Improved the API documentation in the audio module
Added sf::SoundSource as a base class of both sf::Sound and sf::SoundStream git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1253 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
parent
3c0d42fdd0
commit
7d5f354850
14 changed files with 682 additions and 386 deletions
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@ -91,34 +91,29 @@ AudioDevice::~AudioDevice()
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////////////////////////////////////////////////////////////
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AudioDevice& AudioDevice::GetInstance()
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bool AudioDevice::IsExtensionSupported(const std::string& extension)
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{
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return globalDevice;
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if ((extension.length() > 2) && (extension.substr(0, 3) == "ALC"))
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return alcIsExtensionPresent(globalDevice.myDevice, extension.c_str()) != AL_FALSE;
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else
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return alIsExtensionPresent(extension.c_str()) != AL_FALSE;
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}
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////////////////////////////////////////////////////////////
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ALCdevice* AudioDevice::GetDevice() const
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{
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return myDevice;
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}
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////////////////////////////////////////////////////////////
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ALenum AudioDevice::GetFormatFromChannelsCount(unsigned int channelsCount) const
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ALenum AudioDevice::GetFormatFromChannelsCount(unsigned int channelsCount)
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{
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// Find the good format according to the number of channels
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switch (channelsCount)
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{
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case 1 : return AL_FORMAT_MONO16;
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case 2 : return AL_FORMAT_STEREO16;
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case 4 : return alGetEnumValue("AL_FORMAT_QUAD16");
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case 6 : return alGetEnumValue("AL_FORMAT_51CHN16");
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case 7 : return alGetEnumValue("AL_FORMAT_61CHN16");
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case 8 : return alGetEnumValue("AL_FORMAT_71CHN16");
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case 1 : return AL_FORMAT_MONO16;
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case 2 : return AL_FORMAT_STEREO16;
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case 4 : return alGetEnumValue("AL_FORMAT_QUAD16");
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case 6 : return alGetEnumValue("AL_FORMAT_51CHN16");
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case 7 : return alGetEnumValue("AL_FORMAT_61CHN16");
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case 8 : return alGetEnumValue("AL_FORMAT_71CHN16");
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default : return 0;
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}
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return 0;
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}
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} // namespace priv
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@ -60,20 +60,18 @@ public :
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~AudioDevice();
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////////////////////////////////////////////////////////////
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/// \brief Get the unique instance of the class
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/// \brief Check if an OpenAL extension is supported
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///
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/// \return Unique instance of the class
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/// This functions automatically finds whether it
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/// is an AL or ALC extension, and calls the corresponding
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/// function.
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///
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/// \param extension Name of the extension to test
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///
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/// \return True if the extension is supported, false if not
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///
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////////////////////////////////////////////////////////////
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static AudioDevice& GetInstance();
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////////////////////////////////////////////////////////////
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/// \brief Get the OpenAL audio device
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///
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/// \return OpenAL device (cannot be NULL)
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///
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////////////////////////////////////////////////////////////
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ALCdevice* GetDevice() const;
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static bool IsExtensionSupported(const std::string& extension);
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////////////////////////////////////////////////////////////
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/// \brief Get the OpenAL format that matches the given number of channels
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@ -83,7 +81,7 @@ public :
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/// \return Corresponding format
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///
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////////////////////////////////////////////////////////////
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ALenum GetFormatFromChannelsCount(unsigned int channelsCount) const;
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static ALenum GetFormatFromChannelsCount(unsigned int channelsCount);
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private :
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@ -35,8 +35,6 @@ namespace sf
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////////////////////////////////////////////////////////////
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Sound::Sound()
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{
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ALCheck(alGenSources(1, &mySource));
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ALCheck(alSourcei(mySource, AL_BUFFER, 0));
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}
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@ -44,8 +42,6 @@ Sound::Sound()
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Sound::Sound(const SoundBuffer& buffer, bool loop, float pitch, float volume, const Vector3f& position) :
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myBuffer(NULL)
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{
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ALCheck(alGenSources(1, &mySource));
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SetBuffer(buffer);
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SetLoop(loop);
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SetPitch(pitch);
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@ -56,34 +52,19 @@ myBuffer(NULL)
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////////////////////////////////////////////////////////////
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Sound::Sound(const Sound& copy) :
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myBuffer(NULL)
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SoundSource(copy),
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myBuffer (NULL)
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{
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ALCheck(alGenSources(1, &mySource));
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if (copy.myBuffer)
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SetBuffer(*copy.myBuffer);
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SetLoop(copy.GetLoop());
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SetPitch(copy.GetPitch());
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SetVolume(copy.GetVolume());
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SetPosition(copy.GetPosition());
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SetRelativeToListener(copy.IsRelativeToListener());
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SetMinDistance(copy.GetMinDistance());
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SetAttenuation(copy.GetAttenuation());
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}
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////////////////////////////////////////////////////////////
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Sound::~Sound()
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{
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if (mySource)
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{
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if (myBuffer)
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{
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Stop();
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ALCheck(alSourcei(mySource, AL_BUFFER, 0));
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}
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ALCheck(alDeleteSources(1, &mySource));
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}
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Stop();
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}
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@ -123,54 +104,6 @@ void Sound::SetLoop(bool Loop)
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}
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////////////////////////////////////////////////////////////
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void Sound::SetPitch(float pitch)
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{
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ALCheck(alSourcef(mySource, AL_PITCH, pitch));
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}
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////////////////////////////////////////////////////////////
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void Sound::SetVolume(float volume)
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{
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ALCheck(alSourcef(mySource, AL_GAIN, volume * 0.01f));
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}
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////////////////////////////////////////////////////////////
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void Sound::SetPosition(float x, float y, float z)
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{
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ALCheck(alSource3f(mySource, AL_POSITION, x, y, z));
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}
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////////////////////////////////////////////////////////////
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void Sound::SetPosition(const Vector3f& position)
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{
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SetPosition(position.x, position.y, position.z);
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}
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////////////////////////////////////////////////////////////
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void Sound::SetRelativeToListener(bool relative)
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{
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ALCheck(alSourcei(mySource, AL_SOURCE_RELATIVE, relative));
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}
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////////////////////////////////////////////////////////////
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void Sound::SetMinDistance(float distance)
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{
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ALCheck(alSourcef(mySource, AL_REFERENCE_DISTANCE, distance));
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}
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////////////////////////////////////////////////////////////
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void Sound::SetAttenuation(float attenuation)
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{
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ALCheck(alSourcef(mySource, AL_ROLLOFF_FACTOR, attenuation));
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}
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////////////////////////////////////////////////////////////
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void Sound::SetPlayingOffset(float timeOffset)
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{
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@ -195,66 +128,6 @@ bool Sound::GetLoop() const
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}
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////////////////////////////////////////////////////////////
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float Sound::GetPitch() const
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{
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ALfloat pitch;
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ALCheck(alGetSourcef(mySource, AL_PITCH, &pitch));
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return pitch;
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}
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////////////////////////////////////////////////////////////
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float Sound::GetVolume() const
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{
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ALfloat gain;
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ALCheck(alGetSourcef(mySource, AL_GAIN, &gain));
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return gain * 100.f;
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}
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////////////////////////////////////////////////////////////
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Vector3f Sound::GetPosition() const
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{
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Vector3f position;
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ALCheck(alGetSource3f(mySource, AL_POSITION, &position.x, &position.y, &position.z));
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return position;
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}
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////////////////////////////////////////////////////////////
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bool Sound::IsRelativeToListener() const
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{
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ALint relative;
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ALCheck(alGetSourcei(mySource, AL_SOURCE_RELATIVE, &relative));
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return relative != 0;
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}
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////////////////////////////////////////////////////////////
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float Sound::GetMinDistance() const
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{
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ALfloat distance;
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ALCheck(alGetSourcef(mySource, AL_REFERENCE_DISTANCE, &distance));
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return distance;
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}
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////////////////////////////////////////////////////////////
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float Sound::GetAttenuation() const
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{
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ALfloat attenuation;
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ALCheck(alGetSourcef(mySource, AL_ROLLOFF_FACTOR, &attenuation));
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return attenuation;
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}
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////////////////////////////////////////////////////////////
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float Sound::GetPlayingOffset() const
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{
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////////////////////////////////////////////////////////////
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Sound::Status Sound::GetStatus() const
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{
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ALint status;
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ALCheck(alGetSourcei(mySource, AL_SOURCE_STATE, &status));
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switch (status)
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{
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case AL_INITIAL :
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case AL_STOPPED : return Stopped;
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case AL_PAUSED : return Paused;
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case AL_PLAYING : return Playing;
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}
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return Stopped;
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return SoundSource::GetStatus();
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}
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////////////////////////////////////////////////////////////
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Sound& Sound::operator =(const Sound& other)
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Sound& Sound::operator =(const Sound& right)
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{
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Sound temp(other);
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Sound temp(right);
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std::swap(mySource, temp.mySource);
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std::swap(myBuffer, temp.myBuffer);
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@ -237,7 +237,7 @@ bool SoundBuffer::Update(unsigned int channelsCount, unsigned int sampleRate)
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return false;
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// Find the good format according to the number of channels
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ALenum format = priv::AudioDevice::GetInstance().GetFormatFromChannelsCount(channelsCount);
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ALenum format = priv::AudioDevice::GetFormatFromChannelsCount(channelsCount);
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// Check if the format is valid
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if (format == 0)
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@ -167,11 +167,11 @@ private :
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private :
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static sf_count_t GetLength(void* UserData);
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static sf_count_t Read(void* Ptr, sf_count_t Count, void* UserData);
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static sf_count_t Seek(sf_count_t Offset, int Whence, void* UserData);
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static sf_count_t Tell(void* UserData);
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static sf_count_t Write(const void* Ptr, sf_count_t Count, void* UserData);
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static sf_count_t GetLength(void* userData);
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static sf_count_t Read(void* ptr, sf_count_t count, void* userData);
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static sf_count_t Seek(sf_count_t offset, int whence, void* userData);
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static sf_count_t Tell(void* userData);
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static sf_count_t Write(const void* ptr, sf_count_t count, void* userData);
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const char* myDataStart;
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const char* myDataPtr;
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@ -83,7 +83,7 @@ void SoundRecorder::Start(unsigned int sampleRate)
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return;
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}
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// Clear the sample array
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// Clear the array of samples
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mySamples.clear();
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// Store the sample rate
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////////////////////////////////////////////////////////////
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bool SoundRecorder::CanCapture()
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{
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ALCdevice* device = priv::AudioDevice::GetInstance().GetDevice();
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return alcIsExtensionPresent(device, "ALC_EXT_CAPTURE") != AL_FALSE;
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return priv::AudioDevice::IsExtensionSupported("ALC_EXT_CAPTURE");
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}
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190
src/SFML/Audio/SoundSource.cpp
Normal file
190
src/SFML/Audio/SoundSource.cpp
Normal file
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@ -0,0 +1,190 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/SoundSource.hpp>
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#include <SFML/Audio/ALCheck.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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SoundSource::SoundSource()
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{
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ALCheck(alGenSources(1, &mySource));
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ALCheck(alSourcei(mySource, AL_BUFFER, 0));
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}
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////////////////////////////////////////////////////////////
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SoundSource::SoundSource(const SoundSource& copy)
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{
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ALCheck(alGenSources(1, &mySource));
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ALCheck(alSourcei(mySource, AL_BUFFER, 0));
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SetPitch(copy.GetPitch());
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SetVolume(copy.GetVolume());
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SetPosition(copy.GetPosition());
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SetRelativeToListener(copy.IsRelativeToListener());
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SetMinDistance(copy.GetMinDistance());
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SetAttenuation(copy.GetAttenuation());
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}
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////////////////////////////////////////////////////////////
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SoundSource::~SoundSource()
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{
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ALCheck(alSourcei(mySource, AL_BUFFER, 0));
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ALCheck(alDeleteSources(1, &mySource));
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}
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////////////////////////////////////////////////////////////
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void SoundSource::SetPitch(float pitch)
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{
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ALCheck(alSourcef(mySource, AL_PITCH, pitch));
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}
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////////////////////////////////////////////////////////////
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void SoundSource::SetVolume(float volume)
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{
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ALCheck(alSourcef(mySource, AL_GAIN, volume * 0.01f));
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}
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////////////////////////////////////////////////////////////
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void SoundSource::SetPosition(float x, float y, float z)
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{
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ALCheck(alSource3f(mySource, AL_POSITION, x, y, z));
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}
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////////////////////////////////////////////////////////////
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void SoundSource::SetPosition(const Vector3f& position)
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{
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SetPosition(position.x, position.y, position.z);
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}
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////////////////////////////////////////////////////////////
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void SoundSource::SetRelativeToListener(bool relative)
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{
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ALCheck(alSourcei(mySource, AL_SOURCE_RELATIVE, relative));
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}
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////////////////////////////////////////////////////////////
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void SoundSource::SetMinDistance(float distance)
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{
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ALCheck(alSourcef(mySource, AL_REFERENCE_DISTANCE, distance));
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}
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////////////////////////////////////////////////////////////
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void SoundSource::SetAttenuation(float attenuation)
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{
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ALCheck(alSourcef(mySource, AL_ROLLOFF_FACTOR, attenuation));
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}
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////////////////////////////////////////////////////////////
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float SoundSource::GetPitch() const
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{
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ALfloat pitch;
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ALCheck(alGetSourcef(mySource, AL_PITCH, &pitch));
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return pitch;
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}
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////////////////////////////////////////////////////////////
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float SoundSource::GetVolume() const
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{
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ALfloat gain;
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ALCheck(alGetSourcef(mySource, AL_GAIN, &gain));
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return gain * 100.f;
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}
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////////////////////////////////////////////////////////////
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Vector3f SoundSource::GetPosition() const
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{
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Vector3f position;
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ALCheck(alGetSource3f(mySource, AL_POSITION, &position.x, &position.y, &position.z));
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return position;
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}
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////////////////////////////////////////////////////////////
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bool SoundSource::IsRelativeToListener() const
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{
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ALint relative;
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ALCheck(alGetSourcei(mySource, AL_SOURCE_RELATIVE, &relative));
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return relative != 0;
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}
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////////////////////////////////////////////////////////////
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float SoundSource::GetMinDistance() const
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{
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ALfloat distance;
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ALCheck(alGetSourcef(mySource, AL_REFERENCE_DISTANCE, &distance));
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return distance;
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}
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////////////////////////////////////////////////////////////
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float SoundSource::GetAttenuation() const
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{
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ALfloat attenuation;
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ALCheck(alGetSourcef(mySource, AL_ROLLOFF_FACTOR, &attenuation));
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return attenuation;
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}
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////////////////////////////////////////////////////////////
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SoundSource::Status SoundSource::GetStatus() const
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{
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ALint status;
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ALCheck(alGetSourcei(mySource, AL_SOURCE_STATE, &status));
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switch (status)
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{
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case AL_INITIAL :
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case AL_STOPPED : return Stopped;
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case AL_PAUSED : return Paused;
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case AL_PLAYING : return Playing;
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}
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return Stopped;
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}
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} // namespace sf
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@ -61,7 +61,7 @@ void SoundStream::Initialize(unsigned int channelsCount, unsigned int sampleRate
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mySampleRate = sampleRate;
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// Deduce the format from the number of channels
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myFormat = priv::AudioDevice::GetInstance().GetFormatFromChannelsCount(channelsCount);
|
||||
myFormat = priv::AudioDevice::GetFormatFromChannelsCount(channelsCount);
|
||||
|
||||
// Check if the format is valid
|
||||
if (myFormat == 0)
|
||||
|
@ -79,14 +79,14 @@ void SoundStream::Play()
|
|||
// Check if the sound parameters have been set
|
||||
if (myFormat == 0)
|
||||
{
|
||||
std::cerr << "Failed to play audio stream : sound parameters have not been initialized (call Initialize first)" << std::endl;
|
||||
std::cerr << "Failed to play audio stream: sound parameters have not been initialized (call Initialize first)" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// If the sound is already playing (probably paused), just resume it
|
||||
if (myIsStreaming)
|
||||
{
|
||||
Sound::Play();
|
||||
ALCheck(alSourcePlay(mySource));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -100,6 +100,13 @@ void SoundStream::Play()
|
|||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundStream::Pause()
|
||||
{
|
||||
ALCheck(alSourcePause(mySource));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundStream::Stop()
|
||||
{
|
||||
|
@ -124,9 +131,9 @@ unsigned int SoundStream::GetSampleRate() const
|
|||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Sound::Status SoundStream::GetStatus() const
|
||||
SoundStream::Status SoundStream::GetStatus() const
|
||||
{
|
||||
Status status = Sound::GetStatus();
|
||||
Status status = SoundSource::GetStatus();
|
||||
|
||||
// To compensate for the lag between Play() and alSourcePlay()
|
||||
if ((status == Stopped) && myIsStreaming)
|
||||
|
@ -155,7 +162,10 @@ void SoundStream::SetPlayingOffset(float timeOffset)
|
|||
////////////////////////////////////////////////////////////
|
||||
float SoundStream::GetPlayingOffset() const
|
||||
{
|
||||
return Sound::GetPlayingOffset() + static_cast<float>(mySamplesProcessed) / mySampleRate / myChannelsCount;
|
||||
ALfloat seconds = 0.f;
|
||||
ALCheck(alGetSourcef(mySource, AL_SEC_OFFSET, &seconds));
|
||||
|
||||
return seconds + static_cast<float>(mySamplesProcessed) / mySampleRate / myChannelsCount;
|
||||
}
|
||||
|
||||
|
||||
|
@ -184,17 +194,17 @@ void SoundStream::Run()
|
|||
bool requestStop = FillQueue();
|
||||
|
||||
// Play the sound
|
||||
Sound::Play();
|
||||
ALCheck(alSourcePlay(mySource));
|
||||
|
||||
while (myIsStreaming)
|
||||
{
|
||||
// The stream has been interrupted !
|
||||
if (Sound::GetStatus() == Stopped)
|
||||
// The stream has been interrupted!
|
||||
if (SoundSource::GetStatus() == Stopped)
|
||||
{
|
||||
if (!requestStop)
|
||||
{
|
||||
// Just continue
|
||||
Sound::Play();
|
||||
ALCheck(alSourcePlay(mySource));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -205,13 +215,13 @@ void SoundStream::Run()
|
|||
|
||||
// Get the number of buffers that have been processed (ie. ready for reuse)
|
||||
ALint nbProcessed;
|
||||
ALCheck(alGetSourcei(Sound::mySource, AL_BUFFERS_PROCESSED, &nbProcessed));
|
||||
ALCheck(alGetSourcei(mySource, AL_BUFFERS_PROCESSED, &nbProcessed));
|
||||
|
||||
while (nbProcessed--)
|
||||
{
|
||||
// Pop the first unused buffer from the queue
|
||||
ALuint buffer;
|
||||
ALCheck(alSourceUnqueueBuffers(Sound::mySource, 1, &buffer));
|
||||
ALCheck(alSourceUnqueueBuffers(mySource, 1, &buffer));
|
||||
|
||||
// Retrieve its size and add it to the samples count
|
||||
if (buffer == endBuffer)
|
||||
|
@ -250,18 +260,18 @@ void SoundStream::Run()
|
|||
}
|
||||
|
||||
// Leave some time for the other threads if the stream is still playing
|
||||
if (Sound::GetStatus() != Stopped)
|
||||
if (SoundSource::GetStatus() != Stopped)
|
||||
Sleep(0.1f);
|
||||
}
|
||||
|
||||
// Stop the playback
|
||||
Sound::Stop();
|
||||
ALCheck(alSourceStop(mySource));
|
||||
|
||||
// Unqueue any buffer left in the queue
|
||||
ClearQueue();
|
||||
|
||||
// Delete the buffers
|
||||
ALCheck(alSourcei(Sound::mySource, AL_BUFFER, 0));
|
||||
ALCheck(alSourcei(mySource, AL_BUFFER, 0));
|
||||
ALCheck(alDeleteBuffers(BuffersCount, myBuffers));
|
||||
}
|
||||
|
||||
|
@ -284,7 +294,7 @@ bool SoundStream::FillAndPushBuffer(unsigned int buffer)
|
|||
ALCheck(alBufferData(buffer, myFormat, data.Samples, size, mySampleRate));
|
||||
|
||||
// Push it into the sound queue
|
||||
ALCheck(alSourceQueueBuffers(Sound::mySource, 1, &buffer));
|
||||
ALCheck(alSourceQueueBuffers(mySource, 1, &buffer));
|
||||
}
|
||||
|
||||
return requestStop;
|
||||
|
@ -311,12 +321,12 @@ void SoundStream::ClearQueue()
|
|||
{
|
||||
// Get the number of buffers still in the queue
|
||||
ALint nbQueued;
|
||||
ALCheck(alGetSourcei(Sound::mySource, AL_BUFFERS_QUEUED, &nbQueued));
|
||||
ALCheck(alGetSourcei(mySource, AL_BUFFERS_QUEUED, &nbQueued));
|
||||
|
||||
// Unqueue them all
|
||||
ALuint buffer;
|
||||
for (ALint i = 0; i < nbQueued; ++i)
|
||||
ALCheck(alSourceUnqueueBuffers(Sound::mySource, 1, &buffer));
|
||||
ALCheck(alSourceUnqueueBuffers(mySource, 1, &buffer));
|
||||
}
|
||||
|
||||
} // namespace sf
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue