Some refactoring, moved C++ allocation into the *_Alloc function instead of directly in new, removed new in most of classes too. Cloning should work on all copyable classes now.
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1802 4e206d99-4929-0410-ac5d-dfc041789085
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26 changed files with 235 additions and 301 deletions
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@ -246,12 +246,10 @@ static VALUE Shader_InitializeCopy( VALUE self, VALUE aSource )
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*
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* Create a new shader.
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*/
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static VALUE Shader_New( int argc, VALUE *args, VALUE aKlass )
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static VALUE Shader_Alloc( VALUE aKlass )
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{
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sf::Shader *object = new sf::Shader();
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VALUE rbData = Data_Wrap_Struct( aKlass, 0, Shader_Free, object );
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rb_obj_call_init( rbData, argc, args );
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return rbData;
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return Data_Wrap_Struct( aKlass, 0, Shader_Free, object );
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}
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/* call-seq:
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@ -335,7 +333,8 @@ void Init_Shader( void )
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globalShaderClass = rb_define_class_under( sfml, "Shader", rb_cObject );
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// Class methods
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rb_define_singleton_method( globalShaderClass, "new", Shader_New, -1 );
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//rb_define_singleton_method( globalShaderClass, "new", Shader_New, -1 );
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rb_define_alloc_func( globalShaderClass, Shader_Alloc );
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rb_define_singleton_method( globalShaderClass, "isAvailable", Shader_IsAvailable, 0 );
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// Class Constants
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