Added viewport handling in sf::View

Upgraded SFML.Net project files to VS2008

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1155 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2009-06-26 13:24:29 +00:00
parent 1bb96087ad
commit 7cc00085d8
24 changed files with 361 additions and 102 deletions

View file

@ -93,10 +93,19 @@ void RenderTarget::Draw(const Drawable& Object)
SetRenderStates();
}
// Set the window viewport and transform matrices
GLCheck(glViewport(0, 0, GetWidth(), GetHeight()));
GLCheck(glMatrixMode(GL_PROJECTION)); GLCheck(glLoadMatrixf(myCurrentView->GetMatrix().Get4x4Elements()));
GLCheck(glMatrixMode(GL_MODELVIEW)); GLCheck(glLoadIdentity());
// Setup the viewport
const FloatRect& Viewport = myCurrentView->GetViewport();
int Left = static_cast<int>(0.5f + GetWidth() * Viewport.Left);
int Top = static_cast<int>(0.5f + GetHeight() * (1.f - Viewport.Bottom));
int Width = static_cast<int>(0.5f + GetWidth() * Viewport.GetSize().x);
int Height = static_cast<int>(0.5f + GetHeight() * Viewport.GetSize().y);
GLCheck(glViewport(Left, Top, Width, Height));
// Setup the transform matrices
GLCheck(glMatrixMode(GL_PROJECTION));
GLCheck(glLoadMatrixf(myCurrentView->GetMatrix().Get4x4Elements()));
GLCheck(glMatrixMode(GL_MODELVIEW));
GLCheck(glLoadIdentity());
// Let the object draw itself
Object.Draw(*this);