
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static pf_sfMusic_GetDuration sfMusic_GetDuration;
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static pf_sfMusic_Play sfMusic_Play;
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static pf_sfMusic_Pause sfMusic_Pause;
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static pf_sfMusic_Stop sfMusic_Stop;
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static pf_sfMusic_GetChannelsCount sfMusic_GetChannelsCount;
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static pf_sfMusic_GetSampleRate sfMusic_GetSampleRate;
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static pf_sfMusic_GetStatus sfMusic_GetStatus;
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static pf_sfMusic_SetPitch sfMusic_SetPitch;
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static pf_sfMusic_SetVolume sfMusic_SetVolume;
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static pf_sfMusic_SetPosition sfMusic_SetPosition;
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static pf_sfMusic_GetPitch sfMusic_GetPitch;
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static pf_sfMusic_GetVolume sfMusic_GetVolume;
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static pf_sfMusic_GetPosition sfMusic_GetPosition;
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static pf_sfMusic_GetMinDistance sfMusic_GetMinDistance;
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static pf_sfMusic_GetAttenuation sfMusic_GetAttenuation;
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static pf_sfMusic_SetMinDistance sfMusic_SetMinDistance;
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static pf_sfMusic_SetAttenuation sfMusic_SetAttenuation;
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}
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static this()
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{
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DllLoader dll = DllLoader.load("csfml-audio");
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sfMusic_CreateFromFile = cast(pf_sfMusic_CreateFromFile)dll.getSymbol("sfMusic_CreateFromFile");
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sfMusic_CreateFromMemory = cast(pf_sfMusic_CreateFromMemory)dll.getSymbol("sfMusic_CreateFromMemory");
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sfMusic_Destroy = cast(pf_sfMusic_Destroy)dll.getSymbol("sfMusic_Destroy");
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sfMusic_SetLoop = cast(pf_sfMusic_SetLoop)dll.getSymbol("sfMusic_SetLoop");
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sfMusic_GetLoop = cast(pf_sfMusic_GetLoop)dll.getSymbol("sfMusic_GetLoop");
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sfMusic_GetDuration = cast(pf_sfMusic_GetDuration)dll.getSymbol("sfMusic_GetDuration");
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sfMusic_Play = cast(pf_sfMusic_Play)dll.getSymbol("sfMusic_Play");
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sfMusic_Pause = cast(pf_sfMusic_Pause)dll.getSymbol("sfMusic_Pause");
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sfMusic_Stop = cast(pf_sfMusic_Stop)dll.getSymbol("sfMusic_Stop");
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sfMusic_GetChannelsCount = cast(pf_sfMusic_GetChannelsCount)dll.getSymbol("sfMusic_GetChannelsCount");
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sfMusic_GetSampleRate = cast(pf_sfMusic_GetSampleRate)dll.getSymbol("sfMusic_GetSampleRate");
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sfMusic_GetStatus = cast(pf_sfMusic_GetStatus)dll.getSymbol("sfMusic_GetStatus");
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sfMusic_SetPitch = cast(pf_sfMusic_SetPitch)dll.getSymbol("sfMusic_SetPitch");
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sfMusic_SetVolume = cast(pf_sfMusic_SetVolume)dll.getSymbol("sfMusic_SetVolume");
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sfMusic_SetPosition = cast(pf_sfMusic_SetPosition)dll.getSymbol("sfMusic_SetPosition");
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sfMusic_GetPitch = cast(pf_sfMusic_GetPitch)dll.getSymbol("sfMusic_GetPitch");
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sfMusic_GetVolume = cast(pf_sfMusic_GetVolume)dll.getSymbol("sfMusic_GetVolume");
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sfMusic_GetPosition = cast(pf_sfMusic_GetPosition)dll.getSymbol("sfMusic_GetPosition");
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sfMusic_GetMinDistance = cast(pf_sfMusic_GetMinDistance)dll.getSymbol("sfMusic_GetMinDistance");
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sfMusic_GetAttenuation = cast(pf_sfMusic_GetAttenuation)dll.getSymbol("sfMusic_GetAttenuation");
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sfMusic_SetMinDistance = cast(pf_sfMusic_SetMinDistance)dll.getSymbol("sfMusic_SetMinDistance");
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sfMusic_SetAttenuation = cast(pf_sfMusic_SetAttenuation)dll.getSymbol("sfMusic_SetAttenuation");
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}
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}
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private:
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extern(C)
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{
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void* function(cchar*) sfMusic_CreateFromFile;
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void* function(byte*, size_t) sfMusic_CreateFromMemory;
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void function(void*) sfMusic_Destroy;
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void function(void*, int) sfMusic_SetLoop;
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bool function(void*) sfMusic_GetLoop;
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float function(void*) sfMusic_GetDuration;
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void function(void*) sfMusic_Play;
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void function(void*) sfMusic_Pause;
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void function(void*) sfMusic_Stop;
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uint function(void*) sfMusic_GetChannelsCount;
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uint function(void*) sfMusic_GetSampleRate;
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SoundStatus function(void*) sfMusic_GetStatus;
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void function(void*, float) sfMusic_SetPitch;
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void function(void*, float) sfMusic_SetVolume;
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void function(void*, float, float, float) sfMusic_SetPosition;
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float function(void*) sfMusic_GetPitch;
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float function(void*) sfMusic_GetVolume;
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void function(void*, float*, float*, float*)sfMusic_GetPosition;
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float function(void*) sfMusic_GetMinDistance;
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float function(void*) sfMusic_GetAttenuation;
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void function(void*, float) sfMusic_SetMinDistance;
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void function(void*, float) sfMusic_SetAttenuation;
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void function(void*, bool) sfMusic_SetRelativeToListener;
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bool function(void*) sfMusic_IsRelativeToListener;
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}
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static this()
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{
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debug
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DllLoader dll = DllLoader.load("csfml-audio-d");
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else
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DllLoader dll = DllLoader.load("csfml-audio");
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mixin(loadFromSharedLib("sfMusic_CreateFromFile"));
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mixin(loadFromSharedLib("sfMusic_CreateFromMemory"));
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mixin(loadFromSharedLib("sfMusic_Destroy"));
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mixin(loadFromSharedLib("sfMusic_SetLoop"));
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mixin(loadFromSharedLib("sfMusic_GetLoop"));
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mixin(loadFromSharedLib("sfMusic_GetDuration"));
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mixin(loadFromSharedLib("sfMusic_Play"));
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mixin(loadFromSharedLib("sfMusic_Pause"));
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mixin(loadFromSharedLib("sfMusic_Stop"));
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mixin(loadFromSharedLib("sfMusic_GetChannelsCount"));
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mixin(loadFromSharedLib("sfMusic_GetSampleRate"));
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mixin(loadFromSharedLib("sfMusic_GetStatus"));
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mixin(loadFromSharedLib("sfMusic_SetPitch"));
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mixin(loadFromSharedLib("sfMusic_SetVolume"));
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mixin(loadFromSharedLib("sfMusic_SetPosition"));
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mixin(loadFromSharedLib("sfMusic_GetPitch"));
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mixin(loadFromSharedLib("sfMusic_GetVolume"));
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mixin(loadFromSharedLib("sfMusic_GetPosition"));
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mixin(loadFromSharedLib("sfMusic_GetMinDistance"));
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mixin(loadFromSharedLib("sfMusic_GetAttenuation"));
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mixin(loadFromSharedLib("sfMusic_SetMinDistance"));
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mixin(loadFromSharedLib("sfMusic_SetAttenuation"));
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mixin(loadFromSharedLib("sfMusic_SetRelativeToListener"));
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mixin(loadFromSharedLib("sfMusic_IsRelativeToListener"));
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}
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