Adjusted PySFML to work with the current SFML2 branch.
Note that it's just compatible. A lot of the new functionality is still in the pipeline. git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1308 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
parent
fb7470cbc3
commit
839c80556d
29 changed files with 544 additions and 354 deletions
|
@ -3,40 +3,40 @@
|
|||
# You can notice that here we use PySFML.sf instead of just PySFML
|
||||
# Therefore it won't be needed to put sf. in front of SFML classes
|
||||
|
||||
from PySFML.sf import *
|
||||
from PySFML import sf
|
||||
|
||||
|
||||
def Main():
|
||||
Buffer = SoundBuffer()
|
||||
Buffer = sf.SoundBuffer()
|
||||
if not Buffer.LoadFromFile("data/fart.wav"): # Loads the sound
|
||||
return
|
||||
Fart = Sound(Buffer, False)
|
||||
Fart = sf.Sound(Buffer, False)
|
||||
|
||||
WindowWidth, WindowHeight = 640, 480
|
||||
App = RenderWindow(VideoMode(WindowWidth,WindowHeight,32), "Sound with PySFML", Style.Close, WindowSettings(24,8,0))
|
||||
App = sf.RenderWindow(sf.VideoMode(WindowWidth,WindowHeight,32), "Sound with PySFML", sf.Style.Close, sf.ContextSettings(24,8,0))
|
||||
App.SetFramerateLimit(30)
|
||||
|
||||
EventHandler = Event()
|
||||
EventHandler = sf.Event()
|
||||
InputHandler = App.GetInput()
|
||||
|
||||
Text = String("Turn the sound on.\nClick anywhere on the screen.\nMove the mouse. Click again.\nTry clicking in the corners.")
|
||||
Text = sf.Text("Turn the sound on.\nClick anywhere on the screen.\nMove the mouse. Click again.\nTry clicking in the corners.")
|
||||
Text.SetX(30.)
|
||||
Text.SetY(20.)
|
||||
Text.SetColor(Color(150, 100, 10, 255))
|
||||
Text.SetColor(sf.Color(150, 100, 10, 255))
|
||||
|
||||
while App.IsOpened(): # Main loop
|
||||
while App.GetEvent(EventHandler): # Event Handler
|
||||
if EventHandler.Type == Event.Closed:
|
||||
if EventHandler.Type == sf.Event.Closed:
|
||||
App.Close()
|
||||
if EventHandler.Type == Event.KeyPressed and EventHandler.Key.Code == Key.Escape:
|
||||
if EventHandler.Type == sf.Event.KeyPressed and EventHandler.Key.Code == sf.Key.Escape:
|
||||
App.Close()
|
||||
if EventHandler.Type == Event.MouseButtonPressed and EventHandler.MouseButton.Button == Mouse.Left:
|
||||
if EventHandler.Type == sf.Event.MouseButtonPressed and EventHandler.MouseButton.Button == sf.Mouse.Left:
|
||||
Fart.SetPitch(1.5 - 1.*InputHandler.GetMouseY()/WindowHeight)
|
||||
Fart.SetPosition( 1.*(InputHandler.GetMouseX() - WindowWidth/2)/(WindowWidth/20), 2., -2.)
|
||||
Fart.Play()
|
||||
App.Draw(Text)
|
||||
App.Display()
|
||||
App.Clear(Color.Black)
|
||||
App.Clear(sf.Color.Black)
|
||||
|
||||
|
||||
Main()
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue