Renamed / moved / updated the SFML.Net examples (2)
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1558 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
parent
177c82a197
commit
80b803fe93
34 changed files with 1747 additions and 0 deletions
177
dotnet/examples/visualbasic/OpenGL.vb
Normal file
177
dotnet/examples/visualbasic/OpenGL.vb
Normal file
|
@ -0,0 +1,177 @@
|
|||
Imports SFML
|
||||
Imports SFML.Window
|
||||
Imports SFML.Graphics
|
||||
Imports Tao.OpenGl
|
||||
Imports Tao.FreeGlut
|
||||
|
||||
|
||||
Module OpenGL
|
||||
|
||||
Dim WithEvents App As RenderWindow
|
||||
|
||||
''' <summary>
|
||||
''' Entry point of application
|
||||
''' </summary>
|
||||
Sub Main()
|
||||
|
||||
' Create main window
|
||||
App = New RenderWindow(New VideoMode(800, 600), "SFML.Net OpenGL (Visual Basic)")
|
||||
App.PreserveOpenGLStates(True)
|
||||
|
||||
' Create a sprite for the background
|
||||
Dim BackgroundImage = New Image("datas/opengl/background.jpg")
|
||||
Dim Background = New Sprite(BackgroundImage)
|
||||
|
||||
' Create a text to display
|
||||
Dim Text = New String2D("This is a rotating cube")
|
||||
Text.Position = New Vector2(250.0F, 300.0F)
|
||||
Text.Color = New Color(128, 0, 128)
|
||||
|
||||
' Load an OpenGL texture.
|
||||
' We could directly use a sf::Image as an OpenGL texture (with its Bind() member function),
|
||||
' but here we want more control on it (generate mipmaps, ...) so we create a new one
|
||||
Dim Texture = 0
|
||||
Using TempImage = New Image("datas/opengl/texture.jpg")
|
||||
Gl.glGenTextures(1, Texture)
|
||||
Gl.glBindTexture(Gl.GL_TEXTURE_2D, Texture)
|
||||
Glu.gluBuild2DMipmaps(Gl.GL_TEXTURE_2D, Gl.GL_RGBA, TempImage.Width, TempImage.Height, Gl.GL_RGBA, Gl.GL_UNSIGNED_BYTE, TempImage.Pixels)
|
||||
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAG_FILTER, Gl.GL_LINEAR)
|
||||
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MIN_FILTER, Gl.GL_LINEAR_MIPMAP_LINEAR)
|
||||
End Using
|
||||
|
||||
' Enable Z-buffer read and write
|
||||
Gl.glEnable(Gl.GL_DEPTH_TEST)
|
||||
Gl.glDepthMask(Gl.GL_TRUE)
|
||||
Gl.glClearDepth(1.0F)
|
||||
|
||||
' Setup a perspective projection
|
||||
Gl.glMatrixMode(Gl.GL_PROJECTION)
|
||||
Gl.glLoadIdentity()
|
||||
Glu.gluPerspective(90.0F, 1.0F, 1.0F, 500.0F)
|
||||
|
||||
' Bind our texture
|
||||
Gl.glEnable(Gl.GL_TEXTURE_2D)
|
||||
Gl.glBindTexture(Gl.GL_TEXTURE_2D, Texture)
|
||||
Gl.glColor4f(1.0F, 1.0F, 1.0F, 1.0F)
|
||||
|
||||
Dim Time = 0.0F
|
||||
|
||||
' Start game loop
|
||||
While (App.IsOpened())
|
||||
|
||||
' Process events
|
||||
App.DispatchEvents()
|
||||
|
||||
' Draw background
|
||||
App.Draw(Background)
|
||||
|
||||
' Clear depth buffer
|
||||
Gl.glClear(Gl.GL_DEPTH_BUFFER_BIT)
|
||||
|
||||
' Apply some transformations
|
||||
Time += App.GetFrameTime()
|
||||
Gl.glMatrixMode(Gl.GL_MODELVIEW)
|
||||
Gl.glLoadIdentity()
|
||||
Gl.glTranslatef(0.0F, 0.0F, -200.0F)
|
||||
Gl.glRotatef(Time * 50, 1.0F, 0.0F, 0.0F)
|
||||
Gl.glRotatef(Time * 30, 0.0F, 1.0F, 0.0F)
|
||||
Gl.glRotatef(Time * 90, 0.0F, 0.0F, 1.0F)
|
||||
|
||||
' Draw a cube
|
||||
Gl.glBegin(Gl.GL_QUADS)
|
||||
|
||||
Gl.glTexCoord2f(0, 0)
|
||||
Gl.glVertex3f(-50.0F, -50.0F, -50.0F)
|
||||
Gl.glTexCoord2f(0, 1)
|
||||
Gl.glVertex3f(-50.0F, 50.0F, -50.0F)
|
||||
Gl.glTexCoord2f(1, 1)
|
||||
Gl.glVertex3f(50.0F, 50.0F, -50.0F)
|
||||
Gl.glTexCoord2f(1, 0)
|
||||
Gl.glVertex3f(50.0F, -50.0F, -50.0F)
|
||||
|
||||
Gl.glTexCoord2f(0, 0)
|
||||
Gl.glVertex3f(-50.0F, -50.0F, 50.0F)
|
||||
Gl.glTexCoord2f(0, 1)
|
||||
Gl.glVertex3f(-50.0F, 50.0F, 50.0F)
|
||||
Gl.glTexCoord2f(1, 1)
|
||||
Gl.glVertex3f(50.0F, 50.0F, 50.0F)
|
||||
Gl.glTexCoord2f(1, 0)
|
||||
Gl.glVertex3f(50.0F, -50.0F, 50.0F)
|
||||
|
||||
Gl.glTexCoord2f(0, 0)
|
||||
Gl.glVertex3f(-50.0F, -50.0F, -50.0F)
|
||||
Gl.glTexCoord2f(0, 1)
|
||||
Gl.glVertex3f(-50.0F, 50.0F, -50.0F)
|
||||
Gl.glTexCoord2f(1, 1)
|
||||
Gl.glVertex3f(-50.0F, 50.0F, 50.0F)
|
||||
Gl.glTexCoord2f(1, 0)
|
||||
Gl.glVertex3f(-50.0F, -50.0F, 50.0F)
|
||||
|
||||
Gl.glTexCoord2f(0, 0)
|
||||
Gl.glVertex3f(50.0F, -50.0F, -50.0F)
|
||||
Gl.glTexCoord2f(0, 1)
|
||||
Gl.glVertex3f(50.0F, 50.0F, -50.0F)
|
||||
Gl.glTexCoord2f(1, 1)
|
||||
Gl.glVertex3f(50.0F, 50.0F, 50.0F)
|
||||
Gl.glTexCoord2f(1, 0)
|
||||
Gl.glVertex3f(50.0F, -50.0F, 50.0F)
|
||||
|
||||
Gl.glTexCoord2f(0, 1)
|
||||
Gl.glVertex3f(-50.0F, -50.0F, 50.0F)
|
||||
Gl.glTexCoord2f(0, 0)
|
||||
Gl.glVertex3f(-50.0F, -50.0F, -50.0F)
|
||||
Gl.glTexCoord2f(1, 0)
|
||||
Gl.glVertex3f(50.0F, -50.0F, -50.0F)
|
||||
Gl.glTexCoord2f(1, 1)
|
||||
Gl.glVertex3f(50.0F, -50.0F, 50.0F)
|
||||
|
||||
Gl.glTexCoord2f(0, 1)
|
||||
Gl.glVertex3f(-50.0F, 50.0F, 50.0F)
|
||||
Gl.glTexCoord2f(0, 0)
|
||||
Gl.glVertex3f(-50.0F, 50.0F, -50.0F)
|
||||
Gl.glTexCoord2f(1, 0)
|
||||
Gl.glVertex3f(50.0F, 50.0F, -50.0F)
|
||||
Gl.glTexCoord2f(1, 1)
|
||||
Gl.glVertex3f(50.0F, 50.0F, 50.0F)
|
||||
|
||||
Gl.glEnd()
|
||||
|
||||
' Draw some text on top of our OpenGL object
|
||||
App.Draw(Text)
|
||||
|
||||
' Finally, display the rendered frame on screen
|
||||
App.Display()
|
||||
|
||||
End While
|
||||
|
||||
' Don't forget to destroy our texture
|
||||
Gl.glDeleteTextures(1, Texture)
|
||||
|
||||
End Sub
|
||||
|
||||
''' <summary>
|
||||
''' Function called when the window is closed
|
||||
''' </summary>
|
||||
Sub App_Closed(ByVal sender As Object, ByVal e As EventArgs) Handles App.Closed
|
||||
Dim window = CType(sender, RenderWindow)
|
||||
window.Close()
|
||||
End Sub
|
||||
|
||||
''' <summary>
|
||||
''' Function called when a key is pressed
|
||||
''' </summary>
|
||||
Sub App_KeyPressed(ByVal sender As Object, ByVal e As KeyEventArgs) Handles App.KeyPressed
|
||||
Dim window = CType(sender, RenderWindow)
|
||||
If e.Code = KeyCode.Escape Then
|
||||
window.Close()
|
||||
End If
|
||||
End Sub
|
||||
|
||||
''' <summary>
|
||||
''' Function called when the window is resized
|
||||
''' </summary>
|
||||
Sub App_Resized(ByVal sender As Object, ByVal e As SizeEventArgs) Handles App.Resized
|
||||
Gl.glViewport(0, 0, e.Width, e.Height)
|
||||
End Sub
|
||||
|
||||
End Module
|
Loading…
Add table
Add a link
Reference in a new issue