Some refactoring, moved C++ allocation into the *_Alloc function instead of directly in new, removed new in most of classes too. Cloning should work on all copyable classes now.

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1802 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
groogy 2011-02-27 14:07:10 +00:00
parent 0a2abc6933
commit 7d7c4c999f
26 changed files with 235 additions and 301 deletions

View file

@ -246,12 +246,10 @@ static VALUE Shader_InitializeCopy( VALUE self, VALUE aSource )
*
* Create a new shader.
*/
static VALUE Shader_New( int argc, VALUE *args, VALUE aKlass )
static VALUE Shader_Alloc( VALUE aKlass )
{
sf::Shader *object = new sf::Shader();
VALUE rbData = Data_Wrap_Struct( aKlass, 0, Shader_Free, object );
rb_obj_call_init( rbData, argc, args );
return rbData;
return Data_Wrap_Struct( aKlass, 0, Shader_Free, object );
}
/* call-seq:
@ -335,7 +333,8 @@ void Init_Shader( void )
globalShaderClass = rb_define_class_under( sfml, "Shader", rb_cObject );
// Class methods
rb_define_singleton_method( globalShaderClass, "new", Shader_New, -1 );
//rb_define_singleton_method( globalShaderClass, "new", Shader_New, -1 );
rb_define_alloc_func( globalShaderClass, Shader_Alloc );
rb_define_singleton_method( globalShaderClass, "isAvailable", Shader_IsAvailable, 0 );
// Class Constants