Renamed / moved / updated the SFML.Net examples (2)
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1558 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
parent
177c82a197
commit
80b803fe93
34 changed files with 1747 additions and 0 deletions
134
dotnet/examples/window/Window.cs
Normal file
134
dotnet/examples/window/Window.cs
Normal file
|
@ -0,0 +1,134 @@
|
|||
using System;
|
||||
using SFML;
|
||||
using SFML.Window;
|
||||
using Tao.OpenGl;
|
||||
|
||||
namespace sample_window
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
static void Main()
|
||||
{
|
||||
// Create the main window
|
||||
Window window = new Window(new VideoMode(640, 480, 32), "SFML.Net Window");
|
||||
|
||||
// Setup event handlers
|
||||
window.Closed += new EventHandler(OnClosed);
|
||||
window.KeyPressed += new EventHandler<KeyEventArgs>(OnKeyPressed);
|
||||
window.Resized += new EventHandler<SizeEventArgs>(OnResized);
|
||||
|
||||
// Set the color and depth clear values
|
||||
Gl.glClearDepth(1.0F);
|
||||
Gl.glClearColor(0.0F, 0.0F, 0.0F, 0.0F);
|
||||
|
||||
// Enable Z-buffer read and write
|
||||
Gl.glEnable(Gl.GL_DEPTH_TEST);
|
||||
Gl.glDepthMask(Gl.GL_TRUE);
|
||||
|
||||
// Setup a perspective projection
|
||||
Gl.glMatrixMode(Gl.GL_PROJECTION);
|
||||
Gl.glLoadIdentity();
|
||||
Glu.gluPerspective(90.0F, 1.0F, 1.0F, 500.0F);
|
||||
|
||||
float time = 0.0F;
|
||||
|
||||
// Start the game loop
|
||||
while (window.IsOpened())
|
||||
{
|
||||
// Process events
|
||||
window.DispatchEvents();
|
||||
|
||||
// Activate the window before using OpenGL commands.
|
||||
// This is useless here because we have only one window which is
|
||||
// always the active one, but don't forget it if you use multiple windows
|
||||
window.SetActive();
|
||||
|
||||
// Clear color and depth buffer
|
||||
Gl.glClear(Gl.GL_COLOR_BUFFER_BIT | Gl.GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
// Apply some transformations
|
||||
time += window.GetFrameTime();
|
||||
Gl.glMatrixMode(Gl.GL_MODELVIEW);
|
||||
Gl.glLoadIdentity();
|
||||
Gl.glTranslatef(0.0F, 0.0F, -200.0F);
|
||||
Gl.glRotatef(time * 50, 1.0F, 0.0F, 0.0F);
|
||||
Gl.glRotatef(time * 30, 0.0F, 1.0F, 0.0F);
|
||||
Gl.glRotatef(time * 90, 0.0F, 0.0F, 1.0F);
|
||||
|
||||
// Draw a cube
|
||||
Gl.glBegin(Gl.GL_QUADS);
|
||||
|
||||
Gl.glColor3f(1.0F, 0.0F, 0.0F);
|
||||
Gl.glVertex3f(-50.0F, -50.0F, -50.0F);
|
||||
Gl.glVertex3f(-50.0F, 50.0F, -50.0F);
|
||||
Gl.glVertex3f( 50.0F, 50.0F, -50.0F);
|
||||
Gl.glVertex3f( 50.0F, -50.0F, -50.0F);
|
||||
|
||||
Gl.glColor3f(1.0F, 0.0F, 0.0F);
|
||||
Gl.glVertex3f(-50.0F, -50.0F, 50.0F);
|
||||
Gl.glVertex3f(-50.0F, 50.0F, 50.0F);
|
||||
Gl.glVertex3f( 50.0F, 50.0F, 50.0F);
|
||||
Gl.glVertex3f( 50.0F, -50.0F, 50.0F);
|
||||
|
||||
Gl.glColor3f(0.0F, 1.0F, 0.0F);
|
||||
Gl.glVertex3f(-50.0F, -50.0F, -50.0F);
|
||||
Gl.glVertex3f(-50.0F, 50.0F, -50.0F);
|
||||
Gl.glVertex3f(-50.0F, 50.0F, 50.0F);
|
||||
Gl.glVertex3f(-50.0F, -50.0F, 50.0F);
|
||||
|
||||
Gl.glColor3f(0.0F, 1.0F, 0.0F);
|
||||
Gl.glVertex3f(50.0F, -50.0F, -50.0F);
|
||||
Gl.glVertex3f(50.0F, 50.0F, -50.0F);
|
||||
Gl.glVertex3f(50.0F, 50.0F, 50.0F);
|
||||
Gl.glVertex3f(50.0F, -50.0F, 50.0F);
|
||||
|
||||
Gl.glColor3f(0.0F, 0.0F, 1.0F);
|
||||
Gl.glVertex3f(-50.0F, -50.0F, 50.0F);
|
||||
Gl.glVertex3f(-50.0F, -50.0F, -50.0F);
|
||||
Gl.glVertex3f( 50.0F, -50.0F, -50.0F);
|
||||
Gl.glVertex3f( 50.0F, -50.0F, 50.0F);
|
||||
|
||||
Gl.glColor3f(0.0F, 0.0F, 1.0F);
|
||||
Gl.glVertex3f(-50.0F, 50.0F, 50.0F);
|
||||
Gl.glVertex3f(-50.0F, 50.0F, -50.0F);
|
||||
Gl.glVertex3f( 50.0F, 50.0F, -50.0F);
|
||||
Gl.glVertex3f( 50.0F, 50.0F, 50.0F);
|
||||
|
||||
Gl.glEnd();
|
||||
|
||||
// Finally, display the rendered frame on screen
|
||||
window.Display();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Function called when the window is closed
|
||||
/// </summary>
|
||||
static void OnClosed(object sender, EventArgs e)
|
||||
{
|
||||
Window window = (Window)sender;
|
||||
window.Close();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Function called when a key is pressed
|
||||
/// </summary>
|
||||
static void OnKeyPressed(object sender, KeyEventArgs e)
|
||||
{
|
||||
Window window = (Window)sender;
|
||||
if (e.Code == KeyCode.Escape)
|
||||
window.Close();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Function called when the window is resized
|
||||
/// </summary>
|
||||
static void OnResized(object sender, SizeEventArgs e)
|
||||
{
|
||||
Gl.glViewport(0, 0, (int)e.Width, (int)e.Height);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue