Add move semantics to sf::Texture, using combined copy/move assignment operator
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2 changed files with 25 additions and 10 deletions
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@ -72,10 +72,19 @@ public:
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////////////////////////////////////////////////////////////
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/// \brief Copy constructor
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///
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/// \param copy instance to copy
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/// \param copied instance to copy
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///
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////////////////////////////////////////////////////////////
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Texture(const Texture& copy);
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Texture(const Texture& copied);
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////////////////////////////////////////////////////////////
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/// \brief Move constructor
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///
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/// \param moved instance to move from. Behaves like a
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/// default-constructed object after the move.
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///
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////////////////////////////////////////////////////////////
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Texture(Texture&& moved) noexcept;
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////////////////////////////////////////////////////////////
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/// \brief Destructor
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@ -507,16 +516,16 @@ public:
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///
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////////////////////////////////////////////////////////////
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bool generateMipmap();
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////////////////////////////////////////////////////////////
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/// \brief Overload of assignment operator
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/// \brief Combined copy/move assignment operator
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///
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/// \param right Instance to assign
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/// \param right Instance to assign (copied or moved)
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///
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/// \return Reference to self
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///
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////////////////////////////////////////////////////////////
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Texture& operator =(const Texture& right);
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Texture& operator =(Texture right);
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////////////////////////////////////////////////////////////
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/// \brief Swap the contents of this texture with those of another
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