Updated CSFML and SFML.Net to the new input classes
This commit is contained in:
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3cd3e88e0e
commit
7d2fa550c0
54 changed files with 1503 additions and 955 deletions
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@ -257,16 +257,6 @@ CSFML_API void sfRenderWindow_RestoreGLStates(sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_Display(sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// Get the input manager of a window
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///
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/// \param renderWindow : Renderwindow object
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///
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/// \return Reference to the input
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///
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////////////////////////////////////////////////////////////
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CSFML_API const sfInput* sfRenderWindow_GetInput(const sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// Limit the framerate to a maximum fixed frequency for a window
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///
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@ -32,7 +32,9 @@
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#include <SFML/System.h>
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#include <SFML/Window/Context.h>
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#include <SFML/Window/Event.h>
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#include <SFML/Window/Input.h>
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#include <SFML/Window/Joystick.h>
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#include <SFML/Window/Keyboard.h>
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#include <SFML/Window/Mouse.h>
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#include <SFML/Window/VideoMode.h>
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#include <SFML/Window/Window.h>
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@ -28,145 +28,9 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.h>
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////////////////////////////////////////////////////////////
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/// Definition of key codes for keyboard events
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////////////////////////////////////////////////////////////
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typedef enum
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{
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sfKeyA = 'a',
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sfKeyB = 'b',
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sfKeyC = 'c',
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sfKeyD = 'd',
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sfKeyE = 'e',
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sfKeyF = 'f',
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sfKeyG = 'g',
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sfKeyH = 'h',
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sfKeyI = 'i',
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sfKeyJ = 'j',
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sfKeyK = 'k',
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sfKeyL = 'l',
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sfKeyM = 'm',
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sfKeyN = 'n',
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sfKeyO = 'o',
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sfKeyP = 'p',
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sfKeyQ = 'q',
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sfKeyR = 'r',
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sfKeyS = 's',
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sfKeyT = 't',
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sfKeyU = 'u',
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sfKeyV = 'v',
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sfKeyW = 'w',
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sfKeyX = 'x',
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sfKeyY = 'y',
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sfKeyZ = 'z',
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sfKeyNum0 = '0',
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sfKeyNum1 = '1',
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sfKeyNum2 = '2',
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sfKeyNum3 = '3',
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sfKeyNum4 = '4',
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sfKeyNum5 = '5',
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sfKeyNum6 = '6',
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sfKeyNum7 = '7',
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sfKeyNum8 = '8',
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sfKeyNum9 = '9',
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sfKeyEscape = 256,
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sfKeyLControl,
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sfKeyLShift,
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sfKeyLAlt,
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sfKeyLSystem, ///< OS specific key (left side) : windows (Win and Linux), apple (MacOS), ...
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sfKeyRControl,
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sfKeyRShift,
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sfKeyRAlt,
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sfKeyRSystem, ///< OS specific key (right side) : windows (Win and Linux), apple (MacOS), ...
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sfKeyMenu,
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sfKeyLBracket, ///< [
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sfKeyRBracket, ///< ]
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sfKeySemiColon, ///< ;
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sfKeyComma, ///< ,
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sfKeyPeriod, ///< .
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sfKeyQuote, ///< '
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sfKeySlash, ///< /
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sfKeyBackSlash,
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sfKeyTilde, ///< ~
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sfKeyEqual, ///< =
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sfKeyDash, ///< -
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sfKeySpace,
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sfKeyReturn,
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sfKeyBack,
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sfKeyTab,
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sfKeyPageUp,
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sfKeyPageDown,
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sfKeyEnd,
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sfKeyHome,
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sfKeyInsert,
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sfKeyDelete,
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sfKeyAdd, ///< +
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sfKeySubtract, ///< -
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sfKeyMultiply, ///< *
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sfKeyDivide, ///< /
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sfKeyLeft, ///< Left arrow
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sfKeyRight, ///< Right arrow
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sfKeyUp, ///< Up arrow
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sfKeyDown, ///< Down arrow
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sfKeyNumpad0,
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sfKeyNumpad1,
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sfKeyNumpad2,
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sfKeyNumpad3,
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sfKeyNumpad4,
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sfKeyNumpad5,
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sfKeyNumpad6,
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sfKeyNumpad7,
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sfKeyNumpad8,
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sfKeyNumpad9,
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sfKeyF1,
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sfKeyF2,
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sfKeyF3,
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sfKeyF4,
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sfKeyF5,
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sfKeyF6,
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sfKeyF7,
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sfKeyF8,
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sfKeyF9,
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sfKeyF10,
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sfKeyF11,
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sfKeyF12,
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sfKeyF13,
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sfKeyF14,
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sfKeyF15,
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sfKeyPause,
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sfKeyCount // For internal use
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} sfKeyCode;
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////////////////////////////////////////////////////////////
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/// Definition of button codes for mouse events
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////////////////////////////////////////////////////////////
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typedef enum
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{
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sfButtonLeft,
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sfButtonRight,
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sfButtonMiddle,
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sfButtonX1,
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sfButtonX2
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} sfMouseButton;
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////////////////////////////////////////////////////////////
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/// Definition of joystick axis for joystick events
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////////////////////////////////////////////////////////////
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typedef enum
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{
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sfJoyAxisX,
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sfJoyAxisY,
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sfJoyAxisZ,
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sfJoyAxisR,
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sfJoyAxisU,
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sfJoyAxisV,
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sfJoyAxisPOV
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} sfJoyAxis;
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#include <SFML/Window/Joystick.h>
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#include <SFML/Window/Keyboard.h>
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#include <SFML/Window/Mouse.h>
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////////////////////////////////////////////////////////////
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@ -187,9 +51,11 @@ typedef enum
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sfEvtMouseMoved,
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sfEvtMouseEntered,
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sfEvtMouseLeft,
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sfEvtJoyButtonPressed,
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sfEvtJoyButtonReleased,
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sfEvtJoyMoved
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sfEvtJoystickButtonPressed,
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sfEvtJoystickButtonReleased,
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sfEvtJoystickMoved,
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sfEvtJoystickConnected,
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sfEvtJoystickDisconnected
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} sfEventType;
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@ -250,24 +116,33 @@ struct sfMouseWheelEvent
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////////////////////////////////////////////////////////////
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/// Joystick axis move event parameters
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////////////////////////////////////////////////////////////
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struct sfJoyMoveEvent
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struct sfJoystickMoveEvent
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{
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sfEventType Type;
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unsigned int JoystickId;
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sfJoyAxis Axis;
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float Position;
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sfEventType Type;
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unsigned int JoystickId;
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sfJoystickAxis Axis;
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float Position;
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};
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////////////////////////////////////////////////////////////
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/// Joystick buttons events parameters
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////////////////////////////////////////////////////////////
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struct sfJoyButtonEvent
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struct sfJoystickButtonEvent
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{
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sfEventType Type;
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unsigned int JoystickId;
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unsigned int Button;
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};
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////////////////////////////////////////////////////////////
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/// Joystick connection/disconnection event parameters
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////////////////////////////////////////////////////////////
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struct sfJoystickConnectEvent
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{
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sfEventType Type;
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unsigned int JoystickId;
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};
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////////////////////////////////////////////////////////////
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/// Size events parameters
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////////////////////////////////////////////////////////////
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@ -287,15 +162,16 @@ typedef union
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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sfEventType Type; ///< Type of the event
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struct sfKeyEvent Key;
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struct sfTextEvent Text;
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struct sfMouseMoveEvent MouseMove;
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struct sfMouseButtonEvent MouseButton;
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struct sfMouseWheelEvent MouseWheel;
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struct sfJoyMoveEvent JoyMove;
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struct sfJoyButtonEvent JoyButton;
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struct sfSizeEvent Size;
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sfEventType Type; ///< Type of the event
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struct sfSizeEvent Size;
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struct sfKeyEvent Key;
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struct sfTextEvent Text;
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struct sfMouseMoveEvent MouseMove;
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struct sfMouseButtonEvent MouseButton;
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struct sfMouseWheelEvent MouseWheel;
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struct sfJoystickMoveEvent JoystickMove;
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struct sfJoystickButtonEvent JoystickButton;
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struct sfJoystickConnectEvent JoystickConnect;
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} sfEvent;
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135
bindings/c/include/SFML/Window/Joystick.h
Normal file
135
bindings/c/include/SFML/Window/Joystick.h
Normal file
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@ -0,0 +1,135 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_JOYSTICK_H
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#define SFML_JOYSTICK_H
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.h>
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////////////////////////////////////////////////////////////
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/// \brief Global joysticks capabilities
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///
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////////////////////////////////////////////////////////////
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enum
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{
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sfJoystickCount = 8, ///< Maximum number of supported joysticks
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sfJoystickButtonCount = 32, ///< Maximum number of supported buttons
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sfJoystickAxisCount = 8 ///< Maximum number of supported axes
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};
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////////////////////////////////////////////////////////////
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/// \brief Axes supported by SFML joysticks
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///
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////////////////////////////////////////////////////////////
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typedef enum
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{
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sfJoystickX, ///< The X axis
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sfJoystickY, ///< The Y axis
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sfJoystickZ, ///< The Z axis
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sfJoystickR, ///< The R axis
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sfJoystickU, ///< The U axis
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sfJoystickV, ///< The V axis
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sfJoystickPovX, ///< The X axis of the point-of-view hat
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sfJoystickPovY ///< The Y axis of the point-of-view hat
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} sfJoystickAxis;
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////////////////////////////////////////////////////////////
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/// \brief Check if a joystick is connected
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///
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/// \param joystick Index of the joystick to check
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///
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/// \return sfTrue if the joystick is connected, sfFalse otherwise
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfJoystick_IsConnected(unsigned int joystick);
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////////////////////////////////////////////////////////////
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/// \brief Return the number of buttons supported by a joystick
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///
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/// If the joystick is not connected, this function returns 0.
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///
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/// \param joystick Index of the joystick
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///
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/// \return Number of buttons supported by the joystick
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///
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////////////////////////////////////////////////////////////
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CSFML_API unsigned int sfJoystick_GetButtonCount(unsigned int joystick);
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////////////////////////////////////////////////////////////
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/// \brief Check if a joystick supports a given axis
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///
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/// If the joystick is not connected, this function returns false.
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///
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/// \param joystick Index of the joystick
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/// \param axis Axis to check
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///
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/// \return sfTrue if the joystick supports the axis, sfFalse otherwise
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfJoystick_HasAxis(unsigned int joystick, sfJoystickAxis axis);
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////////////////////////////////////////////////////////////
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/// \brief Check if a joystick button is pressed
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///
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/// If the joystick is not connected, this function returns false.
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///
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/// \param joystick Index of the joystick
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/// \param button Button to check
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///
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/// \return sfTrue if the button is pressed, sfFalse otherwise
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfJoystick_IsButtonPressed(unsigned int joystick, unsigned int button);
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////////////////////////////////////////////////////////////
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/// \brief Get the current position of a joystick axis
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///
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/// If the joystick is not connected, this function returns 0.
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///
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/// \param joystick Index of the joystick
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/// \param axis Axis to check
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///
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/// \return Current position of the axis, in range [-100 .. 100]
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///
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////////////////////////////////////////////////////////////
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CSFML_API float sfJoystick_GetAxisPosition(unsigned int joystick, sfJoystickAxis axis);
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////////////////////////////////////////////////////////////
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/// \brief Update the states of all joysticks
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///
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/// This function is used internally by SFML, so you normally
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/// don't have to call it explicitely. However, you may need to
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/// call it if you have no window yet (or no window at all):
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/// in this case the joysticks states are not updated automatically.
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfJoystick_Update(void);
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#endif // SFML_JOYSTICK_H
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156
bindings/c/include/SFML/Window/Keyboard.h
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156
bindings/c/include/SFML/Window/Keyboard.h
Normal file
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@ -0,0 +1,156 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_KEYBOARD_H
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#define SFML_KEYBOARD_H
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.h>
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////////////////////////////////////////////////////////////
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/// \brief Key codes
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///
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////////////////////////////////////////////////////////////
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typedef enum
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{
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sfKeyA, ///< The A key
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sfKeyB, ///< The B key
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sfKeyC, ///< The C key
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sfKeyD, ///< The D key
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sfKeyE, ///< The E key
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sfKeyF, ///< The F key
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sfKeyG, ///< The G key
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sfKeyH, ///< The H key
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sfKeyI, ///< The I key
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sfKeyJ, ///< The J key
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sfKeyK, ///< The K key
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sfKeyL, ///< The L key
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sfKeyM, ///< The M key
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sfKeyN, ///< The N key
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sfKeyO, ///< The O key
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sfKeyP, ///< The P key
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sfKeyQ, ///< The Q key
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sfKeyR, ///< The R key
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sfKeyS, ///< The S key
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sfKeyT, ///< The T key
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sfKeyU, ///< The U key
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sfKeyV, ///< The V key
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sfKeyW, ///< The W key
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sfKeyX, ///< The X key
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sfKeyY, ///< The Y key
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sfKeyZ, ///< The Z key
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sfKeyNum0, ///< The 0 key
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sfKeyNum1, ///< The 1 key
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sfKeyNum2, ///< The 2 key
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sfKeyNum3, ///< The 3 key
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sfKeyNum4, ///< The 4 key
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sfKeyNum5, ///< The 5 key
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sfKeyNum6, ///< The 6 key
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sfKeyNum7, ///< The 7 key
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sfKeyNum8, ///< The 8 key
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sfKeyNum9, ///< The 9 key
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sfKeyEscape, ///< The Escape key
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sfKeyLControl, ///< The left Control key
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sfKeyLShift, ///< The left Shift key
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sfKeyLAlt, ///< The left Alt key
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sfKeyLSystem, ///< The left OS specific key: window (Windows and Linux), apple (MacOS X), ...
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sfKeyRControl, ///< The right Control key
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sfKeyRShift, ///< The right Shift key
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sfKeyRAlt, ///< The right Alt key
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sfKeyRSystem, ///< The right OS specific key: window (Windows and Linux), apple (MacOS X), ...
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sfKeyMenu, ///< The Menu key
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sfKeyLBracket, ///< The [ key
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sfKeyRBracket, ///< The ] key
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sfKeySemiColon, ///< The ; key
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sfKeyComma, ///< The , key
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sfKeyPeriod, ///< The . key
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sfKeyQuote, ///< The ' key
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sfKeySlash, ///< The / key
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sfKeyBackSlash, ///< The \ key
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sfKeyTilde, ///< The ~ key
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sfKeyEqual, ///< The = key
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sfKeyDash, ///< The - key
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sfKeySpace, ///< The Space key
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sfKeyReturn, ///< The Return key
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sfKeyBack, ///< The Backspace key
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sfKeyTab, ///< The Tabulation key
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sfKeyPageUp, ///< The Page up key
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sfKeyPageDown, ///< The Page down key
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sfKeyEnd, ///< The End key
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sfKeyHome, ///< The Home key
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sfKeyInsert, ///< The Insert key
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sfKeyDelete, ///< The Delete key
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sfKeyAdd, ///< +
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sfKeySubtract, ///< -
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sfKeyMultiply, ///< *
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sfKeyDivide, ///< /
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sfKeyLeft, ///< Left arrow
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sfKeyRight, ///< Right arrow
|
||||
sfKeyUp, ///< Up arrow
|
||||
sfKeyDown, ///< Down arrow
|
||||
sfKeyNumpad0, ///< The numpad 0 key
|
||||
sfKeyNumpad1, ///< The numpad 1 key
|
||||
sfKeyNumpad2, ///< The numpad 2 key
|
||||
sfKeyNumpad3, ///< The numpad 3 key
|
||||
sfKeyNumpad4, ///< The numpad 4 key
|
||||
sfKeyNumpad5, ///< The numpad 5 key
|
||||
sfKeyNumpad6, ///< The numpad 6 key
|
||||
sfKeyNumpad7, ///< The numpad 7 key
|
||||
sfKeyNumpad8, ///< The numpad 8 key
|
||||
sfKeyNumpad9, ///< The numpad 9 key
|
||||
sfKeyF1, ///< The F1 key
|
||||
sfKeyF2, ///< The F2 key
|
||||
sfKeyF3, ///< The F3 key
|
||||
sfKeyF4, ///< The F4 key
|
||||
sfKeyF5, ///< The F5 key
|
||||
sfKeyF6, ///< The F6 key
|
||||
sfKeyF7, ///< The F7 key
|
||||
sfKeyF8, ///< The F8 key
|
||||
sfKeyF9, ///< The F8 key
|
||||
sfKeyF10, ///< The F10 key
|
||||
sfKeyF11, ///< The F11 key
|
||||
sfKeyF12, ///< The F12 key
|
||||
sfKeyF13, ///< The F13 key
|
||||
sfKeyF14, ///< The F14 key
|
||||
sfKeyF15, ///< The F15 key
|
||||
sfKeyPause, ///< The Pause key
|
||||
|
||||
sfKeyCount ///< Keep last -- the total number of keyboard keys
|
||||
} sfKeyCode;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check if a key is pressed
|
||||
///
|
||||
/// \param key Key to check
|
||||
///
|
||||
/// \return sfTrue if the key is pressed, sfFalse otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API sfBool sfKeyboard_IsKeyPressed(sfKeyCode key);
|
||||
|
||||
|
||||
#endif // SFML_KEYBOARD_H
|
74
bindings/c/include/SFML/Window/Mouse.h
Normal file
74
bindings/c/include/SFML/Window/Mouse.h
Normal file
|
@ -0,0 +1,74 @@
|
|||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_MOUSE_H
|
||||
#define SFML_MOUSE_H
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Config.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Mouse buttons
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
typedef enum
|
||||
{
|
||||
sfMouseLeft, ///< The left mouse button
|
||||
sfMouseRight, ///< The right mouse button
|
||||
sfMouseMiddle, ///< The middle (wheel) mouse button
|
||||
sfMouseXButton1, ///< The first extra mouse button
|
||||
sfMouseXButton2, ///< The second extra mouse button
|
||||
|
||||
sfMouseButtonCount ///< Keep last -- the total number of mouse buttons
|
||||
} sfMouseButton;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check if a mouse button is pressed
|
||||
///
|
||||
/// \param button Button to check
|
||||
///
|
||||
/// \return sfTrue if the button is pressed, sfFalse otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API sfBool sfMouse_IsButtonPressed(sfMouseButton button);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current position of the mouse
|
||||
///
|
||||
/// This function returns the current position of the mouse
|
||||
/// cursor.
|
||||
/// If the cursor is over a SFML window, the returned position
|
||||
/// is relative to this window. Otherwise, the returned position
|
||||
/// is in desktop coordinates.
|
||||
///
|
||||
/// \return Current position of the mouse
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API void sfMouse_GetPosition(int* x, int* y);
|
||||
|
||||
|
||||
#endif // SFML_MOUSE_H
|
|
@ -27,7 +27,6 @@
|
|||
|
||||
|
||||
typedef struct sfContext sfContext;
|
||||
typedef struct sfInput sfInput;
|
||||
typedef struct sfWindow sfWindow;
|
||||
|
||||
|
||||
|
|
|
@ -185,7 +185,17 @@ CSFML_API void sfWindow_ShowMouseCursor(sfWindow* window, sfBool show);
|
|||
/// \param top : Top coordinate of the cursor, relative to the window
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API void sfWindow_SetCursorPosition(sfWindow* window, unsigned int left, unsigned int Top);
|
||||
CSFML_API void sfWindow_SetCursorPosition(sfWindow* window, unsigned int left, unsigned int top);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the position of the mouse cursor on a window
|
||||
///
|
||||
/// \param window : Window object
|
||||
/// \param left : Left coordinate of the cursor, relative to the window
|
||||
/// \param top : Top coordinate of the cursor, relative to the window
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API void sfWindow_GetCursorPosition(sfWindow* window, int* left, int* top);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Change the position of a window on screen.
|
||||
|
@ -266,16 +276,6 @@ CSFML_API sfBool sfWindow_SetActive(sfWindow* window, sfBool active);
|
|||
////////////////////////////////////////////////////////////
|
||||
CSFML_API void sfWindow_Display(sfWindow* window);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the input manager of a window
|
||||
///
|
||||
/// \param window : Window object
|
||||
///
|
||||
/// \return Reference to the input
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API const sfInput* sfWindow_GetInput(sfWindow* window);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Limit the framerate to a maximum fixed frequency for a window
|
||||
///
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue