Fixed SoundStream::GetPlayingOffset looping after a few seconds

This commit is contained in:
Laurent Gomila 2011-08-08 20:49:57 +02:00
parent d5ced60dec
commit 7f11d16f3b
2 changed files with 3 additions and 3 deletions

View file

@ -286,7 +286,7 @@ private :
unsigned int mySampleRate; ///< Frequency (samples / second)
unsigned long myFormat; ///< Format of the internal sound buffers
bool myLoop; ///< Loop flag (true to loop, false to play once)
unsigned int mySamplesProcessed; ///< Number of buffers processed since beginning of the stream
Uint64 mySamplesProcessed; ///< Number of buffers processed since beginning of the stream
bool myEndBuffers[BuffersCount]; ///< Each buffer is marked as "end buffer" or not, for proper duration calculation
};