Updated CSFML and SFML.Net in the sfml2 branch
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1233 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
parent
fc22927874
commit
7f4de9033c
15 changed files with 164 additions and 42 deletions
|
@ -171,6 +171,7 @@ EXPORTS
|
|||
sfRenderImage_GetWidth
|
||||
sfRenderImage_GetHeight
|
||||
sfRenderImage_SetActive
|
||||
sfRenderImage_Flush
|
||||
sfRenderImage_DrawPostFX
|
||||
sfRenderImage_DrawSprite
|
||||
sfRenderImage_DrawShape
|
||||
|
@ -200,6 +201,7 @@ EXPORTS
|
|||
sfRenderWindow_EnableKeyRepeat
|
||||
sfRenderWindow_SetIcon
|
||||
sfRenderWindow_SetActive
|
||||
sfRenderWindow_Flush
|
||||
sfRenderWindow_Display
|
||||
sfRenderWindow_GetInput
|
||||
sfRenderWindow_SetFramerateLimit
|
||||
|
@ -209,7 +211,6 @@ EXPORTS
|
|||
sfRenderWindow_DrawSprite
|
||||
sfRenderWindow_DrawString
|
||||
sfRenderWindow_DrawShape
|
||||
sfRenderWindow_Capture
|
||||
sfRenderWindow_Clear
|
||||
sfRenderWindow_SetView
|
||||
sfRenderWindow_GetView
|
||||
|
|
|
@ -171,6 +171,7 @@ EXPORTS
|
|||
sfRenderImage_GetWidth
|
||||
sfRenderImage_GetHeight
|
||||
sfRenderImage_SetActive
|
||||
sfRenderImage_Flush
|
||||
sfRenderImage_DrawPostFX
|
||||
sfRenderImage_DrawSprite
|
||||
sfRenderImage_DrawShape
|
||||
|
@ -201,6 +202,7 @@ EXPORTS
|
|||
sfRenderWindow_EnableKeyRepeat
|
||||
sfRenderWindow_SetIcon
|
||||
sfRenderWindow_SetActive
|
||||
sfRenderWindow_Flush
|
||||
sfRenderWindow_Display
|
||||
sfRenderWindow_GetInput
|
||||
sfRenderWindow_SetFramerateLimit
|
||||
|
@ -210,7 +212,6 @@ EXPORTS
|
|||
sfRenderWindow_DrawSprite
|
||||
sfRenderWindow_DrawString
|
||||
sfRenderWindow_DrawShape
|
||||
sfRenderWindow_Capture
|
||||
sfRenderWindow_Clear
|
||||
sfRenderWindow_SetView
|
||||
sfRenderWindow_GetView
|
||||
|
|
|
@ -83,6 +83,24 @@ CSFML_API unsigned int sfRenderImage_GetHeight(sfRenderImage* renderImage);
|
|||
////////////////////////////////////////////////////////////
|
||||
CSFML_API sfBool sfRenderImage_SetActive(sfRenderImage* renderImage, sfBool active);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Make sure that what has been drawn so far is rendered
|
||||
///
|
||||
/// Use this function if you use OpenGL rendering commands,
|
||||
/// and you want to make sure that things will appear on top
|
||||
/// of all the SFML objects that have been drawn so far.
|
||||
/// This is needed because SFML doesn't use immediate rendering,
|
||||
/// it first accumulates drawables into a queue and
|
||||
/// trigger the actual rendering afterwards.
|
||||
///
|
||||
/// You don't need to call this function if you're not
|
||||
/// dealing with OpenGL directly.
|
||||
///
|
||||
/// \param Renderimage : Renderwindow object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API void sfRenderImage_Flush(sfRenderImage* renderImage);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Draw something on a renderimage
|
||||
///
|
||||
|
|
|
@ -213,6 +213,24 @@ CSFML_API void sfRenderWindow_SetIcon(sfRenderWindow* renderWindow, unsigned int
|
|||
////////////////////////////////////////////////////////////
|
||||
CSFML_API sfBool sfRenderWindow_SetActive(sfRenderWindow* renderWindow, sfBool active);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Make sure that what has been drawn so far is rendered
|
||||
///
|
||||
/// Use this function if you use OpenGL rendering commands,
|
||||
/// and you want to make sure that things will appear on top
|
||||
/// of all the SFML objects that have been drawn so far.
|
||||
/// This is needed because SFML doesn't use immediate rendering,
|
||||
/// it first accumulates drawables into a queue and
|
||||
/// trigger the actual rendering afterwards.
|
||||
///
|
||||
/// You don't need to call this function if you're not
|
||||
/// dealing with OpenGL directly.
|
||||
///
|
||||
/// \param renderWindow : Renderwindow object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API void sfRenderWindow_Flush(sfRenderWindow* renderWindow);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Display a window on screen
|
||||
///
|
||||
|
@ -272,16 +290,6 @@ CSFML_API void sfRenderWindow_DrawSprite(sfRenderWindow* renderWindow, sfSprite*
|
|||
CSFML_API void sfRenderWindow_DrawShape (sfRenderWindow* renderWindow, sfShape* shape);
|
||||
CSFML_API void sfRenderWindow_DrawString(sfRenderWindow* renderWindow, sfString* string);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Save the content of a renderwindow to an image
|
||||
///
|
||||
/// \param renderWindow : Renderwindow to capture
|
||||
///
|
||||
/// \return Image instance containing the contents of the screen
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API sfImage* sfRenderWindow_Capture(sfRenderWindow* renderWindow);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Clear the screen with the given color
|
||||
///
|
||||
|
|
|
@ -87,6 +87,28 @@ sfBool sfRenderImage_SetActive(sfRenderImage* renderImage, sfBool active)
|
|||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Make sure that what has been drawn so far is rendered
|
||||
///
|
||||
/// Use this function if you use OpenGL rendering commands,
|
||||
/// and you want to make sure that things will appear on top
|
||||
/// of all the SFML objects that have been drawn so far.
|
||||
/// This is needed because SFML doesn't use immediate rendering,
|
||||
/// it first accumulates drawables into a queue and
|
||||
/// trigger the actual rendering afterwards.
|
||||
///
|
||||
/// You don't need to call this function if you're not
|
||||
/// dealing with OpenGL directly.
|
||||
///
|
||||
/// \param Renderimage : Renderwindow object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfRenderImage_Flush(sfRenderImage* renderImage)
|
||||
{
|
||||
CSFML_CALL(renderImage, Flush())
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Draw something on a renderimage
|
||||
////////////////////////////////////////////////////////////
|
||||
|
|
|
@ -292,6 +292,26 @@ sfBool sfRenderWindow_SetActive(sfRenderWindow* renderWindow, sfBool active)
|
|||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Make sure that what has been drawn so far is rendered
|
||||
///
|
||||
/// Use this function if you use OpenGL rendering commands,
|
||||
/// and you want to make sure that things will appear on top
|
||||
/// of all the SFML objects that have been drawn so far.
|
||||
/// This is needed because SFML doesn't use immediate rendering,
|
||||
/// it first accumulates drawables into a queue and
|
||||
/// trigger the actual rendering afterwards.
|
||||
///
|
||||
/// You don't need to call this function if you're not
|
||||
/// dealing with OpenGL directly.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfRenderWindow_Flush(sfRenderWindow* renderWindow)
|
||||
{
|
||||
CSFML_CALL(renderWindow, Flush())
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Display a window on screen
|
||||
////////////////////////////////////////////////////////////
|
||||
|
@ -365,19 +385,6 @@ void sfRenderWindow_DrawString(sfRenderWindow* renderWindow, sfString* string)
|
|||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Save the content of a renderwindow to an image
|
||||
////////////////////////////////////////////////////////////
|
||||
sfImage* sfRenderWindow_Capture(sfRenderWindow* renderWindow)
|
||||
{
|
||||
CSFML_CHECK_RETURN(renderWindow, NULL);
|
||||
|
||||
sfImage* image = new sfImage;
|
||||
*image->This = renderWindow->This.Capture();
|
||||
|
||||
return image;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Clear the screen with the given color
|
||||
////////////////////////////////////////////////////////////
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue